DAO was excellent, because it brought traditional WRPG to the modern world. DA2 was ruined because the mechanics were turned into some casual action game, and the game was rushed with reused and unpolished content. DA2 has very few redeeming features.
Dead Space series on the other hand simply took a direction change. DS1 was a true survival horror that I shall always fondly remember. DS2 turned into shock horror shooter, and DS3 almost turned into a pure TPS. I personally prefer the survivial horror genre more than TPS, so I will always like DS1 more than 2 and 3. However, 2 and 3 are not bad games from a purely quality-based and not genre-based perspective. I'm certain that people who enjoy TPS with some puny horror elements will enjoy 2 and 3 more than 1.
The key difference between the two is that it's possible for at least some people to appreciate the attribute of "TPS with minor horror elements", but it's not possible for any gamer to appreciate the attribute of "reused and unpolished content". One attribute is neutral, while the other is purely negative.
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