@Jag85: I don't think understand my point exactly. Being a movie is not revolutionary in gaming perspective.
Also, "investing in character" is not something I see as "interactive storytelling."
These are just two elements of the overall package (although it would be wrong to call FFVII a "movie", since it has more in common with books than with movies), along with the choices you make in dialogues along the way (even if they have very little influence on the main plot), the dating sim elements (determining who Cloud goes on a date with and various other dialogues), the dozens of interactive mini-game events that are part of the main story (taking the place of dialogues or cut-scenes), etc. These are interactive storytelling elements, since they require player interaction to progress the story.
It wasn't quite at the stage where dialogue choices determine how the main story unfolds, but it paved the way for later RPG attempts at interactive storytelling where dialogue choices play a bigger role in the main plot. For example, BioWare mentioned how their games were in some ways a response to FFVII's limited choices and how they wanted to make those choices actually matter in the main plot (although how well BioWare actually succeeded in this goal is debatable).
So how does that make it revolutionary? I don't understand.
You know what came out the same year as FF7? Fallout. Fallout, however, is not considered revolutionary in narrative gaming despite its far more sophisticated nonlinear storyline than FF7. Why? Because it's a spiritual remake of Wasteland (in fact, people complained Fallout wasn't as deep as Wasteland). When did Wasteland come out? 1987.
And now you are telling me FF7 is revolutionary in storytelling because it had interactivity? Seriously?
Did Fallout have cinematics? Or dating sim elements? Or interactive mini-games? Or memorable character relationships? Or a death scene that made people cry? Again, you're focusing too much on individual components and ignoring the overall package. It was the overall package of FFVII, taking elements from different genres and media, adding some new elements of its own, compiling all these elements into a single unique package, and telling a compelling story for its time, that made it revolutionary, like other revolutionary games that came before and after it.
- Again, cinematics. Half-assedly ripping off another medium's specialty isn't "revolutionary"
- "Overall package" may make a good game, but far from "revolutionary." Revolutionary, by its definition, has to redefine gaming. FF7 didn't even redefined its own series. Its combat system was still ATB!
- If ripping off stuff from other games constitutes a "revolutionary" game, you might just go ahead and call Uncharted revolutionary in the medium.
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