What improvement do you want to see in games next generation?

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 scatteh316
Member since 2004 • 10273 Posts

For me it has to be physics and polygon count.

Graphics have come a long way over the last 10 years but physics haven't had any where near the same amount of effort instilled on them to improve.

Half Life 2 really pushed physics to a new level in terms of integration and I'm struggling to find a recent game that set's a new standard for physical interaction with the player and world.

It's no use having graphics that try to look like the real world if they don't behave like the real world.

Horizon: Zero Dawn is beautiful but an Horizon: Zero Dawn with a state of the art physics engine with every object in game having physics would be mind blowing!

And.........Polygon counts.........nothing needs to be said here...........when DX11 released with tessellation I genuinely thought it would be the end of flat ground/wall textures and hard edges in graphics......and yet we still have them. Crysis 2 had fully tessellated walls and they looked awesome but aside from the odd game doing it there's not really been much effort gone in to it.

I would love to finally see the end of flat ground and wall textures.

What would you like to see an improvement on?

Avatar image for npiet1
npiet1

3576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#2 npiet1
Member since 2018 • 3576 Posts

Open world choices really changing the world a lot and more than 3 dialog options. The choice of 1st or 3rd (even the option to use vr) person in most games.

Avatar image for todddow
Todddow

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

#3 Todddow
Member since 2017 • 916 Posts

-Less focus on so many online only games.

-More interactions with more objects in games.

Avatar image for deactivated-5c56012aaa167
deactivated-5c56012aaa167

2538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#4 deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

Games returning to the budget and development time of PS2/Xbox/GC era.

Due to fancy graphics today's games take too much time to come out, having MicroTransactions,DLCs that are cut content and are more safe than being experimental.(Which is why we get so much clones of everything successful than originality)

Avatar image for sovkhan
sovkhan

1591

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 sovkhan
Member since 2015 • 1591 Posts

Does not matter what improvement they bring, just bring me more with solid gameplay and story and less openworld crap!!!

Avatar image for BenjaminBanklin
BenjaminBanklin

11256

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 BenjaminBanklin
Member since 2004 • 11256 Posts

Want to see higher frame rates being pushed, and bigger and better open worlds over the stuff they've been coming up with. More varied locales and lived-in, not boring speedtree crap like Ghost Recon: Wildlands.

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By ermacness
Member since 2005 • 10647 Posts

The TC says that physics wasn't pushed beyond HL2, makes me wonder if TC have ever played Motorstorm. If that racing game got everything wrong, it definitely did physics right, especially player interactive physics.

Avatar image for deactivated-642321fb121ca
deactivated-642321fb121ca

7142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#8 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Just want FPS on next gen, in the meantime I'll jump to 1440p/60fps.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 scatteh316
Member since 2004 • 10273 Posts
@ermacness said:

The TC says that physics wasn't pushed beyond HL2, makes me wonder if TC have ever played Motorstorm. If that racing game got everything wrong, it definitely did physics right, especially player interactive physics.

TC suggests you re-read what he said and try again....

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ermacness
Member since 2005 • 10647 Posts

@scatteh316:

I "re-read" like the TC suggested, and still think that my response is valid. Thanks for the tip though.

Avatar image for AzatiS
AzatiS

14969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#11  Edited By AzatiS
Member since 2004 • 14969 Posts

1) Graphics

2) Bigger and far more detailed worlds

3) Physics

4) Shadow / Lighting

5) Animations

6) 60fps minimum ( though with 4K trend this wont be the case ... )

Avatar image for pc_rocks
PC_Rocks

8505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#12 PC_Rocks
Member since 2018 • 8505 Posts

Physics as you said and not just for set pieces but real physics that can be used by player in gameplay, second is AI, again tying into physics. AI should also be able to take advantage of games physics.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 scatteh316
Member since 2004 • 10273 Posts
@ermacness said:

@scatteh316:

I "re-read" like the TC suggested, and still think that my response is valid. Thanks for the tip though.

Nope...still wrong...... I never said "Physic's wasn't pushed beyond HL2" as you claimed.

I said I'm struggling to find recent games (As I've not played everything) that set's a new standard for Physics.

Big difference between what I said and what you think I said.......

So no, your response is not valid.

Avatar image for SecretPolice
SecretPolice

44247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 SecretPolice
Member since 2007 • 44247 Posts

MS, MonsterBox, StormCloud...

:P

Avatar image for ni6htmare01
ni6htmare01

3984

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 ni6htmare01
Member since 2005 • 3984 Posts

I’m actually happy with graphics like god of War and horzion zero dawn.. I guess just better flame rates.

Avatar image for bussinrounds
bussinrounds

3324

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16  Edited By bussinrounds
Member since 2009 • 3324 Posts

How about some actual effort put into mission design and having some variety there.

Too many modern games (especially AAA) have the most repetitive, banal, uninteresting mission design. Doing the same boring & mindless shit over & over & over. It's like they're so creatively bankrupt and just going thru the motions now.

Avatar image for xantufrog
xantufrog

17875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#17  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

I agree on physics as well. BotW would be pretty mediocre if not for its pervasive, interactive physics available to both the player and NPCs. It transforms the game into something immersive and full of emergent gameplay. As you noted, HZD would be some kind of untouchable masterpiece if it had all of its goodies PLUS the physics system of BotW or beyond.

Graphics, to me, are pretty saturated. Devs should keep pushing the boundaries with visuals, but the fact is most games look at least fine these days, even when the dev clearly poos them out. But gameplay can continue to evolve and enrichen through physics improvements

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18  Edited By ermacness
Member since 2005 • 10647 Posts

@scatteh316:

Well then allow me put a "cap" on this debate between me and you.

What we're currently debating on is completely subjective. It's all a matter of perspectives, and mines differ from your's. So while your outlook on physics isn't wrong, neither was my response. You say that you haven't really found a recent game to set a standard for physics, while I believe that Motorstorm (amongst others games) already has. I was clearly responding to you in "MHO" type of way.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By scatteh316
Member since 2004 • 10273 Posts
@ermacness said:

@scatteh316:

Well then allow me put a "cap" on this debate between me and you.

No dude....you claimed I said something I did not, the cap was already put on it when I replied above.

The end.

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 ermacness
Member since 2005 • 10647 Posts

@scatteh316:

Well quoting only part of my response when the reason why I quoted you in the 1st place is definitely in the part that you "clearly" left out, is definitely proof that this is the end. Great game though. Would definitely play again.

Avatar image for sovkhan
sovkhan

1591

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 sovkhan
Member since 2015 • 1591 Posts

@ni6htmare01 said:

I’m actually happy with graphics like god of War and horzion zero dawn.. I guess just better flame rates.

New name for solid 30fps!!!

God bless ^^

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I'm happy with the level of physics in flight sims and this is 2011 tech. Now, if it can be applied to other genres. For flight sims, I'd like a higher polygon count.

Avatar image for ni6htmare01
ni6htmare01

3984

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 ni6htmare01
Member since 2005 • 3984 Posts

@sovkhan said:
@ni6htmare01 said:

I’m actually happy with graphics like god of War and horzion zero dawn.. I guess just better flame rates.

New name for solid 30fps!!!

God bless ^^

lol God damn Cell phone with is auto correct words..

Avatar image for nfamouslegend
NfamousLegend

1009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 NfamousLegend
Member since 2016 • 1009 Posts

Things like physics, AI, world geometry and impact detection will all happen thanks to much more powerful cpu's. What I would like to see is things like 16x anisotropic filtering, ultra shadows, AO, high quality pass per-object motion blur become standard across all games.

Avatar image for stuff238
stuff238

3284

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#25 stuff238
Member since 2012 • 3284 Posts

Fully Destructible Environments: What we have is not good enough.

Physics: I want GTA6 to have a revamped fighting system. I want Smackdown Here Comes The Pain controls.

I want to Irish whip people into oncoming traffic. I want to powerbomb people onto cars, suplex them through park benches and pick up the broken wood and use it to stab them to death.

Rockstar, it’s time to step up and give us a next gen GTA. You have no excuse not too.

Avatar image for Ant_17
Ant_17

13634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#26 Ant_17
Member since 2005 • 13634 Posts

Variety.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 scatteh316
Member since 2004 • 10273 Posts
@nfamouslegend said:

Things like physics, AI, world geometry and impact detection will all happen thanks to much more powerful cpu's. What I would like to see is things like 16x anisotropic filtering, ultra shadows, AO, high quality pass per-object motion blur become standard across all games.

If anyone is still doing Physics on the CPU next generation they need a slap.

Avatar image for nfamouslegend
NfamousLegend

1009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 NfamousLegend
Member since 2016 • 1009 Posts

@scatteh316: umm physics still run best on cpu. Gpgpu can only go so far with those calculations. Besides developers will need the gpu to push a native 4k image in most games while also handling textures, effects, lighting, etc. If we are assuming at the high end we will have 12-15tflops of power and a 8 core zen chip, remember while doing all this the games have to look next-gen.

Avatar image for needhealing
Needhealing

2041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 25

User Lists: 5

#29  Edited By Needhealing
Member since 2017 • 2041 Posts

A.I

Honestly, if we're going to get open-world games can we please make the AI behave somewhat descent? I love Witcher 3, but this fault applies to pretty much all open world games.

Second, missions. Games tend to be really repetitive with their mission structure. Please some effort and enough of the "Hey, I can't do it myself I need you to be the hero because no one else can do it"

Visual graphics, honestly a bit. But there are still so many things that the gaming industry needs to improve: World behavior and reaction, physics, AI, etc...

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30  Edited By scatteh316
Member since 2004 • 10273 Posts
@nfamouslegend said:

@scatteh316: umm physics still run best on cpu. Gpgpu can only go so far with those calculations. Besides developers will need the gpu to push a native 4k image in most games while also handling textures, effects, lighting, etc. If we are assuming at the high end we will have 12-15tflops of power and a 8 core zen chip, remember while doing all this the games have to look next-gen.

Physics use Async compute so doesn't really cause issues on the GPU front.

4k will also be more ROP and bandwidth dependent then it will the ALU's.

And no......GPU's are still much, much faster at Physic's the CPU's are.

Avatar image for deactivated-6079d224de716
deactivated-6079d224de716

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Better AI. Seriously, AI is really shitty nowadays, because of weak console CPUs. Since FEAR only one game had AI as good (Killzone 2) but none were any better.

Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#32 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Consoles should optimize for at least 60 fps. And I specify consoles since PC enables players to achieve this with variable hardware, variable settings, or combinations of both within their own ideal solution at what ever budget. But with console games being mostly fixed or with limited preset options, it's mostly up to the developers to balance their engine and game design to afford the best possible frame rate with minimal visual impact. Or basically not to focus all resources solely on shiny-of-shiniest grrrrrrrrrraaaphics.

In conjunction with frame rate; an open source adaptive sync technology. By making a unified standard of display hardware with a standardized driver available to all developers, all games (and gamers) can benefit from the seamless fps/Hz synergy that would work with any GPU driving the game with any brand of monitor, on PC and all consoles. There's already competition between GPU chipsets (Nvidia & AMD) and the associated brands (Asus, MSI, Gigabyte, EVGA, Zotac, etc...) with the variety/options of performance, power efficiency, performance/cost ratio, cooling solutions, noise ratings, multi-monitor support, aesthetics, driver software features and such... we shouldn't have competition committing the graphics card to specific displays, limiting those consumer options.

More ultrawide support; it's already here on PC, as it's always had flexible resolution options, so they just need to expand the library and enable more adaptive UI for the games to accommodate the aspect ratio. And let's see this available for consoles. If there's presets for graphics/performance scaling, they can have an aspect option in the game menu. Game worlds are so much more breath taking with that panoramic vista, and even overhead games like RTS and dungeon crawlers benefit from that expanded real estate. I'm telling you, once you've gone to 21:9, going back to 16:9 is like going back to the old "square" 4:3 box.

Avatar image for jeezers
jeezers

5341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#33 jeezers
Member since 2007 • 5341 Posts

Less cut scene teletale games, less battle royal, more emphasis on innovation in gameplay, less talking and more actual playing. More story telling through gameplay and not cutscenes.

Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 AdobeArtist  Moderator
Member since 2006 • 25184 Posts
@jeezers said:

Less cut scene teletale games, less battle royal, more emphasis on innovation in gameplay, less talking and more actual playing. More story telling through gameplay and not cutscenes.

Do you consider interactive dialog as part of story telling through gameplay? (among other mechanics)

Avatar image for enzyme36
enzyme36

5559

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 enzyme36
Member since 2007 • 5559 Posts

Full campaign co-op option should be the standard next gen.

Avatar image for valgaav_219
Valgaav_219

3130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

#36 Valgaav_219
Member since 2017 • 3130 Posts

- Improvements in NCP AI in openworld games so they don't continually repeat the same 2-3 phrases over and over

- Systems in place that allow you to interact with any and everything in the environment a la Breath of the Wild

- Improved framerates

- The ability to do literally whatever you want kinda like @stuff238 said lol

Avatar image for hrt_rulz01
hrt_rulz01

22413

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 hrt_rulz01
Member since 2006 • 22413 Posts

@todddow said:

-Less focus on so many online only games.

-More interactions with more objects in games.

That'd be nice, but I doubt that's going to happen. Unfortunately.

For me, from a technical standpoint I'd like to see more games target 60fps and also games load faster (which Phil Spencer said both are targets for the next Xbox, which is exciting).

Avatar image for rtehrani
rtehrani

1485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#38 rtehrani
Member since 2003 • 1485 Posts

Less fetch quests. Just make the game shorter or try to make for a better story. Fetch quests are maddening to me VERY often make me just quit the game altogether. Also, frame rates.

Avatar image for babyjoker1221
babyjoker1221

1313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 babyjoker1221
Member since 2015 • 1313 Posts

It might seem counter progressive, but the look and graphics of games these days is fine with me. I could really care less if graphics remain as they are now.

I agree with the TC though. Physics, and AI should really be pushed next gen. Hopefully the new hardware will allow for it.

I'll use GTA5 as an example. It would be cool to have things like river levels rising, and flooding when it rains for extended periods. Have construction workers working on buildings, and actually be able to see those buildings transform, and get erected over weeks/months. Send an RPG into a convenient store, and the store stay closed until repaired and reopened. Not magically done after you circle the block. Be able to cause structural damage. Not just cosmetic. Have the police use more advanced AI tactics, and try to arrest you, rather than shooting on sight for jaywalking. Large ships cruising the ocean that you can operate and drive that aren't static. The whole game being open rather than all the loading screens would be nice too.

Avatar image for voljin1987
voljin1987

1135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#40 voljin1987
Member since 2012 • 1135 Posts

I dont want anything groundbreaking or new. I want things to go back. RPGs need deep character customization and deep dialogue trees with more that 2 choices. A simple good-bad alignment is also not good enough. A 9 point dnd style alignment system which affects your party members and their interactions, I want that back. All of this was already implemented and mastered by 2001-02. How the rpg genre has regressed over the last two decades is disappointing.

Avatar image for j2zon2591
j2zon2591

3571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 j2zon2591
Member since 2005 • 3571 Posts

SHADERS and OTHER LIGHTING.

Much better animations, hit reactions and more animation bones.

Much better hair.

Less clipping issues.

More buttons and/or better use of the Playstation's touchpad.

Faster load times.

I'm okay with 1080p/30fps dedicated most else to better shaders/lighting.

Avatar image for MirkoS77
MirkoS77

17689

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#42 MirkoS77
Member since 2011 • 17689 Posts

Firstly, a mandatory 60fps in all 1080 games across the board. This should start becoming a standard by now.

Mostly I’d like to see much more attention paid to detail. We’re already at the point of diminishing returns where the power could be used better elsewhere. Given more memory, it’d be great to see more long-term consistency in the state of the game world. More permanently destructible environments, wear and tear to characters, etc. just an insane amount of detail to every aspect of the presentation (I’m thinking Naughty Dog level but even more so).

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#43 jun_aka_pekto
Member since 2010 • 25255 Posts

How about nights that look like nights aka dark, really dark? It's 2018 and only a handful of games do nights as they should be.

Avatar image for cainetao11
cainetao11

38036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#44 cainetao11
Member since 2006 • 38036 Posts

Always online, Pay to win, No crossplay between anything

Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#45 PAL360
Member since 2007 • 30574 Posts

Better AI, 60fps standard and even more support to indie development.

Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#46  Edited By PAL360
Member since 2007 • 30574 Posts

@jun_aka_pekto: I agree with this. Night time in most games is just day time with a different color. Other games also show a magical circle of light arround the player. Not a fan.

Avatar image for DragonfireXZ95
DragonfireXZ95

26650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48  Edited By DragonfireXZ95
Member since 2005 • 26650 Posts

They could pretty much improve on everything graphics wise. Texture resolution, mapping, lighting, physics, etc.

There's tons of room for improvement.

But, really, as far as gaming goes, I'd love to see better storylines and characters(Most of them are just terrible) perhaps including ultimate decisions that result in different consequences/alternate storylines.