What is more profitable for game developers, PC or Consoles?

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GhoX

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#51 GhoX
Member since 2006 • 6267 Posts

Digital distributions generate massive profit on PC.

1. Extremely low cost.
No packaging cost, no delivery fee, no material cost - all you are selling is the license to play. The only variable expense per sale is fee paid to the distributor (e.g. Valve, D2D). It's so lucrative that it's no surprise EA wants to start its own Origin to skip the middle-man.

2. Lower price = higher quantity demanded.
Basic economics. Depending on the developers, the digital version purchases are often cheaper than box versions (not always the case at launch). The lower the price, the higher the quantity demanded. Video games in nature are rather elastic, just a pretty non-essential enjoyment compared to some other necessaries. As such, the total revenue is expected to be higher.

3. Ease of access.
A lot of gamers are lazy. If it means that a game can be delivered, then waiting at a store may sound less attractive. Oh wait, delivery is rather slow and you want the game at launch? Well, digital distribution has been the solution. You don't have to leave your comfortable lounge, basement or evil laboratory, nor wait for a game to arrive past its release date. It's just like ordering pizza in WoW with /pizza, except that was lie.

Add:
One of the reasons games on consoles are more expensive than PC is because Microsoft doesn't charge PC developers to run games on their Windows... yet. Developers on console even have to pay MS/Sony for DLCs, even if they plan on making the said DLCs free.

Renting or second-hand trading of console games is just as damaging as piracy, and it occurs more frequently for console platforms. I'm not saying that piracy on PC is somehow better, but the fact remains that whether it's on PC or consoles, gamers have ways to not pay the original developer. How big is the gap between the platforms? Which platforms suffer the most? We don't really know just how much renting there is compared to piracy, and it wouldn't be very useful assuming things without reliable data.

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Danm_999

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#52 Danm_999
Member since 2003 • 13924 Posts

Pretty sure consoles since they are more mainstream.

turtlethetaffer

Consoles I would imagine, way more people use them for gaming over PC.

TheEpicGoat

I always think it's hilarious people think this is the case.

The PC gaming userbase globally is estimated in the hundreds of millions. Single high end GPU models often outsell entire consoles quarterly. The PC pulled in over $16 billion in revenue last year!

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lundy86_4

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#53 lundy86_4  Online
Member since 2003 • 61473 Posts

Consoles. Period.

Heirren

You may want to back this up. At the end of the day, there are way to omany variable to really state one or the other. It'll be different for every dev/publisher.

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John_Read

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#54 John_Read
Member since 2009 • 1214 Posts
consoles expect RTS games
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blue_hazy_basic

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#55 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
consoles expect RTS gamesJohn_Read
those expectations are VERY low :P
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PurpleMan5000

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#56 PurpleMan5000
Member since 2011 • 10531 Posts

[QUOTE="Dr_Snood"][QUOTE="fsurb28"]

consoles are cheaper, not everyone has money for a decent rig, then a couple months later a game comes out that you're interested in but find out you have to upgrade but you don't have the money, but to me it's simple - make a quality game that has multiplayer and boom there you go to profit

fsurb28

Well it's definitely completely false that you have to upgrade every couple of months to play a new PC game. That is unless you want to play everything at max settings and nothing below.

that's the way i feel, i mean why have a nice rig instead of a cheaper console if i don't have the dough to run it at max settings, it's like having a 200mph car when the speed limit is 65, what's the point

By that analogy, playing on consoles is like driving a go cart when the speed limit is 65.
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PurpleMan5000

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#57 PurpleMan5000
Member since 2011 • 10531 Posts

[QUOTE="fsurb28"]

[QUOTE="Dr_Snood"] Well it's definitely completely false that you have to upgrade every couple of months to play a new PC game. That is unless you want to play everything at max settings and nothing below.MacGyver2188

that's the way i feel, i mean why have a nice rig instead of a cheaper console if i don't have the dough to run it at max settings, it's like having a 200mph car when the speed limit is 65, what's the point

......Not sure if serious I made my PC for 600-700 quid 3 years ago, still maxes everything

Your PC might max everything that you play, but there are definitely games out there that it won't max. Anything DirectX 11 capable, for starters.

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Firebird-5

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#58 Firebird-5
Member since 2007 • 2848 Posts

[QUOTE="MacGyver2188"][QUOTE="fsurb28"]

that's the way i feel, i mean why have a nice rig instead of a cheaper console if i don't have the dough to run it at max settings, it's like having a 200mph car when the speed limit is 65, what's the point

PurpleMan5000

......Not sure if serious I made my PC for 600-700 quid 3 years ago, still maxes everything

Your PC might max everything that you play, but there are definitely games out there that it won't max. Anything DirectX 11 capable, for starters.

doesn't really matter. the only thing that does is comparative power, and a pc like that absolutely dominates consoles