@JangoWuzHere said:
@deadline-zero0 said:
For one, the gameplay didn't look like shit.
It didn't? It looked like a standard TPS with a couple powers thrown in.
The Order also looks pretty standard, but at least the shooting actually looks good in that game.
That's the point. It looks standart, but in a good way. Nothing new, but functional. Which is why i'm hoping those time powers can be used freely and in multiple ways, so has to extend encounter design and sandbox possibilities.
I'm not even looking forward to QB that much, exactly because it look too standart.
The Order looks standart? WTF?
There's no melee combat.
And there's no use of movement. Did you read my post? I've watched, atleast, half of the entire game, spread across different chapters and in nearly all combat areas, movement is never emphasized.
The combat arenas are always linear, in a sense that enemies don't flank you or move around you, or you do the same to them. Instead, you simply play "peek and boo" shooting galery and move up to the next cover spot further ahead.
That's all the AI does. Stand in cover, never leaving their spot, and shoot at you. And what happens when they don't get a cover spot? Well, this
http://www.youtube.com/watch?v=DBIxC873l9Q&t=1m50s
QB's reveal showed use of movement, mainly with the time-stopping mechanic, causing confusion for the AI.
And like i said, this is so pronounced, that when you finally get to fight Lycans, there's no point in moving, since you can't dodge normally. Instead, you just Press X.
And you going to tell this "boss fight"
http://www.youtube.com/watch?v=eepghS5td8E&t=22m0s
looks better than this "boss fight"?
http://www.youtube.com/watch?v=w-aAWXKZS9M&t=6m50s
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