@bobrossperm said:
@SolidTy said:
@bobrossperm said:
Isn't the Xbone version different to the 360? I'm sure that RotTR is looking way beyond a 360 port at this point. CD aren't developing the 360 version, completely different engine. RotTR actually looked far better than I expected, in some ways beating out Uncharted 4 despite the alleged artistic talent over at ND. Leading me to believe that if this is a cross gen title, God only knows what their fully current gen games would look like.
Who said it was a completely different engine?
The developers of these TR games have been co-developers for over a decade. There is nothing peculiar or odd with this upcoming Rise of the Tomb Raider other than suddenly people are aware of Nixxes and are trying to claim things like a "completely different engine" randomly for this title, when that's not how Nixxes has ever operated in the past nor for this game. This is standard business. Once upon a time, Rise of the Tomb Raider was going to be for PC, PS3, 360, PS4, and Xbone. Then a deal was struck with M$. It takes a lot of effort to get these games released on multiple machines simultaneously, which is what Nixxes helped accomplish. Activision and EA operate in the same way. What didn't change, besides the temporary shelving of the PC, PS3, PS4 versions, is how Nixxes and Crystal have operated. They've been partners since 2000's release of Soul Reaver.
This is the same developer that handled these games (all Eidos games) as well. They've been partnered with Crystal for over 15 years since the Legacy of Kain: Soul Reaver on PS1 (Nixxes handled the Dreamcast port). People didn't suddenly claim that the Dreamcast port of Soul Reaver was a "completely different engine". People didn't make that claim about "different engines" for Tomb Raider Legend, Anniversary, Underworld, Lara Croft, or even the recent Tomb Raider reboot, and all those games have Crystal and Nixxes all over them. The Rebooted Tomb Raider (PS3, 360, PC) found itself ported to the newer PS4 and Xbone, but again, the PS4/Xbone version of Tomb Raider Reboot weren't completely different engines. That's not a good business model. SE is looking to make money and this game isn't suddenly way, way different.
Suddenly though, Rise of the Tomb Raider has a completely different engine? Since when? I'll start with 2006 with a list of Nixxes/Crystal games that marked the separation of the original developer of Tomb Raider, CORE, from TR. Same what happened to CORE, the creators of TR. Crystal took over the TR series (which sucks since Legacy of Kain is what I preferred from them), and that's also when Nixxes worked on TR as well. Nixxes has been partnered with Crystal for every single main Tomb Raider titled game (one exception was Lara Croft Osiris and that wasn't a main TR title game and it didn't release on as many platforms as Osiris).
2006 | Tomb Raider: Legend | Crystal Dynamics | Windows, Xbox |
2007 | Tomb Raider: Anniversary | Crystal Dynamics | Windows |
2008 | Tomb Raider: Underworld | Crystal Dynamics | PlayStation 3, Windows |
2010 | Kane & Lynch 2: Dog Days | IO Interactive | Windows |
2010 | Lara Croft and the Guardian of Light | Crystal Dynamics | PlayStation 3, Windows |
2011 | Deus Ex: Human Revolution | Eidos Montreal | Windows |
2012 | Hitman: Absolution | IO Interactive | Windows |
2013 | Tomb Raider | Crystal Dynamics | PlayStation 3, Windows |
2014 | Thief | Eidos Montreal | Windows |
2015 | Rise of the Tomb Raider | Crystal Dynamics | Xbox 360 |
You are correct in that if you are impressed with a cross gen title like Rise of the Tomb Raider (which I wasn't impressed with it visually at E3, but it looked decent), then you'll definitely be far more impressed when Crystal doesn't have to balance last gen 2005 360 hardware for presumably the next Tomb Raider game. A future time and different game when Crystal and Nixxes have the freedom to go all out, abandoning old hardware limitations (geometry, graphics, AI, etc) to fully exploit the Xbone/PS4.
Okay then fine. Rise Of The Tomb Raider is cross gen. Meaning the folks at Crystal Dynamics are well better than Naughty Dog at pushing hardware, because let me tell you this, RotTR on Xbox One is going to look a gen ahead of Uncharted 3 remaster on PS4. Pretty impressive for a game limited by 2005 hardware.
Well, Rise of the Tomb Raider is cross gen as I've demonstrated.
As far as your comparison, it's flawed because you are comparing a brand new 2015 game that has yet to release developed by main developer Crystal on a new development cycle building off their previous TR work and assets.
You are comparing that upcoming 2015 TR Crystal developed game to a three games package of games from 2007, 2009, and 2011 (in particular the U3 2011 game) that are in development by Bluepoint Games, not the original developer Naughty Dog. Bluepoint have the job of porting three games in a package and it's been described as a daunting task.
So, how can you say Crystal Dynamics are better than Naughty Dog and then point to a 3rd party studio Bluepoint Games work on a last gen port as the reason? You should be pointing to Bluepoint Studios (MGS Collection, Titanfall 360, GOW Collection, etc), but even then that wouldn't be fair since Crystal are making a new game using their old work.
We all know that overtime these developers optimize and improve. Compare Jak 1 to Jak 3, or Halo 1 to Halo 2, Halo 3 to Halo Reach or GTA3 to GTA San Andreas, or Batman AA to Batman AC, Crash Bandicoot 1 to Crash Bandicoot 3, and even Uncharted 1 to The Last of Us, etc. The same developers behind these games. Crystal is using their previous work and improving for Rise. Naughty Dog are busy with Uncharted 4. Bluepoint games was hired to port three old games into a package pronto.
Here's the deal, I follow developers, not brands or franchises. I see movies many times due to the writer or director. I buy a lot of books based on authors. I buy games based on developers, not brands. Music by artist. This information regarding developers like Bluepoint, Nixxes, Crystal Dynamics, Naughty Dog, Bungie, etc. I've had for years. To be honest, I'm not the world's biggest Naughty Dog fan, but accuracy is the name of the game here.
Perhaps the fairest comparison would be to compare The Last of Us Remastered PS4 and Tomb Raider reboot PS4 if you truly want to compare the developers. Or we wait a cycle and hopefully Crystal is done with last gen hardware once Rise TR is released. Then for Crystal's next game (let's call it TR3 to save space) and compare that upcoming hypothetical TR3 game to Naughty Dog's next game Uncharted 5/The Last of Us 2, whatever that game may be.
However, we have history to look back at if you really want to compare. We have loads of Crystals work and Naughty Dog's work on PS1, PS2, & PS3 as well. That's nearly 20 years of history. I can tell you this, in terms of critical acclaim ND has the accolades across multiple gens. If you really want to know which studio is better, there is loads of gaming history to compare...and since was a full grown adult when Crystal and Naughty Dog were brand new studios cranking out games, I have already done those comparisons when they were relevant, just as a consumer that bought loads of Crystal's games many years ago (Legacy of Kain: Soul Reaver, etc) and Naughty Dogs games many years ago (Jak, etc).
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