@2ndwonder said:
@Shewgenja said:
Well, when Sony had to cut out B/C from the PS3 to save production costs and accelerate price drops
Not to intentionally go off topic with this, but this poked out at me. Cutting the B/C from the PS3 saved them nothing. It was more of them tricking you into thinking it saved them something. Because in actuallity, all ps3 models can play ps2 games with or without the stuff they took out.
What a bunch of BS and misinformation, and from a mod no less. Surprise? Not at all.
Let me dispel your ignorance and fanboy conspiracies with links and facts to put any more of your objections firmly to rest.
1.
"Emotion Engine was a custom CPU that was built specially for PlayStation 2. A lot of PS2 exclusives relied heavily on it. It was not easy to emulate it and hence Sony even included it in earlier PlayStation 3 models to keep Backward Compatibilitysupport for PS2 intact in PS3.
The emotion engine was dropped later from PlayStation 3 and Sony instead worked on emulating it and provided Backward Compatibility for PS2 through Software Emulation. It took them years of development to finally create a Software Emulator for PS2 that had some decent compatibility."
http://gearnuke.com/kitase-emotion-engine-ps2-ps2-really-high-performance-graphics-machine/
2.
"Sony Computer Entertainment Inc. announced the details of the reduced backwards compatibility of the PlayStation 3 game console to be sold in PAL regions. Apparently, the company will offer a different version of the console with lower production costs due to a removed chip, which combines graphics processor and microprocessor used in the PlayStation 2, for those countries.
“The Emotion Engine [and Graphics Synthesizer chip] has been removed and that function has been replaced with software,” said Nick Sharples, a spokesman for Sony Computer Entertainment Europe in London. That has a “slightly detrimental effect” on compatibility, he added in an interview with Digit Online web-site.
The original PlayStation 2 game console used so-called Emotion Engine (a 128-bit RISC processor working at 299MHz) with integrated RDRAM controller as central processing unit (CPU) as well as Graphics Synthesizer graphics processing unit. Later on the EE and GS were incorporated into a single chip, which is currently used in slim version of the PS2 and for backwards compatibility in the PS3 sold in Japan and the U.S. According to analysts, the EE+GS chip costs $27, whereas 32MB RDRAM is unlikely to cost more than $5. But despite of about $30 added cost amid higher prices of the PlayStation 3 for PAL regions, Sony’s shareholders reportedly insisted on removing the piece of silicon from the console, which is sold for at least $241 less than its manufacturing costs in the U.S."
http://www.xbitlabs.com/news/multimedia/display/20070226073502.html
When anything else "pokes out at you" just go back further in your cave and save everyone from your misinformation.
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