My example (feel free to skip):
I've been playing through Mario 3D Land for a couple weeks. While not a very hard game at all, I can appreciate how the game is paced. They throw environments at you that are sometimes new, and sometimes similar with added elements such as a short time limit, harder enemies, etc. They also ask you to explore each level to find 3 star coins, and to hit the top of every flagpole at then end of each level. Doing this can be hard if you're small, but is very simple if you have the tanooki suit, so it's like a reward if you reach the end of the level at full power.
Last weekend I finished the game. Or so I thought. I played all the levels in the normal and special world, I hit the top of every flagpole, I got all the star coins. But the last level didn't feel too last level-ey to me. So I looked it up. Turns out you have to complete every level with both Mario AND Luigi. And then you unlock the true last level.
Do you have to get all the star coins as Luigi? No.
Do you have to hit all the tops of the flag poles as Luigi? No.
Does Luigi control any differently than Mario? Doesn't feel like it.
So what's the point!? All I'm doing is going through every level as fast as I can to hit the flagpole. I'm not stopping to explore, defeat enemies, collection 1-ups (I have almost 300 the game is so easy). There is no added challenge. It feels extremely tedious- I'm spending hours to earn one last level that I could be spending playing other games, but I want to play every level in the game.
The point
I'm sure you can think of your own examples of games feeling tedious. Even great games can be tedious at times. Feel free to list your own examples.
So why do dev's do this? Are they trying to max out the number of hours you have to put in it? Are they afraid people will complain if a game is too short, so this is their way of extending the game? Do they feel you have to waste your hours to earn something in their game? Do they think it adds challenge?
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