Well Star Citizen, Uncharted, and the Order aren't even out yet. Crysis 3 probably is still king of the list. Killzone Shadow Fall gives it a run for its money, but in the early development on the PS4 clearly limited the graphics in a lot of key areas.
I think Uncharted 4 will look better than Crysis 3, but that's not until late 2015 while Crysis 3 was an early 2013 game, so we have nearly 3 years apart from each other. Obviously Uncharted 4 will be resolution and framerate bottlenecked by the PS4, but that's not the fault of the game. Asset and rendering wise I think Naughty Dog is always on top of the pack. Naughty Dog doesn't have the PS3/360 and DirectX bottlenecking them so they can put a lot more emphasis on varied geometries and fully utilize modern rendering techniques. Crysis 3 has a lot of modern rendering which is why it looks good but the asset creation and diversity of the levels was bottlenecked quite a bit by the last gen consoles.
Star Citizen keeps looking better and better but it is still using the CryEngine and there is something about the lighting/shading of the CryEngine that still looks fake and cartoony. The Unreal 4 engine has a much more "realistic" look to it. Just take a look at the video below:
We'll see. Uncharted 4 is a late 2015 game and Naughty Dog is one of the best in the industry with graphics. However I believe that DICE will pull out something amazing with Battlefront as they are building a Frostbite 3 game without the bottleneck of the last gen consoles. Ubisoft's The Division on the PC will also be an amazing looking game due to the new engine built by Massive Entertainment.
Asset creation isn't bottlenecked like it was last generation. The PS3/360 never had a problem with draw calls but only had 512mb of total system ram which really bottlenecked textures and general diversity. The weaker GPUs and outdated also prevented them from utilizing things like tessellations for cheap, high poly geometries, and in general couldn't do tons of dynamic light, shadow, or global illumination, all of which are key elements to modern game engines.
Now that developers can fully utilize those techniques on a large scale we'll see some amazing looking games. PC versions will also be able to shine further as it's a lot easier to just up the quality of existing rendering within your game rather than having to support multiple renderers with vastly different rendering on each platform like they did last gen.
Hopefully we'll see some amazing looking games going forward. That said, out of that list I would still put Crysis 3 as the graphics king with Killzone Shadow Fall right behind it. Shadow Fall was a beautiful game but I think Crysis 3 beats it just a bit.
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