U4: in-engine, in-game, in real-time, single PS4, 1080p60

#101 Posted by edwardecl (2239 posts) -

@cfisher2833 said:

God are there a lot of morons in this thread.

1. In engine =/= in-game, real-time

2. Naughty Dog is not composed of ancient wise men with freakishly amazing coding talent that no one else in the industry has access to. They couldn't keep their last game at a fucking stable 30fps. Some gods!! Not to mention, the Last of Us looked like garbage. Terrible image quality, low res textures everywhere, jaggies, piss filters, just ugh...ugly as hell. Maybe it was enough to impress the idiots at IGN, but for people that are actually used to good looking games, it looked atrocious.

3. If you seriously think they're gonna pull off that level of IQ with that level of AA at a stable 60fps...you're a fucking idiot. Now, remove the high quality AA, tone down the ambient occlusion and other minor yet costly visual effects, make the environments confined enough ala the Order, and yeah, I can see it pulling off close to 60fps. The fact that the Order needs to run with black bars at 30fps while utilizing 4XMSAA (the kind of AA you would need for that level of image quality) should tell you something.

Who pissed in your cornflakes?

In engine only means the PS4 is rendering what you see in real time using the GPU, of course things are going to be scripted and hand optimised to make it work unless you think drake is going to fall down like that a lot in the game and get extreme close ups of his face every single time, although it could also be rendering without hand optimisation... but in the end what does it matter, show us an in engine cut scene on consoles that looks better. I Don't think the game play part will look that much worse, if they have made it properly is will load stuff in when needed to do extreme close ups and not render with as much detail when viewed further away and not be able to tell the difference.

Also with the way Naughty Dogs works with their games their stuff is stupidly optimised to the point where they chose not to use operating system / CPU features such as memory allocation because hard coding it in arrays and partitioning the ram is faster, that is dedication. The normal PC game has fuck all optimisation like that because they can't be arsed to bug test that shit because of all the hardware variation.

#102 Posted by Heil68 (46421 posts) -

Lems cant catch a break after SONY wins E3 and now this.

#103 Posted by NFJSupreme (5386 posts) -

@cfisher2833 said:

God are there a lot of morons in this thread.

1. In engine =/= in-game, real-time

2. Naughty Dog is not composed of ancient wise men with freakishly amazing coding talent that no one else in the industry has access to. They couldn't keep their last game at a fucking stable 30fps. Some gods!! Not to mention, the Last of Us looked like garbage. Terrible image quality, low res textures everywhere, jaggies, piss filters, just ugh...ugly as hell. Maybe it was enough to impress the idiots at IGN, but for people that are actually used to good looking games, it looked atrocious.

3. If you seriously think they're gonna pull off that level of IQ with that level of AA at a stable 60fps...you're a fucking idiot. Now, remove the high quality AA, tone down the ambient occlusion and other minor yet costly visual effects, make the environments confined enough ala the Order, and yeah, I can see it pulling off close to 60fps. The fact that the Order needs to run with black bars at 30fps while utilizing 4XMSAA (the kind of AA you would need for that level of image quality) should tell you something.

have you seen their library of mystical books? The spells? The potions? The ancient alien technology? If man could build the Great Pyrimads with sticks and stones, Naughty Gods can craft Uncharted 4 with their black magic.

#104 Edited by lostrib (41132 posts) -

@ReadingRainbow4 said:

@lostrib said:

@lglz1337 said:

@lostrib: BAHAHAHAHAHAHAHA!!!!!!

this is amazing dat denial!

I'm not denying anything, I'm just asking for you to show where I was proven wrong

I'm a scientist so being wrong is nothing new, but I would like to know exactly what I was wrong about

Have to get this printed on a t-shirt.

It's unfortunately true :(

"negative results are still results"

#105 Posted by lostrib (41132 posts) -

@edwardecl said:

@cfisher2833 said:

God are there a lot of morons in this thread.

1. In engine =/= in-game, real-time

2. Naughty Dog is not composed of ancient wise men with freakishly amazing coding talent that no one else in the industry has access to. They couldn't keep their last game at a fucking stable 30fps. Some gods!! Not to mention, the Last of Us looked like garbage. Terrible image quality, low res textures everywhere, jaggies, piss filters, just ugh...ugly as hell. Maybe it was enough to impress the idiots at IGN, but for people that are actually used to good looking games, it looked atrocious.

3. If you seriously think they're gonna pull off that level of IQ with that level of AA at a stable 60fps...you're a fucking idiot. Now, remove the high quality AA, tone down the ambient occlusion and other minor yet costly visual effects, make the environments confined enough ala the Order, and yeah, I can see it pulling off close to 60fps. The fact that the Order needs to run with black bars at 30fps while utilizing 4XMSAA (the kind of AA you would need for that level of image quality) should tell you something.

Who pissed in your cornflakes?

My bad...

#106 Posted by edwardecl (2239 posts) -
@lostrib said:

@edwardecl said:

@cfisher2833 said:

God are there a lot of morons in this thread.

1. In engine =/= in-game, real-time

2. Naughty Dog is not composed of ancient wise men with freakishly amazing coding talent that no one else in the industry has access to. They couldn't keep their last game at a fucking stable 30fps. Some gods!! Not to mention, the Last of Us looked like garbage. Terrible image quality, low res textures everywhere, jaggies, piss filters, just ugh...ugly as hell. Maybe it was enough to impress the idiots at IGN, but for people that are actually used to good looking games, it looked atrocious.

3. If you seriously think they're gonna pull off that level of IQ with that level of AA at a stable 60fps...you're a fucking idiot. Now, remove the high quality AA, tone down the ambient occlusion and other minor yet costly visual effects, make the environments confined enough ala the Order, and yeah, I can see it pulling off close to 60fps. The fact that the Order needs to run with black bars at 30fps while utilizing 4XMSAA (the kind of AA you would need for that level of image quality) should tell you something.

Who pissed in your cornflakes?

My bad...

Stop pissing in people's cornflakes it's not nice, actually do it more it's fucking funny :).

#107 Posted by ChubbyGuy40 (26233 posts) -

Can't wait for the inevitable downgrade.

#108 Edited by I_can_haz (6511 posts) -

So much butthurt and denial from the usual lems and some hermits in this thread. This is what happens when you don't have god-tier development studios that are dedicated to making exclusive GOTYs and top 3 GOAT games for your console of choice. You fools keep doubting Naughty Gods and time and time again they keep proving you guys wrong. Dat denial.....

"B...bu....bu......but is teh CGI!!11"

"B....bu......bu.....but it is pre-rendered!!11"

"B.....bu.....but it can't be 1080p and 60fps!!!1"

"B...bu.....bu....bu....but Ryse!!11"

Hold on to your butts lems, it's gonna be a really rough gen for you guys.

#SDC #InNaughtyGodsWeTrust #ThankyouBasedKaz #MakeBelieve #PS4FTW #GreatnessAwaits

#110 Posted by I_can_haz (6511 posts) -

@Stringerboy said:

Why didn't they just show ACTUAL gameplay if it was ingame? It looked more like a pre-rendered cutscene.

It's not ready yet. If they showed unfinished buggy gameplay all the fanboys would be foaming in the mouth trying to tear the game apart. It's still more than a year from launch I presume.

#111 Edited by tonitorsi (8612 posts) -

@lostrib said:

@tonitorsi said:

@lostrib said:

@tonitorsi said:

@faizan_faizan said:

And people were saying it was pre-rendered LOL.

Its the same shit every year, every single time a new Naughty Dog IP is revealed, we have a vocal group saying it ain't so.

I mean, its literally every year.

No joke.

Well every year sony fans also over exaggerate the graphics. Like when some were calling TLOU graphics king...I mean, seriously

And there's always going to be a certain vocal faction weighting in. You can't simply avoid that.

But ND, whether the issue is graphics related or not, consecutively have proven themselves to have the ability to deliver quality material. And I don't get why this has to be questioned yearly.

Because fanboys (on both sides) are dumb. One has to overblow the significance of a short teaser trailer, and the other has to pretend they have poor eye sight

Can't disagree with that

#112 Edited by Speak_Low (1241 posts) -

Last E3 they said The Order trailer and Deep Down was CG, and that visuals like that were impossible.

Then this E3 they said they were sick and tired of CG footage like Uncharted 4's trailer. Proven wrong again.

This is an amazing accomplishment in video games (something we've dreamed of for decades) and now that we have it, they just say "who cares about this stupid cinematic crap"

Sony - just keep doing what you're doing. Owning people (the only "ownage" the doubters will be doing is owning a PS4 to play these games)

#113 Posted by MonsieurX (31374 posts) -

@lglz1337 said:

yup @lostrib and @MonsieurX eat a crow!

A BIG CROW

not even your master race shows something like this!

U4: in-engine, in-game, in real-time, single PS4, 1080p60 in your FACE!

lol believing that gameplay will look like that,what a fool

#114 Posted by NFJSupreme (5386 posts) -

@Stringerboy said:

Why didn't they just show ACTUAL gameplay if it was ingame? It looked more like a pre-rendered cutscene.

Hype. Why blow your load so early? Marketing a game is like making love to a woman. Start slow, get people exited, finish fast. You only need a little tease when you are over a year away from release. A lot of the time all you get is a short intro and a logo. They have already done that so now you get a quick in engine clip. Guess what you will get even more the next time you see this game. Now you have something to look forward to right? TGS maybe? They are just building up excitement and hype for the game. Nothing wrong with that.

#115 Edited by CyberLips (1824 posts) -

@CrownKingArthur said:

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

You're using a lot of big words that i don't understand.

#116 Posted by Spitfire-Six (626 posts) -

This game looks awesome. Im not sure how they are going to achieve 60fps but if anyone could do it ND can. In engine can mean a lot of different things, the most important thing is that this was running on a single ps4 and not their render farm.

#117 Posted by CrownKingArthur (5262 posts) -

@CyberLips: sorry, i feel contrition.

in the future i'll steer clear of my loquacious sesquipedalian nature.

#118 Edited by CyberLips (1824 posts) -

@CrownKingArthur said:

@CyberLips: sorry, i feel contrition.

in the future i'll steer clear of my loquacious sesquipedalian nature.

#119 Posted by KratosYOLOSwag (950 posts) -

I don't know which game I'm more exited for, Uncharted 4 or Bloodborne. Sony sold me on the PS4 with these 2 games.

This interview with Bruce Straley and Neil Druckmann on Uncharted 4 got me even more hyped. They're making it just as I hoped they would. Taking Uncharted 2, mixing it with TLoU, and then evolving that. Deeper, richer gameplay, more ways to tackle exploration, traversal and combat. Bigger set pieces which were impossible on the PS3 that fit into the story and the player still has control over Drake during them.

#120 Posted by Tessellation (8811 posts) -

And i will laugh like always when it ends up not looking like that,at the end is a in-engine cut scene,extra AA,more effects,more polygons are added because there isn't gameplay logic,A.I and physics to deal with.

#121 Edited by lostrib (41132 posts) -

@CrownKingArthur said:

@CyberLips: sorry, i feel contrition.

in the future i'll steer clear of my loquacious sesquipedalian nature.

#123 Posted by Giancar (19069 posts) -

I still remember when people wowed at U1 trailer (Yes Drakes Fortune game)

And when people doubted too.

#124 Posted by ActicEdge (24492 posts) -

Graphics has never been uncharted's area of weakness. It's been about a bunch of other things that make this series uninteresting and in need of a break. If they were gonna follow up a past IP I would have preferred TLOU or Jak and Daxter. The only great Uncharted game is 2.

#125 Posted by chikenfriedrice (10730 posts) -

All I saw was what we already knew.....we all knew it was in-engine. Your title says in-game but I didn't read that. They are 2 different things, no?

#126 Edited by thegamer00 (153 posts) -

Still not real time just like the last of us. Try again.

#127 Edited by sailor232 (5007 posts) -

I hope it looks that good for the whole game, I need a reason to pick up a ps4, Uncharted 2 was the reason I got a ps3 when that released.

#128 Posted by Spitfire-Six (626 posts) -

@thegamer00: @Tessellation: Or they are using different LODs and switching them realtime to achieve that graphical fidelity. They(ND) said that all their games from now on will be realtime rendered. They have developed some sort of black magic pipeline that they aren't sharing (I thought sharing means caring). So its not that hard to believe that they are running this game real time if they are rendering a very small area at a time and switching the level of details on the models. So unless you know something we and DF and B3D don't your just going to sound salty. Just give credit where it is due Naughty Dog is a very talented development studio.

#129 Edited by tonitorsi (8612 posts) -

@TheGuardian03 said:

@tonitorsi:

GAME OVER.

The Slay is Real.

#130 Posted by GTSaiyanjin2 (6016 posts) -

They must be very confident in their engine and rendering technique for going with 60 FPS in the game. Guess 30 FPS would be taking the easy way out. Hopefully we get another teaser at the VGA's, or some time this year.

#131 Posted by FoxbatAlpha (8641 posts) -

Sony has lied so much, especially about resolution, so it is no wonder that people are cautious. I'll wait and see.

Is this the game that makes me buy a PS4???!!

#133 Edited by thegamer00 (153 posts) -

Kinda reminds me of this for Uncharted 3. cows keep falling for it. lol

http://www.lazygamer.net/ps3/uncharted-3-looked-way-better-at-e3/

#134 Posted by YD_11 (1867 posts) -

not sure who cares outside of sony fans. speaking of, when will sony fans get some great games to play? Closest thing they have is infamous second son. Sony shoe their slogan well with the whole waiting thing...

#135 Posted by gpuking (3046 posts) -

Just so everyone should remember, this ain't even their TLOU of the gen yet.

Goes to dial the funeral service for large amount of dead bodies of lemmings and hermits found lying on the streets.

#136 Edited by Speak_Low (1241 posts) -

The important thing here is that this is a playable character model and not CG.

CG <--------------------(options for devs)--------------------> In-engine/In-game

How much of a contrast between the final in-engine / in-game models will be game-dependent. But these two things still reside on the same end. I think we should be recognizing this major technical achievement where one side of the spectrum looks remarkably like the polished CG we see in expensive CG ads and movies. We didn't really have this last-gen, even with games like Heavy Rain and Beyond Two Souls. This is a huge leap

The point is the doubters were on the completely wrong side of the spectrum, telling everyone that this was CG. Argue all you want about what the final build will look like - but you lost a LOT of "tech-cred" when you didn't even have the knowledge or capacity to spot this distinction between CG and in-engine.

You claim developer lies, but we wouldn't want your eyes

#137 Posted by megaspiderweb09 (3686 posts) -

Naughty Dog have a reputation with obsessive detail in their games, why would anyone doubt them to pull this off especially given its a scene with just a close up of one character. Also why is it so difficult to believe they can pull this off given they have access to a more powerful console and have key members of the ICE team with them, cause if memory serves me right, this same team leased out some of its techniques to other developers after Uncharted 2 was made, so what exactly is the fuss about.

#138 Edited by thegamer00 (153 posts) -

@megaspiderweb09: Because they've been caught lying so many times.. Even with the Vita Uncharted which they didn't even develop.

#139 Posted by FoxbatAlpha (8641 posts) -

The more I analyze this, the more it is starting to smell rotten. The character animation is dead on beautiful. The jungle looks like ass.

The fly buzzing and landing on his head moves weird like a cut scene.

So this tells me if it is a cut scene, all the resources were put into the character. If this is in game then show gameplay. I have a feeling the two will look apart from each other.

#140 Posted by MonsieurX (31374 posts) -

@gpuking said:

Just so everyone should remember, this ain't even their TLOU of the gen yet.

Goes to dial the funeral service for large amount of dead bodies of lemmings and hermits found lying on the streets.

TLOU didn't even look that good

#141 Posted by Evo_nine (2073 posts) -

Wow so much power in the ps4 yet it needs a pc to run batman.

Killzone 2 all over again confirmed

#142 Posted by Daious (1880 posts) -

@Evo_nine said:

Wow so much power in the ps4 yet it needs a pc to run batman.

Killzone 2 all over again confirmed

I think Uncharted all over again analogy would have been a better point.

Don't get me wrong uncharted was a great looking game at its time, but there was a huge downgrade from the images they showed at E3 and the retail.

We have to wait for retail.

#143 Posted by Indicud (745 posts) -

The Lems are really pissed, FoxBatAlphas faux analysis of graphics is hilarious.

#144 Posted by hello505 (146 posts) -

Looks standard for a rendered cutscene, hopefully gameplay won't be utter shit this time and bullets have feel when fired/rate of fire is controlled on automatic guns.

#145 Edited by Daious (1880 posts) -

@Indicud said:

The Lems are really pissed, FoxBatAlphas faux analysis of graphics is hilarious.

I am about 75% sure @FoxbatAlpha is a troll in character who actually owns and enjoys all his consoles. I think he is a product of cows controlled forum that are very overzealous. He clearly knows how to rile up their emotions. I think if it was the other way around he would do the same thing against lemmings.

But that is my guess

#146 Edited by no-scope-AK47 (3050 posts) -

Naughty gods does it again. People forgot what NG did with 512mb of split memory. Oh the DS e3 demo was running on the ps4.

#147 Posted by scatteh316 (5009 posts) -

Mighty impressive, surpassed Crysis 3 character models, even when the models are on ultra quality.

#148 Posted by wolverine4262 (20059 posts) -

@misterpmedia:

You forgot in the forest in your topic title.

#149 Edited by FreedomFreeLife (3170 posts) -

TRAILER:

GAMEPLAY:

lock this thread!!!

#150 Posted by lostrib (41132 posts) -

@FreedomFreeLife said:

TRAILER:

GAMEPLAY:

lock this thread!!!

^ ban this user