Been keeping up with all the latest stuff in the forum. A friend of mine who's been working on some UT stuff said a playable version for the public could come out in five months. There is also a possible cinematic trailer for the game using in game asset when everything is polished enough. Many modders have opted to remake the older UT maps and done a pretty good job with it.
A lot of the older modes will most likely make a return like TDM, CTF, Assasult. These are the most demanded in the community. There rumor of a possible game mode with only mech armors not sure about the specific related to what I posted below. Another interesting information is one of the developers Steven Polge is working on a dodge roll feature
You think this will be the best upcoming shooter returning with all the old school stuff we loved about UT.
Here are some potential classes archtypes with their own unique traits and abilities
Soldier - By the book government / corporate endorsed factions. Sleek and new equipment. Thunder Crash primarily, but could use another new one.
Mercenary - Teams of more "DIY" fighters, but nonetheless mostly with military or private contracter backgrounds. Create an amalgamation of Iron Guard & Dark Phalanx.
Outlaw - The Black Legion / Necris, Raw Steel. Should be made to be more like space pirates than a bunch of Borg clones.
Cyberpunk - Juggernauts / Geneboosts etc. Tone down the fat look and keep the grungy street gang look.
Cyborg - The Corrupt, War Machines. Some newer models, some older generation ones which might look partly broken, but nonetheless very powerful.
The Guns are starting to look real nice
The Venom can ascend walls and walk on ceilings, providing a huge number of tactical opportunities.
Same as normal player character dodging.
Gives the Venom a small boost in movement speed, can be used to trample players (and give dodging some more oomph?).
After jumping or dropping from a raised position, the Venom can glide. While gliding the player can drop mines/bombs and shoot sweeping lasers?
Like the Darkwalker primary fire, but less damage. The increased mobility and turn rate make up for the lesser damage.
The Venom bring it’s four front legs forward to block incoming projectiles and splash damage. It’s legs have heavy protective plates that protects the bot from most of the damage.
While shielding, movement is reduced due to the legs being deployed as shields. This also prevents jumping and dodging.
The Venom can change into artillery mode, gaining splash damage and other skills, but losing mobility. (This can be used very effectively in conjunction with wall-crawling. ie. crawling onto the ceiling of a cave or on top of a roof, and transforming into artillery mode.)
Can ram into infantry, either knocking them over, disabling them or killing them.
-Can combine with another Venom to create twin-Venom! Dun dun dun.