Weapon Accuracy and KB+M

  • 88 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1  Edited By BluRayHiDef
Member since 2009 • 10839 Posts

In FPS games, such as Battlefield and Call of Duty, different weapons have varying levels of accuracy. However, considering the fact that aiming with a keyboard and mouse relies entirely on the skill of the player (i.e. there is no aim assist), how is a player's aim actually affected by the accuracy level of the weapon they are using?

I can understand how a player's aim can be affected when using a controller since controllers use aim assist; the aim assist mechanism can simply alter the way in which it augments the user's aim in order to effect the aim of the weapon used.

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 clyde46
Member since 2005 • 49061 Posts

Accuracy levels given by games are useless.

Avatar image for uninspiredcup
uninspiredcup

58938

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#3  Edited By uninspiredcup
Member since 2013 • 58938 Posts

Playing FPS would a control pad should be considered a grave act against all that is good.

Avatar image for millerlight89
millerlight89

18658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#4  Edited By millerlight89
Member since 2007 • 18658 Posts

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5  Edited By clyde46
Member since 2005 • 49061 Posts

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

If you are going to troll, be less obvious.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 BluRayHiDef
Member since 2009 • 10839 Posts

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Avatar image for treedoor
treedoor

7648

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By treedoor
Member since 2004 • 7648 Posts

You point your gun at something, and when you shoot it the recoil jerks your gun around, and makes you reticle larger, so your gun gets more inaccurate, and you try to counter it.

That's how it works on consoles as well albeit a tiny amount in comparison to some PC games.

CS:GO for example.... That game is just insane on how distinct each gun is, and how they react to different shooting styles. Once you get destroyed repeatedly you'll go back to CoD, and Battlefield, and question how you ever came to post this thread.

Avatar image for metal_zombie
metal_zombie

2288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 metal_zombie
Member since 2004 • 2288 Posts

@clyde46 said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

If you are going to troll, be less obvious.

I don't think he is wrong try using a controller and you will see that they suck terribly at being accurate.

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10  Edited By clyde46
Member since 2005 • 49061 Posts

@metal_zombie said:

@clyde46 said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

If you are going to troll, be less obvious.

I don't think he is wrong try using a controller and you will see that they suck terribly at being accurate.

Thats what you get for playing with your thumbs.

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11  Edited By Cranler
Member since 2005 • 8809 Posts

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

Less skill to do what? Play sp?

How about comparing the entire control scheme? All the gaming noobs I've seen learned how to play with controllers much faster.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#12 BluRayHiDef
Member since 2009 • 10839 Posts

@farrell2k said:

Playing a FPS with a game pad is like brushing your teeth with a pork chop - it just doesn't work.

LOL.

Avatar image for bobbetybob
bobbetybob

19370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#13 bobbetybob
Member since 2005 • 19370 Posts

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 BluRayHiDef
Member since 2009 • 10839 Posts

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

This is a good explanation.

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15  Edited By clyde46
Member since 2005 • 49061 Posts

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

Even easier when I can adjust my DPI on the fly.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 mems_1224
Member since 2004 • 56919 Posts

I could be wrong but I think in BF4 accuracy is how close to where your reticle is that the bullet actually lands. Stability is how good a gun is with recoil and bullet spread.

Avatar image for osan0
osan0

17813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 osan0
Member since 2004 • 17813 Posts

@BluRayHiDef said:

In FPS games, such as Battlefield and Call of Duty, different weapons have varying levels of accuracy. However, considering the fact that aiming with a keyboard and mouse relies entirely on the skill of the player (i.e. there is no aim assist), how is a player's aim actually affected by the accuracy level of the weapon they are using?

I can understand how a player's aim can be affected when using a controller since controllers use aim assist; the aim assist mechanism can simply alter the way in which it augments the user's aim in order to effect the aim of the weapon used.

Its two different variables: weapon accuracy and player accuracy.

the basic nuts and bolts rules of a FPS are to get the reticule over your opponent and get to within an effective distance for your weapon of choice (ideally without your opponent being aware :P). aim assist only covers the first rule.

e.g. you have a sniper rifle which has a very high degree of accuracy but low AOE, 1 shot in a cartridge and a long reload. this weapon is best used from a distance. if you meet the reticule condition then its a hit. if not its a miss. you could try to use it in close combat but the requirement to strictly meet the reticule rule in close quarters, even with a mouse, would be tough. the long reload would also make it very ineffective in close quarters.

now if we consider the shotgun, wide AOE, low accuracy and 8 carts in a clip...the conditions change. the reticule condition is not as strict. you can fire, fail that test and still land a hit (damage could be calculated based on distance of opponent from the reticule...factoring in distance too maybe (so a point blank shot to the face is more lethal than a slightly off target hit 2 meters away)). however low accuracy means that even if you meet the reticule condition, if you are 500 meters away you are going to miss with a shotgun (or if you are very lucky do some very minor damage). its a rule in the game.

so basically weapon accuracy is a measure of bullet accuracy over distance. this is something the player doesnt control.

you can see it by just walking up to a wall, standing a few meters away and shooting without moving the mouse/stick. depending on the weapon there will still be scatter.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 lostrib
Member since 2009 • 49999 Posts

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

The weapons accuracy is a gauge of it's recoil. Sniper rifles and low burst rifles are always more accurate than semi automatic and fully automatic weapons, that still factor in the players ability to aim. This is true regardless of input device.

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20  Edited By wis3boi
Member since 2005 • 32507 Posts

@lostrib said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

yeah but remember, tc sucked at bf4 :P

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 lostrib
Member since 2009 • 49999 Posts

@wis3boi said:

@lostrib said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

yeah but remember, tc sucked at bf4 :P

Well apparently he's not too bright either

Avatar image for slipknot0129
slipknot0129

5832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22  Edited By slipknot0129
Member since 2008 • 5832 Posts

I play games for fun. I'd prefer to play with aim assist on with a controller. Otherwise you see how it sucks to play on a controller.

It also sucks to move around with a keyboard. It also sucks when the mouse runs out of pad. They both suck as input devices.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 BluRayHiDef
Member since 2009 • 10839 Posts

@wis3boi said:

@lostrib said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

yeah but remember, tc sucked at bf4 :P

I suck at BF4 on PC, but on PS4, I'm pretty good.

Avatar image for BluRayHiDef
BluRayHiDef

10839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 BluRayHiDef
Member since 2009 • 10839 Posts

Here.

http://imageshack.com/a/img827/8845/opxz.jpg

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 lostrib
Member since 2009 • 49999 Posts

@BluRayHiDef said:

@wis3boi said:

@lostrib said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

yeah but remember, tc sucked at bf4 :P

I suck at BF4 on PC, but on PS4, I'm pretty good.

I find that hard to believe

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26  Edited By nini200
Member since 2005 • 11484 Posts

@uninspiredcup said:

Playing FPS would a control pad should be considered a grave act against all that is good.

Agreed. The time for such primitive controls has come and gone. Nowadays, FPS have vastly superior control methods such as KB & M and Wiimote & Nunchuck. All else is just not good enough.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@BluRayHiDef said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

This is a good explanation.

It shouldn't have needed explaining. Why do you constantly go on and on about the pros and cons of both types of peripherals in your threads (BF4 specifically) if you don't even understand the basics of it?

You spent a whole thread telling us how a controller requires more skill and now you're asking about how accuracy works with a mouse?

Avatar image for padaporra
padaporra

3508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 padaporra
Member since 2005 • 3508 Posts

Recoil.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29  Edited By edidili
Member since 2004 • 3449 Posts

@BluRayHiDef said:

how is a player's aim actually affected by the accuracy level of the weapon they are using?

Size of crosshair, rate of fire and recoil. Such a strange question. Go play counter strike and refresh your memory. Try a machine gun and a M4A1.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

kb and mouse, in addition to being much easier imo, also changes the flow of a lot of games. I really like the setup, but sometimes I feel the controller is more immersive.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31 lostrib
Member since 2009 • 49999 Posts

@Heirren: what a joke

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

more effort is not the same as more skill

Analog sticks are far more cumbersome for fine aiming and it's not just about the aim but staying alive against others who have good aim too. PC FPS gaming requires far more skill as a whole because you have to be alert all the damn time or you're dead. Consoles are more laid back and slower paced because people can't laser beam aim at you. Nothing wrong with that if it's your cup of tea.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@lostrib:

how so?

Avatar image for KillzoneSnake
KillzoneSnake

2761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

#34 KillzoneSnake
Member since 2012 • 2761 Posts

On PC i had over 4 KDR, on PS3 i have 3 and 2. Mouse is easier to aim with high sensitivity... more unrealistic weapon movement, better aim.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 lostrib
Member since 2009 • 49999 Posts

@KillzoneSnake: proof?

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#37 wis3boi
Member since 2005 • 32507 Posts

@lostrib said:

@BluRayHiDef said:

@wis3boi said:

@lostrib said:

@bobbetybob said:

That's not what accuracy means though, accuracy in most games means bullet spread and recoil. A low accuracy rating is saying that if you fired the gun full auto, without moving the mouse/joystick, hardly any of your bullets would hit where your crosshair was aimed. Obviously this can be countered by firing in bursts and keeping the gun steady by moving your aim against the recoil which yes, is slightly easier to do on PC.

I can't believe this had to be explained to TC

yeah but remember, tc sucked at bf4 :P

I suck at BF4 on PC, but on PS4, I'm pretty good.

I find that hard to believe

when everyone is on analog, they all suck

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38  Edited By edidili
Member since 2004 • 3449 Posts

@BluRayHiDef said:

I suck at BF4 on PC, but on PS4, I'm pretty good.

Of course. It is true that it is easier to aim with a mouse. It is not easier to kill though because the other guy has a mouse too. With a controller at least your slow brain has time to process wth is going on. When everyone has a mouse though you need some good reflexes to survive in that short amount of time you're given.

Avatar image for Gargus
Gargus

2147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Gargus
Member since 2006 • 2147 Posts

@BluRayHiDef said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Aimbots or some variations are usually the real culprit.

Using a KB&M isn't better than a controller. It all depends on what youre used to. If a diehard bf4 player on the PC with max rank and huge kill rations got on a ps4 and tried playing they would get their ass handed to them.

When playing a shooter its the player that is skilled, not their method of input to play. Its all what youre used to using.

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#40  Edited By -RPGamer-
Member since 2002 • 34283 Posts

I like the M of KB+M, but I've grown to dislike WASD as a way to move my character. In the end I actually prefer controllers. When it comes to FPS, specifically campaigns I want to be challenged by combat scenarios and not how well I can aim at the weak spot.

Avatar image for wis3boi
wis3boi

32507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#41 wis3boi
Member since 2005 • 32507 Posts

@Gargus said:

@BluRayHiDef said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Aimbots or some variations are usually the real culprit.

Using a KB&M isn't better than a controller. It all depends on what youre used to. If a diehard bf4 player on the PC with max rank and huge kill rations got on a ps4 and tried playing they would get their ass handed to them.

When playing a shooter its the player that is skilled, not their method of input to play. Its all what youre used to using.

lol no

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42 clyde46
Member since 2005 • 49061 Posts

@-RPGamer- said:

I like the M of KB+M, but I've grown to dislike WASD as a way to move my character. In the end I actually prefer controllers. When it comes to FPS, specifically campaigns I want to be challenged by combat scenarios and not how well I can aim at the weak spot.

So you want to have the game skewed against you because you can't aim?

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@Gargus said:

@BluRayHiDef said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Aimbots or some variations are usually the real culprit.

Using a KB&M isn't better than a controller. It all depends on what youre used to. If a diehard bf4 player on the PC with max rank and huge kill rations got on a ps4 and tried playing they would get their ass handed to them.

When playing a shooter its the player that is skilled, not their method of input to play. Its all what youre used to using.

and if a really good console palyer played on PC with a mouse the same would happen. All that proves is that people do badly with what they're not used to, It doesn't prove which is the better peripheral.

Mouse wins over analog sticks because it's 1:! and you don't rely on moving deadzones like a stick does. A stick moves at different speeds depending on how far you push it because it moves a deadzone instead of a 1:1 movement. A mouse moves with how fast your hand does allowing for quicker responses and a 1:1 relationship results in a finer and smoother aim

Analog sticks however ARE better than a keyboard in regards to moving I think, there's not a world of difference like aiming but I like the full 360 movement of a stick over the specific directions WASD limit you to. But then again I do like the extra buttons of a keyboard enabling faster switching of weapons etc.

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44  Edited By clyde46
Member since 2005 • 49061 Posts

@seanmcloughlin said:

@Gargus said:

@BluRayHiDef said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Aimbots or some variations are usually the real culprit.

Using a KB&M isn't better than a controller. It all depends on what youre used to. If a diehard bf4 player on the PC with max rank and huge kill rations got on a ps4 and tried playing they would get their ass handed to them.

When playing a shooter its the player that is skilled, not their method of input to play. Its all what youre used to using.

and if a really good console palyer played on PC with a mouse the same would happen. All that proves is that people do badly with what they're not used to, It doesn't prove which is the better peripheral.

Mouse wins over analog sticks because it's 1:! and you don't rely on moving deadzones like a stick does. A stick moves at different speeds depending on how far you push it because it moves a deadzone instead of a 1:1 movement. A mouse moves with how fast your hand does allowing for quicker responses and a 1:1 relationship results in a finer and smoother aim

Analog sticks however ARE better than a keyboard in regards to moving I think, there's not a world of difference like aiming but I like the full 360 movement of a stick over the specific directions WASD limit you to. But then again I do like the extra buttons of a keyboard enabling faster switching of weapons etc.

You get a full 360 degrees of movement with a stick compared to the north, east, south, west of the WASD.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@clyde46 said:

@seanmcloughlin said:

and if a really good console palyer played on PC with a mouse the same would happen. All that proves is that people do badly with what they're not used to, It doesn't prove which is the better peripheral.

Mouse wins over analog sticks because it's 1:! and you don't rely on moving deadzones like a stick does. A stick moves at different speeds depending on how far you push it because it moves a deadzone instead of a 1:1 movement. A mouse moves with how fast your hand does allowing for quicker responses and a 1:1 relationship results in a finer and smoother aim

Analog sticks however ARE better than a keyboard in regards to moving I think, there's not a world of difference like aiming but I like the full 360 movement of a stick over the specific directions WASD limit you to. But then again I do like the extra buttons of a keyboard enabling faster switching of weapons etc.

You get a full 360 degrees of movement with a stick compared to the north, east, south, west of the WASD.

That's what I'm getting at, I like the more fluid movement of a stick over WASD.

Plus it's technically N,NE,E,SE,S etc. on WASD if you hold 1 or 2 buttons but it still feels very janky and not as natural looking as a stick

Avatar image for -RPGamer-
-RPGamer-

34283

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

#46  Edited By -RPGamer-
Member since 2002 • 34283 Posts

@clyde46: I can aim just fine, but I want the focus of a FPS to be based on combat scenarios. Even with a controller and assists you still need to tweak your aim to get head shots, which is fine. But in the end I just don't care if I'm spot on (ie KB+M) or close enough (ie controller).

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#47  Edited By clyde46
Member since 2005 • 49061 Posts

@seanmcloughlin said:

@clyde46 said:

@seanmcloughlin said:

and if a really good console palyer played on PC with a mouse the same would happen. All that proves is that people do badly with what they're not used to, It doesn't prove which is the better peripheral.

Mouse wins over analog sticks because it's 1:! and you don't rely on moving deadzones like a stick does. A stick moves at different speeds depending on how far you push it because it moves a deadzone instead of a 1:1 movement. A mouse moves with how fast your hand does allowing for quicker responses and a 1:1 relationship results in a finer and smoother aim

Analog sticks however ARE better than a keyboard in regards to moving I think, there's not a world of difference like aiming but I like the full 360 movement of a stick over the specific directions WASD limit you to. But then again I do like the extra buttons of a keyboard enabling faster switching of weapons etc.

You get a full 360 degrees of movement with a stick compared to the north, east, south, west of the WASD.

That's what I'm getting at, I like the more fluid movement of a stick over WASD.

Plus it's technically N,NE,E,SE,S etc. on WASD if you hold 1 or 2 buttons but it still feels very janky and not as natural looking as a stick

Indeed, however you can offset some of that "janky" motion with the mouse but for first time users its a very disorientating experience.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@clyde46 said:

Indeed, however you can offset some of that "janky" motion with the mouse but for first time users its a very disorientating experience.

Hah yeah, shoulda seen me first time I got my PC. I couldn't even walk around properly let alone shoot anyone

But playing something like AC IV really shows it. Free running with my 360 pad feels much nicer than my keyboard. I mean KB is fine and gets the job done but doesn't feel as nice, for FPS games it's alright though as strafing plays a major role

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 clyde46
Member since 2005 • 49061 Posts

@seanmcloughlin said:

@clyde46 said:

Indeed, however you can offset some of that "janky" motion with the mouse but for first time users its a very disorientating experience.

Hah yeah, shoulda seen me first time I got my PC. I couldn't even walk around properly let alone shoot anyone

But playing something like AC IV really shows it. Free running with my 360 pad feels much nicer than my keyboard. I mean KB is fine and gets the job done but doesn't feel as nice, for FPS games it's alright though as strafing plays a major role

Thats most likely because in 3rd person games, you have a wider FOV that doesn't require the finesse of a mouse. I'm struggling with the words to try and describe it but I know what you mean.

Avatar image for HavocV3
HavocV3

8068

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 HavocV3
Member since 2009 • 8068 Posts

@Gargus said:

@BluRayHiDef said:

@millerlight89 said:

Using aim assit is optional in most games. Mouse and keyboard take less skill than a controller without aim assist

I love/ hate the fact that when playing on PC, a player you're shooting at will swing around in a split second and kill you. It's crazy how fast and accurate M+KB can be. It's also hilarious.

Aimbots or some variations are usually the real culprit.

Using a KB&M isn't better than a controller. It all depends on what youre used to. If a diehard bf4 player on the PC with max rank and huge kill rations got on a ps4 and tried playing they would get their ass handed to them.

When playing a shooter its the player that is skilled, not their method of input to play. Its all what youre used to using.

They would only get their asses handed to them because they lack the muscle memory for a controller. The same thing happens if you're going from a controller to KBM. That's all a matter of adapting.

I have a 4.0 + K/D on console BF3/BF4 and PC BF3. I tried using a controller the first time I played BF3 on PC and I can tell you that a controller CANNOT and WILL NOT keep up with a KBM user when it comes to infantry play. You're heavily disadvantaged.

Don't believe me? Well take it from someone who's flown Scout helicopters a shit ton and I can tell you that getting shot out of the cockpit didn't happen much on consoles. The greater accuracy of KBM users had me shitting my pants all the time because I'd get shot out maybe 3x in one game or they'd shoot me out right after I made my way to the action. That or they'd leave me with <20% soldier health as I scrambled to get into cover.

Can a controller compete with KBM when it comes to infantry? **** no.

Can a controller compete with KBM when it comes to vehicles? Mostly yes.