Uh oh. People Trying to Emulate Xbox One and PS4.

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#1 Posted by Jakandsigz (4512 posts) -
#2 Edited by XboxDone74 (1792 posts) -

pc master begger race.

#3 Edited by g0ddyX (3742 posts) -

Is the Wii U one made yet?

#4 Posted by farrell2k (4601 posts) -

There is nothing really to emulate. It's essentially the same x86-64 architecture. I can't imagine having AMD powering the video and audio with basically off the shelf parts, then spending God knows how much in R & D for custom sound, uaart, wireless network, and bluetooth chips. It is more likely that everything in the 360 and ps3 are off the shelf PC parts.

#5 Posted by naz99 (791 posts) -

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

#6 Posted by edwardecl (1324 posts) -

Emulation should be easier for sure, but you will still need compatibility layers and emulation for custom chips and ram allocation and other overheads. You probably would need double the spec of the console to play a game smoothly, same with the graphics card sure it's similar to a PC card but not identical, the PC has no fast shared ram for a start, although that may change in the future, but they would still need to break the DRM and decrypt the firmwares to be able to execute anything on the disc.

I don't see it happening any time soon.

#7 Posted by Jakandsigz (4512 posts) -

@naz99 said:

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

You do realize in your small head that if thee legit people complete the program there will still be pirates?

#8 Posted by lamprey263 (21062 posts) -

but considering that online is a big component of console gaming now will it be able to pull that off right?

#9 Posted by HavocV3 (7933 posts) -

Emulation should be easier for sure, but you will still need compatibility layers and emulation for custom chips and ram allocation and other overheads. You probably would need double the spec of the console to play a game smoothly, same with the graphics card sure it's similar to a PC card but not identical, the PC has no fast shared ram for a start, although that may change in the future, but they would still need to break the DRM and decrypt the firmwares to be able to execute anything on the disc.

I don't see it happening any time soon.

That should be easy.

#10 Edited by Gue1 (8103 posts) -

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

#11 Edited by ronvalencia (15067 posts) -

Emulation should be easier for sure, but you will still need compatibility layers and emulation for custom chips and ram allocation and other overheads. You probably would need double the spec of the console to play a game smoothly, same with the graphics card sure it's similar to a PC card but not identical, the PC has no fast shared ram for a start, although that may change in the future, but they would still need to break the DRM and decrypt the firmwares to be able to execute anything on the disc.

I don't see it happening any time soon.

Note that AMD Mantle API is similar to PS4's graphics API.

#12 Posted by ChubbyGuy40 (25967 posts) -

OG Xbox was like a PC too and we still don't have an emulator for that.

#13 Posted by ShepardCommandr (1543 posts) -

Not happening with current pc hardware

#14 Edited by ronvalencia (15067 posts) -

OG Xbox was like a PC too and we still don't have an emulator for that.

You are forgetting a certain emulator that targets with the letter N consoles.

#15 Posted by clyde46 (42117 posts) -

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

#16 Edited by Gue1 (8103 posts) -

@ChubbyGuy40 said:

OG Xbox was like a PC too and we still don't have an emulator for that.

You are forgetting a certain emulator that targets with the letter N consoles.

blueshogun96, an emulator programmer:

"Xbox is just like a PC, it's easy to emulate!"

Yes, we've all heard this silly and pointless argument a million times and it usually ends in the same, and rather ignorant conclusion (or should I say assumption) that just because the Xbox is PC similar, it's hardware should be relatively easy to emulate. That's a very wrong frame of mind. How hard can it be? Very. Xbox's hardware is very complex and still poorly documented to this day. This requires some explanation.

1. Is a PC easy to emulate? Well, I wouldn't say so myself. Take a look at the source code from bochs. A lot of source code/work isn't it?

2. Emulating an x86 CPU is a lot harder than it sounds. I don't know where this mindless assumption comes from. Yes, there's loads of documentation on how the x86 processor works, but that doesn't exactly make it easy. First of all, the x86 instruction set is M-A-S-S-I-V-E! There can be at least 20 different versions of one instruction (i.e. There are many different versions of the MOV instruction, as well as INC, DEC, ADD, SUB, SHR, SHL, AND, OR, XOR etc.) and it takes time to implement them all. Of course, that's not exactly difficult. The real problem is that any modern x86 processor including the Pentium III can execute multiple instructions at once. So it's not like emulating a Z80 doing one instruction at a time. The actual algorithm and how x86 does this is undocumented and still unknown. In short, the Xbox's CPU can be emulated, but not accurately.

3. Emulating any hardware by NVIDIA is not a walk in the park! The Xbox's GPU, the NV2A is often assumed just a GeForce 3. It's not! It's similar but not identical. It has some GeForce 4 capabilities too, so it's more of a cross between an NV20 and NV25. This is by no means easy to emulate either. NVIDIA's GPUs have very large register sets and afaik not even half of them have been discovered, and a large portion of known registers have unknown purposes. There is little to no documentation on how NVIDIA GPUs work. The best thing to do is to look at similar GPUs such as RIVA, TNT, and older GeForce cards. Some registers are similar, but not identical. The best place to look for information is in open source drivers available on the net. Adding to the dificulty is that no one has ever discovered how pixel shaders work on NV2x cards, vertex shaders yes though. The Xbox GPU also has exclusive registers that are not found in other GeForce cards. Information on the NV2A's GPU registers are just now beginning to be discovered a few months ago. And yet, there's still a long way to go. The GeForce 3 series is the most mysterious of all NVIDIA GPUs (G7x and G8x aside) and the NV2A is alot worse. "But can't you just directly execute the NV2A instructions on another NVIDIA card?". No, I get alot of questions concerning this, and it is impossible. It's MMIO addresses are different and the exclusive registers must be emulated. Plus, in windows, we don't have ring 0 access anyway, so you all can scratch that idea now. Then comes the NForce 2 chipset. This is where it get easier. The NVIDIA MCPX is the control center for things such as audio, USB for input, Network adapters, PCI, AGP, etc. These things are not really that difficult to emulate IMO except for the audio.

4. The Audio system is rather complex. Xbox's audio consists of at least 4 DSPs, and audio codec (AC '97) and an NVIDIA SoundStorm APU. The DSPs shouldn't be a problem (just figuring out what they all are is) nor should the AC '97 but the NVIDIA SoundStorm APU is the really difficult part. So far I haven't found any information on this thing, but right now, it's relevance is low.

5. The Xbox BIOS isn't fully understood. The basic execution process of the BIOS is understood, but details on the process are at a loss. What we do know gives us hints, but before the BIOS can be emulated, we'll need a better understanding of the Xbox hardware layout because the BIOS does some unknown hardware initialization at boot time and writes to the hardware directly without using any XDK stuff. It will take some time, and effort, but I'll eventually get it working.

6. Video Encoder "Hell". Instead of using a RAMDAC for video output, the Xbox uses a Video Encoder. What makes this suck a pain? Microsoft sought the need to change the video encoder every other Xbox version (there are seven in all, 1.0 - 1.6). Why, I dunno, it's a Microsoft thing, they always tend to try to "fix" things that aren't broken >.> AFAIK, there are at least 3 different Video Encoders used: Conexant CX25871, Focus FS454, and Xcalibur. For more information in Xbox video encoders, click here. Emulating all three video encoders is only less than half the battle, the real problem is that BIOSes can be specifically tied to a specific encoder depending on it's version (don't quote me on this though). Like PS2, every Xbox model revision has a updated BIOS and has different expectations. This is a potential problem, but not exactly major.

Basically, I'm trying to get this "Xbox should be easy to emulate because it's just like a PC" crap out of your heads. I'm sure that most of you will disagree with me on this, but for these reasons and more, on a low level, Xbox is harder to emulate than PS2.

^ The exception to that above is that the NV2A is much better documented now, but not fully. There's an open source library for the OpenXDK called pbKit. It interfaces directly with the hardware to fully expose it's potential. This is what Microsoft should have done all along (or at least wrote a low-level OpenGL implementation).

#17 Edited by Gaming-Planet (13465 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

Ran fine on my Athlon 64 x2 6000+ PC with a low end card/3GB DDR2 ram. Was running in HD and MSAA x8.

Will we be able to emulate the PS4/Xbox One? That depends if anyone talented is willing to try.

#18 Edited by ronvalencia (15067 posts) -

@Gue1 said:

@ronvalencia said:

@ChubbyGuy40 said:

OG Xbox was like a PC too and we still don't have an emulator for that.

You are forgetting a certain emulator that targets with the letter N consoles.

Due to SW's rules, I don't generally comment on emulators.

Read http://slashdot.org/topic/cloud/the-quest-to-build-xbox-one-and-ps4-emulators

"software engineer Ben Vanik - who builds emulators in his spare time - says that the newest console's decision to stick to a very PC-like architecture, with x-86 chips and AMD graphics processors, means that this could soon change"

Due to AMD Mantle being close to PS4's graphics APIs, Mantle would be required for any GCN based virtual machine. AMD Mantle API was the game changer for the PC's software ecosystem.

-----------

During original Xbox era, NVIDIA didn't offer the PC platform it's own console like APIs and PC's DirectX's level is too high for low level console API bridge.

Unlike NVIDIA, AMD offers it's GCN docs to the open source and small fish OS platforms (e.g. AmigaOS PowerPC edition) communities.

**AmigaOS's official modern GPU support is AMD Radeon HD and it's drivers are built from AMD's GPU docs.

#19 Posted by EvanTheGamer (1103 posts) -

Why don't PChildren just buy the console?

Their latest video card upgrade costs more than even the Xbone.

#20 Posted by megaspiderweb09 (3646 posts) -

Most games are released multiplatforms these days, why would they work on this?....

#21 Edited by Snugenz (11114 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

Not really, i have it and can run any PS2 game (that i own and yes i own a working PS2 aswell) at 4k native res with crazy framerates.

I know i have a good PC atm, but i could do similar on my old i7 2600 and 6770 rig.

#22 Posted by ronvalencia (15067 posts) -

Why don't PChildren just buy the console?

Their latest video card upgrade costs more than even the Xbone.

Radeon HD R9-290 cost about $399 USD which is lower than Xbone's $499 USD.

#23 Posted by R4gn4r0k (14553 posts) -

OG Xbox was like a PC too and we still don't have an emulator for that.

What did OGs play on the Xbox ? The 50 cent games ? :p

#24 Posted by Ratchet_Fan8 (5527 posts) -

This would be AMAZING :D

#25 Posted by aroxx_ab (8649 posts) -

@g0ddyX said:

Is the Wii U one made yet?

Dont think so, it is a sign of fail when hackers not even bother doing it for the system...lol

#26 Posted by -Snooze- (7303 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

Beast as in more powerful than the PS2 yeah, but in this day and age ... a Phone could make this boast.

#27 Posted by DirkXXVI (472 posts) -

I would love to have one come out. Just buy the games, pop them in a blu ray drive and if the emulator itself works properly theres a good chance that a lot of people could play exclusives with better graphics. For example Dead Rising 3 might be able to actually run at a solid 30 fps instead of dipping all over the place when hundreds of zombies are on screen.

#28 Posted by Heil68 (40600 posts) -

I expected people to try.

#29 Posted by HaloinventedFPS (4623 posts) -

Maybe, the hardware they have is extremely well documented, unlike the Xbox, no one knows how Xbox's custom Nvidia GPU works

#30 Edited by jhonMalcovich (3877 posts) -
#31 Posted by jhonMalcovich (3877 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

A beast of a PC not. A decent gaming PC yes. Pxs2 was running wonderful on my 2009 PC on Radeon 5870 1GB, which is hardly a beast pc now, it´s more like ps4 equivalent. a PC with Radeon 7850 would be enough.

#32 Edited by jer_1 (7246 posts) -

Neat, I hope they succeed.

#33 Posted by g0ddyX (3742 posts) -
@aroxx_ab said:

@g0ddyX said:

Is the Wii U one made yet?

Dont think so, it is a sign of fail when hackers not even bother doing it for the system...lol

lol True that.

#34 Posted by Nick3306 (2504 posts) -

@naz99 said:

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

You do realize in your small head that if thee legit people complete the program there will still be pirates?

People pirate music, so by your logic no one should make music devices anymore because people will pirate music for them. Good call. If you're going to insult someone, please don't follow it with something as stupid as you just did.

#35 Posted by jhonMalcovich (3877 posts) -

@naz99 said:

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

You do realize in your small head that if thee legit people complete the program there will still be pirates?

Pirates not, more like Privateers as they attack consoles and not PC. I learnt the difference playing Black Flag :D

#36 Edited by naz99 (791 posts) -

@Nick3306 said:

@Jakandsigz said:

@naz99 said:

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

You do realize in your small head that if thee legit people complete the program there will still be pirates?

People pirate music, so by your logic no one should make music devices anymore because people will pirate music for them. Good call. If you're going to insult someone, please don't follow it with something as stupid as you just did.

It is the usual moronic response i expected, this guys too dumb to realise piracy has no relevance in this discussion....if you make it the pirates will take advantage of it, just like any form of entertainment emulation is no different but it does not mean it is all done for the sake of piracy.

I like many follow emulation because it is just damn impressive what people can do and it is impressive to see the progress over time,i have also gone out and bought many retail ps2 and ps1 games to use on these emulators they don't have to use pirated games :/

#37 Posted by Chozofication (2497 posts) -

The PC or console needs to be a shit ton more powerful than what it's trying to emulate, and you need lots of data on the architecture at that. PC's not too long ago only just got powerful enough to emulate Wii. Doesn't matter how similar these new consoles are to PC's, every architecture is different to some degree and emulation is completely different from porting.

You need hardware almost 2 generations ahead to emulate effectively, if you want to emulate with more resolution and other enhancements. Wii can emulate N64 games but only because there's a lot of extra work put into each title, they're Nintendo's games so they have all the information and there's no resolution increase. Don't expect to see Ps3 emulators anytime soon, we'll probably never see a 360 emulator since there's no use, same reason we never saw an OG xbox emu.

#38 Edited by Devil-Itachi (4344 posts) -

The PC or console needs to be a shit ton more powerful than what it's trying to emulate, and you need lots of data on the architecture at that. PC's not too long ago only just got powerful enough to emulate Wii. Doesn't matter how similar these new consoles are to PC's, every architecture is different to some degree and emulation is completely different from porting.

You need hardware almost 2 generations ahead to emulate effectively, if you want to emulate with more resolution and other enhancements. Wii can emulate N64 games but only because there's a lot of extra work put into each title, they're Nintendo's games so they have all the information and there's no resolution increase. Don't expect to see Ps3 emulators anytime soon, we'll probably never see a 360 emulator since there's no use, same reason we never saw an OG xbox emu.

It's more like 1 generation to emulate effectively with the Sega Saturn being a exception. The XONE and PS4 could potentially have emulators up and running faster than normal since they may be able to use hardware emulation, while the 360 and PS3 have to be software emulated.

About the Wii emulating the N64. The Wii does actually double the resolution of most N64 games, as 480i wasn't standard till the Dreamcast.

#39 Edited by MBirdy88 (6300 posts) -

Perfect, I will just buy a Wii-U now.

PC Domination, RAMPAGE, GODLIKE

#40 Posted by MBirdy88 (6300 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

lmao, have I gone back in time to 2008 or something clyde... no it really doesn't.

#41 Posted by good_sk8er7 (4235 posts) -

Well, he does say it would be impossible to emulate PS4 and X1 games until the systems themselves are hacked.

#42 Posted by Chozofication (2497 posts) -

@Chozofication said:

The PC or console needs to be a shit ton more powerful than what it's trying to emulate, and you need lots of data on the architecture at that. PC's not too long ago only just got powerful enough to emulate Wii. Doesn't matter how similar these new consoles are to PC's, every architecture is different to some degree and emulation is completely different from porting.

You need hardware almost 2 generations ahead to emulate effectively, if you want to emulate with more resolution and other enhancements. Wii can emulate N64 games but only because there's a lot of extra work put into each title, they're Nintendo's games so they have all the information and there's no resolution increase. Don't expect to see Ps3 emulators anytime soon, we'll probably never see a 360 emulator since there's no use, same reason we never saw an OG xbox emu.

It's more like 1 generation to emulate effectively with the Sega Saturn being a exception. The XONE and PS4 could potentially have emulators up and running faster than normal since they may be able to use hardware emulation, while the 360 and PS3 have to be software emulated.

About the Wii emulating the N64. The Wii does actually double the resolution of most N64 games, as 480i wasn't standard till the Dreamcast.

Actually there are a lot of 480i games on the N64, esp. when games used the expansion pak.

320x240 is PS one territory, not N64.

It really depends on the hardware, since generations have consoles of varying juice. Ps1 could probably be emulated on a 2001 PC, not N64 though.

Let's call it a generation and a half in general, almost 2 for the extra improvements I mentioned. Strictly speaking of the emulators found on PC.

#43 Posted by DaBrainz (7496 posts) -

Why would they emulate systems with no games?

#44 Edited by edidili (3424 posts) -

Pxs2 was running wonderful on my 2009 PC on Radeon 5870 1GB, which is hardly a beast pc now, it´s more like ps4 equivalent. a PC with Radeon 7850 would be enough.

GPU doesn't matter for emulators, especially PCSX2. CPU is what matters.

#45 Posted by adamosmaki (9282 posts) -

you should be thankful to those people ( not because they promote piracy or anything because they dont do that ). When MS and Sony in 5-6years from now decide to get a new console with no backwards compatibility instead of your library been useless at least you will have a way to lay your games

I also hate when people conclude that you pirate when you use emulators ( i have 15 ps2 games and a ps2 that no longer is in life so yeah when i play those games on an emulator i dont feel i own anything to Sony neither do i feel i'm doing anything illegally or wrong )

#46 Posted by PonchoTaco (1671 posts) -

@DaBrainz said:

Why would they emulate systems with no games?

This is the real question.

#47 Posted by StriateEnd (497 posts) -

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

My laptop can run any game on the pcsx2 at maximum settings.

You either went full retard or I am missing the joke completely.

#48 Posted by Jankarcop (8062 posts) -

@DaBrainz said:

Why would they emulate systems with no games?

This is the real question.

#49 Posted by glez13 (8355 posts) -

@MBirdy88 said:

@clyde46 said:

@Gue1 said:

he's only saying that it would be easier to make a PS4/XB1 emu than it would be to create one for the PS3/X360 because the former are closer to PC. But I wouldn't count on it happening any time soon anyway... I mean, why do you think there is no viable emu for Xbox even though it was x86? It's a miracle the PS2 even has one, those guys working on pcsx2 must be gifted or something.

That PS2 emulator requires a beast of a PC to run it.

lmao, have I gone back in time to 2008 or something clyde... no it really doesn't.

Well it needs something a little more powerful than a PS3 to run PS2 games smoothly. So I can't even imagine what a PS4 emulator would need. Also online integration makes emulation useless in many cases.

#50 Posted by Whiteblade999 (5535 posts) -

@naz99 said:

Legality aside some of these devs that make these emulators do it to test their skills and or become better programmers, and even in their studys as part of their course work it is not always just done for TEH FREE GAMEZ!!

And what the hell does it have to do with PC gamers.....they are not making it ...a handfull of random people are doing it...you all just spout nonsense fanboy drivel it's like watching humanity devolve before my eyes :P

Stay classy.

You do realize in your small head that if thee legit people complete the program there will still be pirates?

I don't have a Wii, but I use Dolphin to play all of my legally purchased Wii/Gamecube games sitting on my shelf (will gladly provide pics for every game w/ my username on a sheet of paper too). If the Ps3/PS4 had an emulator out there that was as good in quality as Dolphin I would be doing the same thing, because why play the game on a console in a low resolution when you can get Xenoblade in 1080p that looks like the one on the right?

Then onto the piracy issue itself, games are going to get pirated no matter what you do because some cheapasses are too frugal to shell out for their hobby. Console games are pirated all the time on the actual hardware and emulation, just like PC games, but you don't hear about that. Instead of focusing on something we can't fix, why not focus on the things that we can fix, like the games being limited in extra effects like AA and a solid 60 FPS on everything?