I do always hear about how Brawl having more content is a plus, although honestly how much of that content was really worthwhile though?
-The game demos that came with Brawl were kind of a neat idea in theory, though thee fact that you could only play them for, what, a minute? What's the point? Should have just allowed players to go through a select amount of levels or something instead of giving a tiny time limit.
-Brawl had online, but it was also really horrible and not worth using.
-The Stage builder was actually not bad overall, though I do feel it has much more room for improvement. (will either version of Smash 4 actually have this now that I think about it? guess we will see).
-Brawl did allow players to save videos, which is a cool thing to add...though you could only do it if matches were shorter than a few matches, and almost all matches anyone will play would likely last much longer, which defeats the point of saving videos.
-Brawl butchered Target Practice mode and made all characters go through the same 5 generic levels
-the event mode in Brawl wasn't as fun or as memorable for me
-The SSE was my least favorite single player campaign yet. The story was stuff was kind of cool I guess but it didn't really make up for he lackluster design SSE had. I honestly would have preferred how they handled it in Melee, where every stage was actually based on something from Nintendo, and where there were actually some cool secrets.
-If you are going to make a boss rush mode, atleast don't make a final boss that can kill you in one f***king hit
While Melee had less content, the content it did have was overall more worthwhile than what Brawl offered, I feel.
Log in to comment