Ubisoft bashes Monolith and offers 900p explanation.

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ReadingRainbow4

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#1  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

So here's the latest from Ubisoft.

An anonymous assassins creed developer has come out recently with a written explanation of why both consoles will be 900p for AC Unity. Said excuses took place during the latest bombcast.

"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."

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Jankarcop

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#2 Jankarcop
Member since 2011 • 11058 Posts

lol consoles

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AM-Gamer

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#3  Edited By AM-Gamer
Member since 2012 • 8116 Posts

Still 0 excuse for the games to be on par as the PS4 is more powerful.

Also did monolith say something about AC?

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FoxbatAlpha

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#4 FoxbatAlpha
Member since 2009 • 10669 Posts

Leave Ubi alone!

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silversix_

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#5  Edited By silversix_
Member since 2010 • 26347 Posts

They're truly a mind f*cked company. EA>Ubi any day. At least EA publishes/releases good games and gives a middle finger to parity.


This part is funny. "the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others". At first he says that it WILL surpass anything on the market and then in the same sentence he says that it 'may' be as good as Infamous AND others. What in the **** is that?

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clyde46

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#6 clyde46
Member since 2005 • 49061 Posts

How fucking weak are those consoles man?

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DEadliNE-Zero0

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#7 DEadliNE-Zero0
Member since 2014 • 6607 Posts

anonymous assassin's creed developer? Really?

I just want to see the frame rate comparison to know for sure if the Potato 4 could run the game at 1080p or if there was a downgrade. It's that simple

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ReadingRainbow4

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#8 ReadingRainbow4
Member since 2012 • 18733 Posts

@deadline-zero0 said:

anonymous assassin's creed developer? Really?

I just want to see the frame rate comparison to know for sure if the Potato 4 could run the game at 1080p or if there was a downgrade. It's that simple

The thing is tho, this is right in line with Ubisoft's customer relations. Lol.

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CroidX

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#9 CroidX
Member since 2013 • 1561 Posts

In others words we are too lazy so sub HD and 30 fps is acceptable on console because of hardware

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speedfreak48t5p

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#10 speedfreak48t5p
Member since 2009 • 14414 Posts

PC gaming for life! lol consoles.

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darkangel115

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#11  Edited By darkangel115
Member since 2013 • 4562 Posts

@AM-Gamer said:

Still 0 excuse for the games to be on par as the PS4 is more powerful.

Also did monolith say something about AC?

If your a blind fanboy, sure. If not there are plenty of reasons.

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DEadliNE-Zero0

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#12 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@ReadingRainbow4 said:

@deadline-zero0 said:

anonymous assassin's creed developer? Really?

I just want to see the frame rate comparison to know for sure if the Potato 4 could run the game at 1080p or if there was a downgrade. It's that simple

The thing is tho, this is right in line with Ubisoft's customer relations. Lol.

MS and Ubi must be using the same shit PR firm. It's almost like watching who can **** up the most

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SteXmaN

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#13  Edited By SteXmaN
Member since 2012 • 550 Posts

Outdated at launch,outdated now.

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PapaTrop

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#14 PapaTrop
Member since 2014 • 1792 Posts

Maybe Sony and MS could have loved their customers a little bit more, and made the consoles more powerful.

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AM-Gamer

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#15 AM-Gamer
Member since 2012 • 8116 Posts

@darkangel115: Because 30 to 50% gpu advantage in a closed box architecture means nothing unless you are a blind fanboy?

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SteXmaN

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#16  Edited By SteXmaN
Member since 2012 • 550 Posts

@AM-Gamer: PS4 CPU:

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ReadingRainbow4

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#17  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

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BldgIrsh

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#18 BldgIrsh
Member since 2014 • 3044 Posts

So who is responsible ubisoft or the consoles?

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darkangel115

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#19 darkangel115
Member since 2013 • 4562 Posts

@AM-Gamer said:

@darkangel115: Because 30 to 50% gpu advantage in a closed box architecture means nothing unless you are a blind fanboy?

even if i take 50% and the XB runs a stable 30FPS that would put the PS4 at 45FPS so they are better off locking it at 30FPS. Its also nothing more then fanboy BS in the end, Lems could complain about how sonys lack of servers stop devs from using azure for parity but they don't. that's a bigger difference then a slightly better GPU. But as gamers we just play what is given and if its good its good, if not, no amount of FPS or Res will change that. Especially since cows are hyping up indies so much, you'd think they'd remain constant about fun > res but apparently not

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SteXmaN

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#20 SteXmaN
Member since 2012 • 550 Posts

@ReadingRainbow4: They are probably maxing out that PS4 GPU with the eye candy stuff so 1080p would probably affect the framerate.It will look better than XOne version,no doubt about that but for a game like ACU where they're are pushing the crowd number and where you don't have loading screens you need a bit better CPU.AC titles were always CPU intensive especially after AC3.

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ReadingRainbow4

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#21  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@SteXmaN said:

@ReadingRainbow4: They are probably maxing out that PS4 GPU with the eye candy stuff so 1080p would probably affect the framerate.It will look better than XOne version,no doubt about that but for a game like ACU where they're are pushing the crowd number and where you don't have loading screens you need a bit better CPU.AC titles were always CPU intensive especially after AC3.

Eh maybe, but that latest footage didn't look too promising on xbone.

Still some really contradictory reasoning Ubisoft uses against the 1080p argument.

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DEadliNE-Zero0

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#22  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

I'll agree with you on this.

it's why i wan to see the frame rate on both so much.

Ubisoft has NEVER downgraded the resolution for a console. No studio has. MS sent engineers to upscale the res in Destiny and Diablo 3. And that is what i assume is also the case in Unity.

But if the xbone can run this at 30fps locked, unless it's running with much lower visual quality, which devs never sacrifice, the ps4 can increase to 1080p, while locking it at 30 just fine.

It may be a Potato, but it's not that weak. I just can't see why Ubi, has shitty has they are, would even do it in the first place.

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jake44

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#23 jake44
Member since 2003 • 2085 Posts

My opinion of Ubisoft has gone down dramatically the last year or two.

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GhoX

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#24 GhoX
Member since 2006 • 6267 Posts

I'll pay attention to them when they introduce a Nemesis system into Assassin's Creed.

The system is perfect for AC's setting, yet they got beaten by some orcs in Mordor.

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TheFadeForever

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#27  Edited By TheFadeForever
Member since 2013 • 2655 Posts

Well when the game comes out everyone who bought it for consoles will enjoy all the hard work done for the game in beautiful sub HD resolution that might be upscaled.

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AutoPilotOn

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#28  Edited By AutoPilotOn
Member since 2010 • 8655 Posts

There you have it. Ps4 vs Xbox is only 1 or 2 dos differnece.

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RR360DD

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#29  Edited By RR360DD
Member since 2011 • 14099 Posts

Who cares. All this hate on Ubi is getting old. Half of System wars will buy the game anyway, so get over it

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SolidTy

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#30  Edited By SolidTy
Member since 2005 • 49991 Posts
@ReadingRainbow4 said:

So here's the latest from Ubisoft.

Yes, we have a deal with Microsoft,

and yes we don't want people fighting over it,

but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. but that doesn't seem to have worked in the end.

So yes, locking the framerate is a conscious decisionto keep people bullshiting, but that doesn't seem to have worked in the end.

The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did....

Eh, it's Ubisoft. They are trying to take out Activision and EA, always nipping at the heels of the other two horrible companies.

I don't even buy their games (save for Ancel's work and he's not involved in shitty AC). Ubi can take their annualized, cross generation AC franchise and stick it where the sun don't shine.

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NFJSupreme

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#31 NFJSupreme
Member since 2005 • 6605 Posts

Console players who bitch about things like fps and resolution generally are ignorant of the development process and have no idea what they are talking about.

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freedomfreak

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#32 freedomfreak
Member since 2004 • 52423 Posts



AC facepalms!!

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princeofshapeir

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#33 princeofshapeir
Member since 2006 • 16652 Posts

But Unity looks like shit and seems to have been downgraded since E3.

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04dcarraher

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#34 04dcarraher
Member since 2004 • 23829 Posts

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

if cpu cant feed the gpu enough data you get lower gpu performance.

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lamprey263

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#35 lamprey263
Member since 2006 • 44539 Posts

Why are we talking about resolution and framerate? The Ubisoft comments I saw accuse WBIE/Monolith with stealing Assassin's Creed code for use in Shadow Of Mordor.

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#36 KarateeeChop
Member since 2010 • 4666 Posts

@ReadingRainbow4 said:

The PS4 couldn't handle 1080p 30fps for our game

ps4 holding back progress in the industry again :(

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ReadingRainbow4

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#37 ReadingRainbow4
Member since 2012 • 18733 Posts

@04dcarraher said:

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

if cpu cant feed the gpu enough data you get lower gpu performance.

That's assuming there's a bottleneck in effect.

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NFJSupreme

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#38 NFJSupreme
Member since 2005 • 6605 Posts

@ReadingRainbow4: that isn't always the case.

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04dcarraher

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#39 04dcarraher
Member since 2004 • 23829 Posts

@ReadingRainbow4 said:

@04dcarraher said:

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

if cpu cant feed the gpu enough data you get lower gpu performance.

That's assuming there's a bottleneck in effect.

With a game like AC unity where its rendering hundreds upon hundreds of npcs alot of the cpu cycles are going towards that task. In turn causes the gpu to sit and wait for the data lowering gpu performance. Bottlenecking is dependent on what is being done.

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killzowned24

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#40  Edited By killzowned24
Member since 2007 • 7345 Posts

Meanwhile xbone has had a lower resolution game come out every week this month so far...lol

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tormentos

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#41  Edited By tormentos
Member since 2003 • 33784 Posts

@04dcarraher said:

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

if cpu cant feed the gpu enough data you get lower gpu performance.

You get lower frames not lower resolution i have tell you this like 100 times,resolution is a job of the GPU and the CPU has no business in it.

Now if you tell me that the PS4 will run less frames because it has to many things on screen yeah that is affected by the CPU.

Having to many object to render in 1080p or 900p will give you the same problem because your CPU is the bottleneck.

@killzowned24 said:

Meanwhile xbone has had a lower resolution game come out every week this month so far...lol

Yep.

Dragon age,H\Shadow Of mordor which has tons on enemies on screen and was punishing GPU even on 1080p,and Evil within,in that last one case is over 900p on PS4 but is almost 720p on xbox one,something lemmings like @blackace scream would not happen any more..

The fun thing about this is that is the PS4 fault,but is not UBI one which has turn AC into a yearly franchise like COD,i actually bough AC BF because i actually like the sea them and pirates,but this one i would not buy it even on PC is getting old the whole climb here sync there kill this.

@04dcarraher said:

With a game like AC unity where its rendering hundreds upon hundreds of npcs alot of the cpu cycles are going towards that task. In turn causes the gpu to sit and wait for the data lowering gpu performance. Bottlenecking is dependent on what is being done.

Which is funny because they showed they could use compute to render those jobs and actually help the CPU,specially on PS4 but apparently they did not..

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04dcarraher

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#42  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@tormentos said:

@04dcarraher said:

@ReadingRainbow4 said:

CPU=/ a reason for a lower resolution.

Hermits you have to try better than that.

if cpu cant feed the gpu enough data you get lower gpu performance.

You get lower frames not lower resolution i have tell you this like 100 times,resolution is a job of the GPU and the CPU has no business in it.

Now if you tell me that the PS4 will run less frames because it has to many things on screen yeah that is affected by the CPU.

Having to many object to render in 1080p or 900p will give you the same problem because your CPU is the bottleneck.


@04dcarraher said:

With a game like AC unity where its rendering hundreds upon hundreds of npcs alot of the cpu cycles are going towards that task. In turn causes the gpu to sit and wait for the data lowering gpu performance. Bottlenecking is dependent on what is being done.

Which is funny because they showed they could use compute to render those jobs and actually help the CPU,specially on PS4 but apparently they did not..

You have no idea what the hell your talking about so stop it.... When the cpu can not feed the gpu correctly the gpu sits and waits for data which gives you lower gpu usage aka lower performance . Resolutions or settings do not matter when the gpu is starving for data. Its called a cpu bottleneck....

The CPU has all of its workloads plus feeding the frames for the gpu. Once it passes the data to gpu then the gpu can render the frames. The larger the frame/s the more processing is required, which means the longer it takes for the GPU to finish. At lower resolutions the frames are processed much faster, since the frame/s are smaller. The CPU has to more quickly feed the frames. In turn shows where the bottleneck is at. So yes resolutions and performance can be determined by how strong the cpu is being able to feed the gpu.

Now the fact that they kept the resolutions the same has no bearing that the PS4 could handle 1080, the 30 fps limit is. If the X1 and PS4 had much stronger cpu's 60 fps standard would have been possible and then you would have seen 900p 60 fps on X1 and PS4 1080/60 fps.

With the compute tests done are not in the engine.The problem with them switching some or most of the intensive jobs onto the gpu would have made them to recode the games engine.we may see them do that with newer titles. Even then you would still have to compromise something since then some of the gpu's resources are now going to the other tasks.

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deactivated-57ad0e5285d73

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#43  Edited By deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@Jankarcop: this is a positive for consoles. Stuff like this doesn't happen on pc.

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kipsta77

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#44 kipsta77
Member since 2012 • 1119 Posts

These are the weakest "next-gen" consoles I've seen in my lifetime.

I'll be enjoying unity on pc anyway. (Strangely enough I bought AC4 and Watch dogs on launch day on PC and didn't have a single issue at all, both played flawlessly)

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cantloginnow

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#45  Edited By cantloginnow
Member since 2013 • 381 Posts

Its funny,the hermits.lems and sheep all accept the limitations of console hardware and really dont give a shit for the most part but the Cows are completely obsessed and in complete denial making fools of themselves everyday.You guys need to let it go.Its not something you can win and no one really gives a shit.If I owned a ps4 I'd be bitching more about how big of a disappointment this console and its crappy library is than what resolution a game is running at.

Sales and resolution,you guys really have nothing going on on the ps4 do you?

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krisroe_213

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#46 krisroe_213
Member since 2003 • 898 Posts

Consoles have done it again. Cheers!

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tormentos

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#48 tormentos
Member since 2003 • 33784 Posts

@04dcarraher said:

You have no idea what the hell your talking about so stop it.... When the cpu can not feed the gpu correctly the gpu sits and waits for data which gives you lower gpu usage aka lower performance . Resolutions or settings do not matter when the gpu is starving for data. Its called a cpu bottleneck....

The CPU has all of its workloads plus feeding the frames for the gpu. Once it passes the data to gpu then the gpu can render the frames. The larger the frame/s the more processing is required, which means the longer it takes for the GPU to finish. At lower resolutions the frames are processed much faster, since the frame/s are smaller. The CPU has to more quickly feed the frames. In turn shows where the bottleneck is at. So yes resolutions and performance can be determined by how strong the cpu is being able to feed the gpu.

Now the fact that they kept the resolutions the same has no bearing that the PS4 could handle 1080, the 30 fps limit is. If the X1 and PS4 had much stronger cpu's 60 fps standard would have been possible and then you would have seen 900p 60 fps on X1 and PS4 1080/60 fps.

With the compute tests done are not in the engine.The problem with them switching some or most of the intensive jobs onto the gpu would have made them to recode the games engine.we may see them do that with newer titles. Even then you would still have to compromise something since then some of the gpu's resources are now going to the other tasks.

When you CPU can't feed your GPU what will be affected is frames,slow downs will happen and frame drops,not resolution drops.

Run a CPU intensive app on PC and switch resolution from 1080p to 720 the CPU usage will remain the same,because it is your CPU what is doing the work.

The GPU will stall at 900p or 1080p if your CPU can't keep up,is the same shit and is damage control by Ubi soft which on august make a benchmark on compute and the PS4 destroyed the xbox one by doubling it basically.

By that time this whole debacle wasn't own,UBI soft still hasn't say where the fu** they spent the PS4 extra GPU power,now they claim to have 25GB of baked light data on the game.

UBI is running Damage control and so are you,if you are CPU bottle neck at 1080p lowering the resolution will not lower CPU usage period that is stupid.

This is a yearly milk game that could have been 1080p on PS4 and Ubi didn't try because of MS..lol

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#49 Sagemode87
Member since 2013 • 3416 Posts

@magicalclick said:

When parity achieved between PS3 and Xbox 360, lems don't scream around. When parity achieved between PS4 and XboxOne, cows scream around.

That's because PS3 had the advantage of being the more capable machine. It was just harder to get results from. X1 has no advantage and is much weaker than PS4 ..... How is that the same to you...

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Jankarcop

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#50 Jankarcop
Member since 2011 • 11058 Posts

@Heirren said:

@Jankarcop: this is a positive for consoles. Stuff like this doesn't happen on pc.

900p 30 fps, a definitive positive.