http://www.futurlab.co.uk/spreading-our-wings-with-sierra.html
We’re working with Sierra to bring Velocity 2x to PC/Mac/Linux and Xbox One! That is to say the port is being done by us, and being published by Sierra.
Did you see this: Sierra Reborn?
We did, and we were delighted to receive an email from Sierra soon afterward asking if we’d be interested in working with them.
“Hell yes!”, we said.
Why?
Because self publishing is HARD. I spent more time doing PR and marketing on Velocity 2X than I spent designing levels. I became a bottleneck for the whole project. That was far from ideal.
Thanks to blogging it’s now common knowledge that marketing is just as important as making a great-innovative-artistically-stunning-multiple-award-winning-GOTY (some people might say more important).
So, given that marketing is vital to success, who could be better suited to hold aloft our creations than Sierra? The best bit is that we retain control of our IP…
Oh yes that is cool, as we’re now free to focus on what really matters:
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