What things you don't like about Japanese games?

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#51 Posted by getyeryayasout (7499 posts) -

Blood type? Ain't nobody got time for that!

#52 Posted by superbuuman (2838 posts) -

emo teen hero characters...waay too much of it. :P

#53 Edited by bulby_g (1120 posts) -
  • Heavy grinding and regular random battles. I'd rather the game was just 10 hours shorter personally.
  • Unnecessary Ecchi crap, especially when younger characters are involved. No problem with romance or sex in games, just needs to be tasteful. Not that many Western games get that right either mind!
  • Bad voice acting on the English version. Too many games have that one character with an unbearably annoying voice.
  • Rhythm games. Nothing annoys me more than seeing a new game announced in a much loved series and then finding out it's a sodding rhythm game.

Overall though I'm a big fan of Japanese games. Seems a lot more thought goes in to gameplay mechanics, the world, lore, characters, etc.

#54 Posted by jg4xchamp (48121 posts) -

@illmatic87 said:

1. Fans of Japanese games. They are some of the most overly sensitive and defensive people you'll find on the internet. Sometimes elitist, other times ignorant about non-Japanese games and usually socially inept. After visiting Japan and seeing first hand of how joyful, enthusiastic and awesome they embrace their videogames - and how they share their passion towards visitors/foreigners. It's a travesty that Western gaming communities of people that play Japanese games behave in such a polarizing way. With that in mind, while I like Japanese games, I generally stopped going into discussions about them unless I know/like the person who I am discussing the game with.

Lets double down on this. The notion that lollis, those pervo creepy jrpg animu waifu garbage is somehow indicative of "Japanese culture" as if the concept of an actual grown Japanese adult who finds that shit just as creepy as we do is completely implausible.


#55 Edited by AzatiS (7608 posts) -

@Gue1 said:

this is another gaf inspired thread. Since it was a fun read there I can only imagine how things will turn out here.

So let me start with:

I don't mind a few over-sexualized females here and there, everyone's different after all and that kind does exist, but in recent years it feels like there's not even a single well designed female in most if not all Japanese games.

That they trying so hard to westernize their games , thats my issue years now. Fine example ... Crapcom.

#56 Edited by Jeager_Titan (947 posts) -

The same problem I have with animes. Cliched characters, cliched story, oversexualized characters, males looking like females, horrible cheesy voice acting etc.

Thats why I prefers games like demon/dark souls from japan.

#57 Edited by parkurtommo (27055 posts) -

@commonfate said:
@parkurtommo said:

The art style doesn't appeal to me typically. Anime is like a lazy overused method.

This is quite surprising to read coming from you. Anime is quite a broad term.

I'm definitely generalizing, and some games do it really well, but the a-typical big eyes femenine features kind of character design (like say, the Pokemon series) is something I'm not a fan of.

That kind of thing done well, however, can look really good. It's more of a natural progression thing for the most part. A lot of Japanese (and around the world too of course) kids start out drawing anime and if they take it seriously once they're out in the industry their stuff doesn't look like Anime anymore, it looks like genuine anatomically correct art, with slightly big eyes. :P

Here's what I mean:

(KR0NPR1NZ)

VS something like:

(xXxAnimeRockStarxXx)

lol

Well apparently formatting sucks in GS's editor.

#58 Edited by PurpleMan5000 (7280 posts) -

I don't like how a lot of games, especially on the consoles, are trying to be oriented more toward western audiences. I prefer turn-based combat. I like the linear story progression. I even like random encounters.

#59 Posted by turtlethetaffer (16756 posts) -

Over sexualization is definitely an issue.

#60 Posted by StormyJoe (5378 posts) -

@Gue1 said:

this is another gaf inspired thread. Since it was a fun read there I can only imagine how things will turn out here.

So let me start with:

I don't mind a few over-sexualized females here and there, everyone's different after all and that kind does exist, but in recent years it feels like there's not even a single well designed female in most if not all Japanese games.

Japanese games suck, IMO. I don't criticize people who like them, though - to each his/her own.

#61 Posted by RoboCopISJesus (1408 posts) -

@turtlethetaffer said:

Over sexualization is definitely an issue.

Also the females have weird doll eyes and dont look human

#62 Edited by Shadowchronicle (26039 posts) -

@Pffrbt said:

Everything in that video.

Also the lack of PC support and how not all of their games make it overhere. Otherwise Japanese games are generally better than most western games, and pretty much the last bastion for actually good action games and third person shooters.

That was terrible. Oh my god.

#63 Posted by StrifeDelivery (1565 posts) -

@parkurtommo said:
Try really looking at the variety in art style you get in Japan, the range is not as large as in "western" games. You have stuff from Journey, to Call of Duty, Superbrothers: Sword and Sorcery EP to Watch Dogs, Rayman Origins, Mirror's Edge, Metro, Fez, Team Fortress 2, Brutal Legend, BitTrip Runner, Dear Esther, I could go on listing thousands of artistically unique games. Can you not see the variety here? And could you find the same range within Japan?

Since my thread got sadly locked, I'll have to respond to your post here.

That being said, the potential game list is going to be much larger simply because of the fact that "Western" games include North America and European developers, whereas Japan only gets, well, Japan. Also, your list includes the indie scene; whereas Japan's smaller development teams are regulated to mobiles and handhelds, which generally don't get localized to other countries. But, I'll bite anyway: Resident Evil, Vanquish, MGS4/GZ, Okami, SF IV, Ni No Kuni, Puppeteer, Any Nintendo game (Pikmin to MK to DK etc.),

It's too easy to dismiss Japanese games under "anime" stereotypes, as well as the same can be said of having Western games under certain stereotypes (which was the whole point of my other thread).

#64 Posted by parkurtommo (27055 posts) -

@StrifeDelivery said:

@parkurtommo said:
Try really looking at the variety in art style you get in Japan, the range is not as large as in "western" games. You have stuff from Journey, to Call of Duty, Superbrothers: Sword and Sorcery EP to Watch Dogs, Rayman Origins, Mirror's Edge, Metro, Fez, Team Fortress 2, Brutal Legend, BitTrip Runner, Dear Esther, I could go on listing thousands of artistically unique games. Can you not see the variety here? And could you find the same range within Japan?

Since my thread got sadly locked, I'll have to respond to your post here.

That being said, the potential game list is going to be much larger simply because of the fact that "Western" games include North America and European developers, whereas Japan only gets, well, Japan. Also, your list includes the indie scene; whereas Japan's smaller development teams are regulated to mobiles and handhelds, which generally don't get localized to other countries. But, I'll bite anyway: Resident Evil, Vanquish, MGS4/GZ, Okami, SF IV, Ni No Kuni, Puppeteer, Any Nintendo game (Pikmin to MK to DK etc.),

It's too easy to dismiss Japanese games under "anime" stereotypes, as well as the same can be said of having Western games under certain stereotypes (which was the whole point of my other thread).

Well that's why you can't simply compare Western to Japan because that would be rediculous. I was just playing along.

Japanese games can be easily generalized as having similar features. You can tell when a game is Japanese, without even reading up on who developed it, with the exception of maybe games like Dark Souls, Dragon's Dogma, Resident Evil. Basically the only games that try to replicate the western feel are big budget ones that are really going for that as a main objective. Even so there are little things that make it Japanese.

Just like how you can tell when a game is "western". However it's harder to tell from which country a game came from, because... well because globalization.

#65 Edited by LustForSoul (5885 posts) -

I've played many jrpg's and they usually have the same negative aspects. Cheesy dialogue, bad plot/badly executed plot and a slow start. Can't say I don't like 'em though, they're often addictive.

#66 Posted by StrifeDelivery (1565 posts) -

@parkurtommo said:

@StrifeDelivery said:

@parkurtommo said:
Try really looking at the variety in art style you get in Japan, the range is not as large as in "western" games. You have stuff from Journey, to Call of Duty, Superbrothers: Sword and Sorcery EP to Watch Dogs, Rayman Origins, Mirror's Edge, Metro, Fez, Team Fortress 2, Brutal Legend, BitTrip Runner, Dear Esther, I could go on listing thousands of artistically unique games. Can you not see the variety here? And could you find the same range within Japan?

Since my thread got sadly locked, I'll have to respond to your post here.

That being said, the potential game list is going to be much larger simply because of the fact that "Western" games include North America and European developers, whereas Japan only gets, well, Japan. Also, your list includes the indie scene; whereas Japan's smaller development teams are regulated to mobiles and handhelds, which generally don't get localized to other countries. But, I'll bite anyway: Resident Evil, Vanquish, MGS4/GZ, Okami, SF IV, Ni No Kuni, Puppeteer, Any Nintendo game (Pikmin to MK to DK etc.),

It's too easy to dismiss Japanese games under "anime" stereotypes, as well as the same can be said of having Western games under certain stereotypes (which was the whole point of my other thread).

Well that's why you can't simply compare Western to Japan because that would be rediculous. I was just playing along.

Japanese games can be easily generalized as having similar features. You can tell when a game is Japanese, without even reading up on who developed it, with the exception of maybe games like Dark Souls, Dragon's Dogma, Resident Evil. Basically the only games that try to replicate the western feel are big budget ones that are really going for that as a main objective. Even so there are little things that make it Japanese.

Just like how you can tell when a game is "western". However it's harder to tell from which country a game came from, because... well because globalization.

Yeah, I wasn't trying to be argumentative without a purpose. It's just a little saddening to see people dismiss an entire region's worth of games due to stereotypes.

#67 Posted by Blackbond (24500 posts) -

They're dead and took console gaming with them hence why console games are nothing more than welfarized multiplats with no soul or identity like past consoles

#68 Posted by SambaLele (5418 posts) -

I still admire many japanese games. The Souls series, Ni no Kuni, Kojima Productions games in general, a few RPGs and tactics games (like Disgaea), Castlevania, Bayonetta, fighting games like Street Fighter and Tekken... maybe FF, though I didn't enjoy XIII all that much.

But most nowadays are indeed over-sexualized and too easy. I avoid those like the plague.

Their industry seems to have degraded or at least stopped innovating as much as the western in general.

It's but a shadow of the level of creativity that brought us what I still find to be the brightest gem of gaming: Xenogears. It's a sad thing, I hope their society in general has just changed focus from gaming to other hobbies, and not that their games are actually representing what's their society's new usual desires.

#69 Posted by PsychoLemons (2096 posts) -

Too many to count but I'll say much as I can. And this is Japanese games and not just JRPGs, right?

  • Too much sexualise content, that includes lolicon.
  • Level Grinding (JRPGs)
  • Every character has the same facial features. (May be exaggerating)
  • Every female body model looks the same.
  • Bad stories, narrative, dialogue and pacing
  • Weeaboos and their waifus
  • Lack of variety
  • Bad voice acting. Both sub and dub, mind you
  • "Kids/teens save the world" plot
  • Bad character design
  • Lack of localisation

#70 Posted by parkurtommo (27055 posts) -

@PsychoLemons said:

  • Every female body model looks the same.
  • Bad character design

1. Western games do that a lot too. But you don't have to narrow it down to female bodies, every male body also looks the same. Why? Because artists are taught a pretty repetitive, pronounced version of human anatomy, myself included. People don't like to draw/model fat people because they never learned how. Like how you never see a sculpture of a fat person out of ancient Greece. It's all canonical.

2. I strongly disagree. Japanese character designs are just as good as any, depending on the game, of course. I know that you're probably joining the over sexualization+repetitive anatomy, but seriously, a lot of Japanese games have memorable characters, a lot of them are very unique. There's a reason that so many otakus/JRPG fans put video game characters in their profile pics.

#71 Posted by Pffrbt (6556 posts) -

A lot of the complaints I'm seeing here are just as applicable, if not more so, to western games.

#72 Posted by Heil68 (44508 posts) -

Over anime characters. Eternal Sonata is about as far as I go.

#73 Edited by Pffrbt (6556 posts) -

@Heil68 said:

Over anime characters. Eternal Sonata is about as far as I go.

That's pretty much all the way. I can't think of many things more anime than that.

#74 Posted by PsychoLemons (2096 posts) -

@parkurtommo said:

@PsychoLemons said:

  • Every female body model looks the same.
  • Bad character design

1. Western games do that a lot too. But you don't have to narrow it down to female bodies, every male body also looks the same. Why? Because artists are taught a pretty repetitive, pronounced version of human anatomy, myself included. People don't like to draw/model fat people because they never learned how. Like how you never see a sculpture of a fat person out of ancient Greece. It's all canonical.

2. I strongly disagree. Japanese character designs are just as good as any, depending on the game, of course. I know that you're probably joining the over sexualization+repetitive anatomy, but seriously, a lot of Japanese games have memorable characters, a lot of them are very unique. There's a reason that so many otakus/JRPG fans put video game characters in their profile pics.

Yes, I am aware that western games do that as well but Japanese games are a lot more more common than the latter. It's more of a personal preference if you don't like drawing overweight or round bodies (pretty much the majority, to much of my dismay).

As for bad design, I was actually referring to their costume designs. Whenever it is female or male, most of them are over the top and ridiculous.

#75 Posted by KingsofQueens (2216 posts) -

I don't hate Japanese games in general, I grew up with Nintendo, Sega, Capcom, Konami, Tecmo, Namco, etc. I also have NO problems with the Art style, particularly Anime style. I think it looks amazing.

If we're talking Genres, then it's JRPGs that I don't like:

  1. I don't like the slow, convoluted, overblown confusing story lines
  2. I don't like Turn-based Combat
  3. slow methodical tedious gameplay
#76 Posted by Pffrbt (6556 posts) -

Star Ocean 4 might be one of the worst things ever made.

#77 Posted by spaceninja818 (424 posts) -

Girls with cat ears. I just don't... never mind. I don't even know what to say.

Annoying characters. Seriously, out of all Japanese games I've played, there hasn't been one that didn't have an annoying character.

Dialogue that is more childish than those early morning cartoons. Especially in M rated games.

#78 Posted by finalfantasy94 (26505 posts) -

@PsychoLemons said:

@parkurtommo said:

@PsychoLemons said:

  • Every female body model looks the same.
  • Bad character design

1. Western games do that a lot too. But you don't have to narrow it down to female bodies, every male body also looks the same. Why? Because artists are taught a pretty repetitive, pronounced version of human anatomy, myself included. People don't like to draw/model fat people because they never learned how. Like how you never see a sculpture of a fat person out of ancient Greece. It's all canonical.

2. I strongly disagree. Japanese character designs are just as good as any, depending on the game, of course. I know that you're probably joining the over sexualization+repetitive anatomy, but seriously, a lot of Japanese games have memorable characters, a lot of them are very unique. There's a reason that so many otakus/JRPG fans put video game characters in their profile pics.

Yes, I am aware that western games do that as well but Japanese games are a lot more more common than the latter. It's more of a personal preference if you don't like drawing overweight or round bodies (pretty much the majority, to much of my dismay).

As for bad design, I was actually referring to their costume designs. Whenever it is female or male, most of them are over the top and ridiculous.

I dont know I most outfits while not combat friendly are actually pleasing to my eyes.Im not going to lie there are outfits that I think "man thats a bit much" but thats usally for maybe like 1 character each jrpg I play.

#79 Edited by finalfantasy94 (26505 posts) -

@PurpleMan5000 said:

I don't like how a lot of games, especially on the consoles, are trying to be oriented more toward western audiences. I prefer turn-based combat. I like the linear story progression. I even like random encounters.

I personally cant stand random encounters. A dungion im trying to get out of that should take me 5 minutes to get the exist will take 10 or more extra minutes cause of random battles.

#80 Posted by Lulu_Lulu (12957 posts) -

@finalfantasy94

Because the gameplay sucks.

Give me a dungeon with Bayonetta Combat and I'l never want to leave...

#81 Edited by SecretPolice (22054 posts) -

Back in the day it's mostly all we had and heck, I could read all about the game 9 months before I could play them since that's how long they'd make us in the west wait whilst Japan had them day one. A ton has changed in the past decade or two and I've been lovin it. :P

#82 Posted by SYSTEM-REBOOT (646 posts) -

Almost Everything.

#83 Edited by PurpleMan5000 (7280 posts) -

@finalfantasy94 said:

@PurpleMan5000 said:

I don't like how a lot of games, especially on the consoles, are trying to be oriented more toward western audiences. I prefer turn-based combat. I like the linear story progression. I even like random encounters.

I personally cant stand random encounters. A dungion im trying to get out of that should take me 5 minutes to get the exist will take 10 or more extra minutes cause of random battles.

Well, it's not like the dungeon would be empty if there weren't random battles. I like them because they make you manage health between battles and add a degree of uncertainty. Also, most games that feature random battles give you an option to attempt to run away from them. In games that give you full health after every battle, they are pointless, though. I have played and enjoyed games with both systems.

#84 Posted by dommeus (9312 posts) -

@Gue1:

submissive/kooky female stereotypes

teenagers saving the world

forced mannerisms such as grunts and gasps ALL THE TIME

much failed humour

#85 Posted by Lulu_Lulu (12957 posts) -

@dommeus

"forced mannerisms such as grunts and gasps ALL THE TIME"

Oh Man, this.... And its soooooooooooooo annoying.... Why.... Just why ? Do they forgot how to speak words ?

#86 Posted by Roler42 (749 posts) -

What I don't like about japanese games nowadays is how they tried to "widen their audience" by westernizing them, only to make the weakest or most boring entries in their franchises (DMC/FF13/RE6)

#87 Posted by gba1989 (146 posts) -

@gameofthering said:

I probably would not like the games that don't get released outside Japan.

This one.

#88 Posted by Zuluking187 (2556 posts) -

@roler42 said:

What I don't like about japanese games nowadays is how they tried to "widen their audience" by westernizing them, only to make the weakest or most boring entries in their franchises (DMC/FF13/RE6)

This isn't the first time I've seen this notion about modern Final Fantasy. I have to ask. What in the fuck are you people talking about? If anything, the Final Fantasy series has become more Japanese audience centric. More metrosexual characters, more linear, more animu story bullshit. etc.

#89 Edited by nini200 (9800 posts) -

The Lack of Localization is about the only thing I can honestly say I dislike about Japanese games. I really wanted to play Earth Seeker

#90 Edited by SYSTEM-REBOOT (646 posts) -

@PsychoLemons said:

Too many to count but I'll say much as I can. And this is Japanese games and not just JRPGs, right?

  • Too much sexualise content, that includes lolicon.
  • Level Grinding (JRPGs)
  • Every character has the same facial features. (May be exaggerating)
  • Every female body model looks the same.
  • Bad stories, narrative, dialogue and pacing
  • Weeaboos and their waifus
  • Lack of variety
  • Bad voice acting. Both sub and dub, mind you
  • "Kids/teens save the world" plot
  • Bad character design
  • Lack of localisation

WOW someone with anime avatar criticizing japanese games?

and beside your point are prefectly Valid.

#91 Posted by scottpsfan14 (5249 posts) -
@system-reboot said:

@PsychoLemons said:

Too many to count but I'll say much as I can. And this is Japanese games and not just JRPGs, right?

  • Too much sexualise content, that includes lolicon.
  • Level Grinding (JRPGs)
  • Every character has the same facial features. (May be exaggerating)
  • Every female body model looks the same.
  • Bad stories, narrative, dialogue and pacing
  • Weeaboos and their waifus
  • Lack of variety
  • Bad voice acting. Both sub and dub, mind you
  • "Kids/teens save the world" plot
  • Bad character design
  • Lack of localisation

WOW someone with anime avatar criticizing japanese games?

and beside your point are prefectly Valid.

Do you like Metal Gear Solid at all?

#92 Edited by SYSTEM-REBOOT (646 posts) -

@scottpsfan14 said:

Do you like Metal Gear Solid at all?

Nope.

#93 Posted by scottpsfan14 (5249 posts) -
@system-reboot said:

@scottpsfan14 said:

Do you like Metal Gear Solid at all?

Nope.

Why?

#94 Edited by commonfate (12385 posts) -

@scottpsfan14 said:
@system-reboot said:

@PsychoLemons said:

Too many to count but I'll say much as I can. And this is Japanese games and not just JRPGs, right?

  • Too much sexualise content, that includes lolicon.
  • Level Grinding (JRPGs)
  • Every character has the same facial features. (May be exaggerating)
  • Every female body model looks the same.
  • Bad stories, narrative, dialogue and pacing
  • Weeaboos and their waifus
  • Lack of variety
  • Bad voice acting. Both sub and dub, mind you
  • "Kids/teens save the world" plot
  • Bad character design
  • Lack of localisation

WOW someone with anime avatar criticizing japanese games?

and beside your point are prefectly Valid.

Do you like Metal Gear Solid at all?

No he doesn't and I've made that point before on this board, to no avail.

#95 Posted by scottpsfan14 (5249 posts) -
@commonfate said:

@scottpsfan14 said:
@system-reboot said:

@PsychoLemons said:

Too many to count but I'll say much as I can. And this is Japanese games and not just JRPGs, right?

  • Too much sexualise content, that includes lolicon.
  • Level Grinding (JRPGs)
  • Every character has the same facial features. (May be exaggerating)
  • Every female body model looks the same.
  • Bad stories, narrative, dialogue and pacing
  • Weeaboos and their waifus
  • Lack of variety
  • Bad voice acting. Both sub and dub, mind you
  • "Kids/teens save the world" plot
  • Bad character design
  • Lack of localisation

WOW someone with anime avatar criticizing japanese games?

and beside your point are prefectly Valid.

Do you like Metal Gear Solid at all?

No he doesn't and I've made that point before on this board, to no avail.

Even though it has all the qualities of games he says he likes and more. Great story, gameplay, action, the lot.

If it was on PC only, I wonder how he would recieve it.

He's a strange breed.

#96 Posted by SYSTEM-REBOOT (646 posts) -

@scottpsfan14 said:

If it was on PC only, I wonder how he would recieve it.

Not a single Valve game is PC only.

#97 Posted by scottpsfan14 (5249 posts) -
@system-reboot said:

@scottpsfan14 said:

If it was on PC only, I wonder how he would recieve it.

Not a single Valve game is PC only.

Valve games are PC first and formost. Built around the mechanics of PC KB/M. Then consoles as an after thought.

Much like Crysis 1 is. Crysis 2 and 3 on PC don't feel right even with a KB/M. As console centric as it gets. And Crysis 1 feels weird with a 360 controller because it was built for KB/M first. And the 360 version of Crysis 1 is a mutilated piece of shit with cut down levels and controls mirroring Crysis 2/3.

I'm sure you understand that much.

What I mean is, If MGS was built for PC in the same way, but had similar mechanics, action ans story, you would like it a lot.

#98 Posted by finalfantasy94 (26505 posts) -

@jeager_titan said:

The same problem I have with animes. Cliched characters, cliched story, oversexualized characters, males looking like females, horrible cheesy voice acting etc.

Thats why I prefers games like demon/dark souls from japan.

Isint that an avatar from attack on titans? Anywho on cliched characters to be honest every character in media now is cliche. Its just how that character is presented to us.

#99 Posted by PsychoLemons (2096 posts) -

@system-reboot: I'll say this once more that my avatar has nothing to do with my opinion. It's just there.

#100 Posted by commonfate (12385 posts) -

@PsychoLemons said:

@system-reboot: I'll say this once more that my avatar has nothing to do with my opinion. It's just there.

Not everyone understands leek spinning.