I have seen that video of x1950 playing Crysis 2 at low. However, that is an unoptimized multiplat with almost no console optimization, as consoles are not Crytek's specialty. No one said that a multiplat game on PS4 is going to keep up with a PC over the years. What I am saying however is that a console is a totally different machine to a PC regardless of it being x86. It does not run windows for a start. This is a huge factor as PC games are actually Microsoft Windows games. They run on Direct X, a high level API created to run on top of Windows which is, it's self a high level Operating System. The PS4 is designed to give 100% access to it's hardware. The truth is, when most console gamers use the optimization card, they don't truly know what they are saying, so you find that most PC gamers, that are usually more knowledgeable about hardware than your average consolite, are able to manipulate the conversation their way to make them look right. Just saying. But you obviously don't know these things based on your comment. You literally just listen to what other PC gamers say and if a PC gamer on Youtube uploads a video about "how console optimization is a myth" for instance, you jump on the band wagon without fact checking.
Do you even know the structure of the PS4 and how games are created on PS4? Did you know that it actually features 2 API's? Did you know that one of them is very similar to DX11.2 minus the legecy issues which is what most multiplats as of now are coded on for the PS4? This means that there is some truth to what you said, but you don't actually know why it's the truth. It's because multiplats such as BF4 and CoD Ghosts on PS4 actually use the DX11.2-like API for the PS4 and this results in similar performance to an equivalent PC. As games advance on PS4, they will begin to utilize the lower level API in the console making use of the hardware more and more (not all games will of course). PC does get optimization in the sense of better drivers etc, but a console game will be designed from the ground up with custom code instructions for the hardware which you simply can't do on PC with DX. There is a whole world of difference between a PC and Console if the console game is fully optimized. For instance, The Last Of Us would not run on a 7800 GTX. This game has optimization algorithms for hardware that doesn't even exist on anything else. It's custom coded. Totally different. This is something that most PC gamers simply can't fathom for some bizarre reason. You will probably continue to argue black is white. But I'm only stating facts.
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