What's The Most Egregious Example Of Game-Padding You've Ever Seen?

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

you know when its obvious the dev wants to artificially lengthen the experience by adding in all these horrible time-wasting techniques like backtracking, fetch quests, making you fight the same bosses you've already beaten again and again, etc.

 

to me one of the worst examples of game-padding was the first witcher. a more appropriate name for it should have been fetch quest: the game

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LadyBlue

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#2 LadyBlue
Member since 2012 • 4943 Posts
DMC4 comes to mind. Horrible padding.
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Riverwolf007

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#3 Riverwolf007
Member since 2005 • 26023 Posts

the most recent and horribly cheap thing i have seen is the end of zombiu where they turn off all the fast travel and make you re-travel across the entire game at the very end.

 

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PhazonBlazer

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#4 PhazonBlazer
Member since 2007 • 12013 Posts

Xenoblade has some really bad side-quests. Go find these items that may be scattered all across the map, fight five of these enemies that are variations of another enemy, kill enough of this enemy so that a rare item might pop out.

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Rocker6

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#5 Rocker6
Member since 2009 • 13358 Posts

Off the top of my head, resource mining in ME2 and fetch quests in ME3, I found both very pointless and annoying...

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clyde46

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#6 clyde46
Member since 2005 • 49061 Posts
Skyrim. So many fetch quests.
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Articuno76

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#7 Articuno76
Member since 2004 • 19799 Posts

The first few Yakuza games have many parts where you just run from one side of the map to another trying to find someone; you follow a lead that takes you to the other side of the map only to find that the person is now in another location (now on the other-other side of the map) (repeat several times). There are no plot developments along the way, nothing happens except moving from a to b...only to find out that once you get to b you are back at a again. The Windwaker Triforce quest (well, at least the money-grind aspect of it) also comes to mind.

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Rocker6

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#8 Rocker6
Member since 2009 • 13358 Posts

Skyrim. So many fetch quests.clyde46

Radiant quests, huh?

Good point!

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Ly_the_Fairy

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#10 Ly_the_Fairy
Member since 2011 • 8541 Posts

The worst I've ever seen is the original Dragon Warrior game.

That game is the definition of grindfest.

Grind for a few hours to kill a dragon (who was just a tough monster)

Then sometime later you go find a flute

Then grind for some more hours, and kill the last boss.

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Heil68

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#11 Heil68
Member since 2004 • 60705 Posts
ODST being $60 instead of a $15 DLC.
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Ly_the_Fairy

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#12 Ly_the_Fairy
Member since 2011 • 8541 Posts

Fetch quests in Witcher made me drop the game. So bad.

I'd also say most of what came after Bioshock's twist was unnecessary.

Slashkice

The Witcher's story got me through the game. It's also not half bad after Act 3

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MLBknights58

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#13 MLBknights58
Member since 2006 • 5016 Posts

Zelda The Wind Waker tri-force quest.

Whoever designed that garbage can fvck off.

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LittleMac19

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#14 LittleMac19
Member since 2009 • 1638 Posts
Pokemon Emerald, simply all of it.
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deactivated-59b71619573a1

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#15 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The entirety of ME2 is padding, like they needed a gap filler to keep people busy before ME3. It felt like a damn pokemon game at one point I was doing that much squad collecting

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drinkerofjuice

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#16 drinkerofjuice
Member since 2007 • 4567 Posts

Red Dead Redemption. Mexico.

About 5% of what you do there matters.

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LoG-Sacrament

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#17 LoG-Sacrament
Member since 2006 • 20397 Posts

devil may cry 4 was something awful with the second half of the game being the same levels and bosses as the first.

still, i think a lot of it comes down to whether the game can support the activities we associate with padding. like i don't have a problem with the triforce hunt in wind waker but i couldn't stand the gang wars section of gta: san andreas. in wind waker, the overworld was built for exploring and finding secrets. in san andreas, the game was not built for a horde mode.

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BPoole96

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#18 BPoole96
Member since 2008 • 22818 Posts

Off the top of my head, resource mining in ME2 and fetch quests in ME3, I found both very pointless and annoying...

Rocker6

That's what I was going to say.

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GarGx1

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#19 GarGx1
Member since 2011 • 10934 Posts

Assassins Creed 3 and Dragon Age 2

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Vari3ty

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#20 Vari3ty
Member since 2009 • 11111 Posts

Assassin's Creed 3's sidequests. 

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black_chamber99

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#21 black_chamber99
Member since 2010 • 1696 Posts

DMC4 comes to mind. Horrible padding.Pete-B

 

didn't that game have repeating boss fights and levels that you had to do with dante and nero? :lol:

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tryagainlater

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#22 tryagainlater
Member since 2005 • 7446 Posts

Most of Skyward Sword, especially the part where the forest area is flooded.

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balfe1990

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#23 balfe1990
Member since 2009 • 6747 Posts

The entirety of ME2 is padding, like they needed a gap filler to keep people busy before ME3. It felt like a damn pokemon game at one point I was doing that much squad collecting

seanmcloughlin

In fairness, that is the actual point of the game. 

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BPoole96

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#24 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="Pete-B"]DMC4 comes to mind. Horrible padding.black_chamber99

 

didn't that game have repeating boss fights and levels that you had to do with dante and nero? :lol:

It was basically 10 mission long and had 2 playable characters.

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finalfantasy94

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#25 finalfantasy94
Member since 2004 • 27442 Posts

Zelda The Wind Waker tri-force quest.

Whoever designed that garbage can fvck off.

MLBknights58

with you on that one. It was so bad that it stained the game for me.

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el3m2tigre

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#26 el3m2tigre
Member since 2007 • 4232 Posts

The entirety of ME2 is padding, like they needed a gap filler to keep people busy before ME3. It felt like a damn pokemon game at one point I was doing that much squad collecting

seanmcloughlin

I actually liked how he was recruiting people :[

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nintendoman562

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#27 nintendoman562
Member since 2007 • 5593 Posts

Most of the Song of the Hero quest in Skyward Sword. Oh and the Spirit Realm fetch quests...

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finalfantasy94

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#28 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Pete-B"]DMC4 comes to mind. Horrible padding.black_chamber99

 

didn't that game have repeating boss fights and levels that you had to do with dante and nero? :lol:

yup. nero went forward then dante went backwards I believe.

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Sword-Demon

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#29 Sword-Demon
Member since 2008 • 7007 Posts
DMC4 comes to mind. Horrible padding.Pete-B
this. you play through the game with nero, then go through the exact same thing backwards with dante, and then you fight the same bosses a 3rd time for good measure.
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nutcrackr

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#30 nutcrackr
Member since 2004 • 13032 Posts

Halo - Library level

AC3 - all of it

Far Cry 2 - checkpoints

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bobbetybob

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#31 bobbetybob
Member since 2005 • 19370 Posts
DMC4 comes to mind. Horrible padding.Pete-B
Was just going to say that, nothing worse than half arsed puzzles and stupid platforming to try and pad out a game, plus the whole "We couldn't be bothered to design any bosses, just fight these ones 3 times"
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Thefatness16

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#32 Thefatness16
Member since 2010 • 4673 Posts

RDR's Mexico section.

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DerekLoffin

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#33 DerekLoffin
Member since 2002 • 9095 Posts
Halo - copy paste levels, going back through the levels again... never could finish that game. Most padding I don't mind, but Halo, no, just couldn't take it.
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WreckEm711

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#34 WreckEm711
Member since 2010 • 7362 Posts

Skyward Sword.

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YoshiYogurt

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#35 YoshiYogurt
Member since 2010 • 6008 Posts
I will probably put down a game with stupid padding. A Short game that's the highest quality possible is always better.
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deactivated-59b71619573a1

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#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

The entirety of ME2 is padding, like they needed a gap filler to keep people busy before ME3. It felt like a damn pokemon game at one point I was doing that much squad collecting

balfe1990

In fairness, that is the actual point of the game. 

Yes and I didn't like it

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Fossil-

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#37 Fossil-
Member since 2006 • 351 Posts
Skyrim. So many fetch quests.clyde46
Skryim is nothing but padding, and oddly enough that's what people love about it. The main quest is 8 hours and the rest of the game is extremely shallow and pointless bull****. People love it because there is always something to do, even if that something is barely distinguishable from what you've been doing for the last 100 hours.
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mccoyca112

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#38 mccoyca112
Member since 2007 • 5434 Posts

Red Dead Redemption. Mexico.

About 5% of what you do there matters.

drinkerofjuice

RDR's Mexico section.

Thefatness16

Good call! By the time I got to the north, I was over it. Hated mexico. Other than the badass travel music to get there.

 

 

 

 

 

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Moriarity_

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#39 Moriarity_
Member since 2011 • 1332 Posts
The last half of Skyward Sword(when you start going to each of the surface worlds for the 3rd-4th time it gets ridiculous) and the money grind for Wind Waker (getting the charts/pieces isn't that bad, it's just the money grind that kills it). The Witcher 1 was also pretty bad with fetch quests but most of them were sidequests so its not that bad.
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mems_1224

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#40 mems_1224
Member since 2004 • 56919 Posts
all of assassins creed 3
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gamefan67

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#41 gamefan67
Member since 2004 • 10034 Posts
Any GTA game after Vice City. Red Dead Redemption Mexico section. some other games I cant think of at the moment.
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black_chamber99

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#42 black_chamber99
Member since 2010 • 1696 Posts

all of assassins creed 3mems_1224

 

I agree with this. I still havent finished this damn game

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Senor_Kami

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#43 Senor_Kami
Member since 2008 • 8529 Posts
I don't like when open world games make you do insane traversal. Like in GTA4 where they pad the time by making you have to drive around and pick up multiple people, none of whom are located even remotely near each other nor the final objective. Or in some RPG where you need 5 things to make something but the quest giver only tells you one at a time so that you have to spend the maximum amount of time possible to do each just so they can throwing "Hundreds of hours!!" on the back of the box.
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gameofthering

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#44 gameofthering
Member since 2004 • 11286 Posts

DMC4 comes to mind. Horrible padding.Pete-B
I was gonna say that :P

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Mr_BillGates

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#45 Mr_BillGates
Member since 2005 • 3211 Posts

MMORPG

/thread

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with_teeth26

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#46 with_teeth26
Member since 2007 • 11511 Posts

Rage. 

The 14 hour first-person shooter with 6 hours of first-person shooting. The rest was bad racing, vehicular combat and mini games. 

Also AC3. Very little of substance in that game. 

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Seabas989

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#47 Seabas989
Member since 2009 • 13565 Posts

The later Zelda games.

Halo's library.

Morrowind.

I can't think of anything else.

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joel_c17

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#48 joel_c17
Member since 2005 • 3206 Posts
ME2 resource gathering
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campzor

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#50 campzor
Member since 2004 • 34932 Posts
i actually LIKE backtracking.