I'm not talking about these Nvidia tech demos that take one $1,000 Graphic card to simulate a cube of water. I'm talking about in game along with all these wind systems, global lighting, particle systems, physics and collisions.. but water is so far behind in tech. It's 2014 and we still have in-game rivers, creeks that move like the pre-rendered waves of an ocean. Water fall into a river yet the river is as still as a puddle.
Tomb Raider was the closest current gen game I've played that did their best to pre-bake water currents around rocks to make it seems like it's flowing around objects. Why can't we focus on teh Water?
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