U4: in-engine, in-game, in real-time, single PS4, 1080p60

#1 Edited by misterpmedia (3795 posts) -

Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

Wasn't sure if this needed a new topic or not but it's a compilation of sources etc.

Source 1:

http://gamingbolt.com/uncharted-4s-t...-all-in-engine

They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

Source 2:

http://forum.beyond3d.com/showpost.p...&postcount=265

No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.

Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.

Source 3:

http://www.eurogamer.net/articles/di...f-us-at-60-fps

We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.

Source 4:

Source 5:

http://www.naughtydog.com/site/post/...14_e3_trailer/

All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights. In fact, thanks to the power of the PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.

HQ Trailer

Have at it system wars :P. I'm off to sleep.

#2 Posted by PinkieWinkie (1454 posts) -

Lol @ all the lems and herms stating it was CGI or not rendered real time.

#3 Edited by Shewgenja (10028 posts) -

@PinkieWinkie said:

Lol @ all the lems and herms stating it was CGI or not rendered real time.

They seem to do that with every ND game, no matter how many times Naughty Dog proves them wrong.

#4 Posted by Effec_Tor (382 posts) -

"Crickets"

#5 Posted by lostrib (40190 posts) -

Did anyone doubt it was in engine? Doesn't mean that's what the game will look like during gameplay

#6 Posted by ghostwarrior786 (5812 posts) -

wow lems just got owned!! uc4 is going to be great, i can feel it now i just want them to release a multiplayer beta so they can sort that mess out and actually have a good multiplayer game

#7 Posted by Obviously_Right (5105 posts) -

Neogaf is blowing up.

Naughty Gods have done it again.

#8 Posted by CrownKingArthur (5085 posts) -

as it should

#9 Edited by seanmcloughlin (38218 posts) -

@lostrib said:

Did anyone doubt it was in engine? Doesn't mean that's what the game will look like during gameplay

Would help if you read the OP

Anyway if it truly is in game like they claim then it's extremely impressive. I still have doubts due to their wording before the clip though. Why not just say "real time" instead of the "capture from a PS4"?

#10 Posted by ghostwarrior786 (5812 posts) -
@seanmcloughlin said:

@lostrib said:

Did anyone doubt it was in engine? Doesn't mean that's what the game will look like during gameplay

Would help if you read the OP

Anyway if it truly is in game like they claim then it's extremely impressive. I still have doubts due to their wording before the clip though. Why not just say "real time" instead of the "capture from a PS4"?

after looking at how great the order looks i dont doubt they can pull these graphics off, it is naughty dog after all they specialise in graphics

#11 Posted by Effec_Tor (382 posts) -

They could make a small fortune by licensing their game engine..

#12 Edited by TheGuardian03 (22169 posts) -

I STILL DON'T BELIEVE BTW.

#13 Posted by faizan_faizan (7867 posts) -

And people were saying it was pre-rendered LOL.

#14 Posted by lostrib (40190 posts) -

@seanmcloughlin: I did read it. Just because it's generated in engine or for the game does not mean that is what it will look like during actual gameplay.

#15 Posted by happyduds77 (1541 posts) -

Too good to be true.

I mean it looked better than some of the legit CG trailers.

#16 Edited by Nonstop-Madness (9491 posts) -

Naughty Dog and the ICE team are gods.

#17 Posted by CrashNBurn281 (426 posts) -

It looked good. More interested in how the game will play than the visuals.

Going to withhold judgment until more is shown.

#18 Edited by NFJSupreme (5386 posts) -

The cinematic experience is better at 60fps. Day one.

#19 Edited by seanmcloughlin (38218 posts) -

@lostrib said:

@seanmcloughlin: I did read it. Just because it's generated in engine or for the game does not mean that is what it will look like during actual gameplay.

"No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded."

They said more than it being in engine. They even said it's an actual level from the game

#20 Posted by ZoomZoom2490 (3943 posts) -

look what Naughty Dog did with 256mb of VRAM and 16 core GPU on the PS3.

and now with the ps4 they have 8gb of DDR5, 1200 cores, and 8 core CPU.

you better believe it now folks.

#21 Posted by lostrib (40190 posts) -

@seanmcloughlin: right but does that necessarily mean that's what the game will look like during gameplay. It was pretty obvious that was some form of cutscene

#22 Edited by tonitorsi (8498 posts) -

@faizan_faizan said:

And people were saying it was pre-rendered LOL.

Its the same shit every year, every single time a new Naughty Dog IP is revealed, we have a vocal group saying it ain't so.

I mean, its literally every year.

No joke.

Some people need cool it. ND always delivers. And they have proven that time, and time again.

#23 Edited by CyberLips (1824 posts) -

Thank you Naughty GODS

#24 Posted by Shewgenja (10028 posts) -

@effec_tor said:

They could make a small fortune by licensing their game engine..

They'll make even bigger fortunes when their tools are integrated into the SDK. This is Sony First Party. It's in their best interest to help build toolchains for all developers. It goes right back into Sonys bottom line.

#25 Edited by ReadingRainbow4 (14737 posts) -

I really think ND are the most technically talented devs in the entire industry.

#26 Posted by lostrib (40190 posts) -

@tonitorsi said:

@faizan_faizan said:

And people were saying it was pre-rendered LOL.

Its the same shit every year, every single time a new Naughty Dog IP is revealed, we have a vocal group saying it ain't so.

I mean, its literally every year.

No joke.

Well every year sony fans also over exaggerate the graphics. Like when some were calling TLOU graphics king...I mean, seriously

#28 Posted by CrownKingArthur (5085 posts) -

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

#29 Posted by seanmcloughlin (38218 posts) -

@tonitorsi said:

@faizan_faizan said:

And people were saying it was pre-rendered LOL.

Its the same shit every year, every single time a new Naughty Dog IP is revealed, we have a vocal group saying it ain't so.

I mean, its literally every year.

No joke.

Well to be fair this happened with TLOU and that DID end up being a pre-rendered cutscene. A lot of people thought that was gonna be real time stuff too. Which is what lead to a lot of skepticism this time round, from myself included. The fact that they worded it so similarly to TLOU's trailer too

#30 Posted by Scipio8 (718 posts) -

LOL cows think in-engine = how it will actually play in realtime with all effects and AI added

#31 Edited by faizan_faizan (7867 posts) -

@CrownKingArthur said:

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

That's not the point, this is probably an evolution in real-time graphics rendering. They've done it all so well. It's really, really hard to spot any flaws. Aliasing for example, there is aliasing but it's hard to see it. Whatever AA method they must have come up with might be better than super-sampling.

#32 Posted by seanmcloughlin (38218 posts) -

@CrownKingArthur said:

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

This is the likliest of scenarios. There's probably multiple levels of assets being seamlessly transitioned. ND have been known for shifting workloads around on a system very effectively

#33 Edited by hoosier7 (3912 posts) -

@Scipio8 said:

LOL cows think in-engine = how it will actually play in realtime with all effects and AI added

Really who's been saying that? I'd love to see the quote.

Anyway my bet is that the cutscenes will look like the footage. Doubtful about the gameplay though.

#34 Posted by Indicud (739 posts) -

Sweet DC

#35 Edited by lostrib (40190 posts) -

@seanmcloughlin said:

@CrownKingArthur said:

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

This is the likliest of scenarios. There's probably multiple levels of assets being seamlessly transitioned. ND have been known for shifting workloads around on a system very effectively

I thought that was basically what they did in the previous Uncharted games, so when you aimed at something it did look better

#36 Edited by misterpmedia (3795 posts) -

Ok so maybe I lied and stayed up a lil to see the reaction of the thread.

@Shewgenja said:

@effec_tor said:

They could make a small fortune by licensing their game engine..

They'll make even bigger fortunes when their tools are integrated into the SDK. This is Sony First Party. It's in their best interest to help build toolchains for all developers. It goes right back into Sonys bottom line.

Two words, son. Ice Team.

@Scipio8 said:

LOL cows think in-engine = how it will actually play in realtime with all effects and AI added

lmfao that damage control.

#37 Posted by CrownKingArthur (5085 posts) -
@lostrib said:

@seanmcloughlin said:

@CrownKingArthur said:

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

This is the likliest of scenarios. There's probably multiple levels of assets being seamlessly transitioned. ND have been known for shifting workloads around on a system very effectively

I thought that was basically what they did in the previous Uncharted games, so when you aimed at something it did look better

even so, with more powerful hardware they can simply extend that functionality.

#38 Edited by with_teeth26 (6248 posts) -

I dont care how good their games look, if they don't make the gameplay better than the UC games and The Last of Us graphics won't save it. 60FPS is a good start though, that was one of my main issues with TLOU was the sluggishness of the controls in part due to the limited frame rate.

#39 Edited by TheGuardian03 (22169 posts) -

I want to see a demo or play the game to believe.

#40 Edited by melonfarmerz (1235 posts) -

If you're gonna copy an entire thread that someone worked hard on from NeoGaf, at least give credit man

Still have a hard time believing it can look like that, be 60fps, and 1080p. Either there's been huge sacrifices made somewhere, or Naughty Dog devs are literally wizards.

#41 Edited by Shewgenja (10028 posts) -

@CrownKingArthur said:

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

Using logic in System Wars?

#42 Posted by lamprey263 (24717 posts) -

"capture" leaves me room for doubt, but no doubt it'll look impressive, but Naughty Dog isn't above being misleading, I think the Last of US 2012 E3 demo's heavily scripted AI that wasn't anything like the actual game is a prime example

#43 Posted by melonfarmerz (1235 posts) -

@CrownKingArthur said:

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

Winner

#44 Posted by misterpmedia (3795 posts) -

@melonfarmerz said:

If you're gonna copy an entire thread that someone worked hard on from NeoGaf, at least give credit man

Still have a hard time believing it can look like that, be 60fps, and 1080p. Either there's been huge sacrifices made somewhere, or Naughty Dog devs are literally wizards.

Copying and pasting is working hard now? Wat. I get most of the stuff I make topics about from GAF and this is a first about giving credit.

#45 Posted by CrownKingArthur (5085 posts) -
@faizan_faizan said:

@CrownKingArthur said:

why is this so incredulous?

it's not that hard to believe. look at what's happening, look at what's actually in the scene and the type of things that are happening.

that's not in game, that's a 'scripted' animation occurring in engine. look at what's on the screen, there's a few elements there but in terms of screen space it's mostly the model of his human head. now crudely, in your own brain just have a think - compare that workload to a 64 player game of battlefield 4.

doesn't it make sense that the ps4 could render that model, and those effects, that overall level of detail - in what's essentially a 3D animation? After all, that's not a dynamic scene where another player could fire a missle at Drake's face, that's basically a cutscene but taking place in a 3d game engine.

i bet you now, in real time gameplay, if you do the old trick of walking up close to a wall such that the camera positions with a very close view of drake's head/face, i bet you that in game - his face will look excellent (no homo). the technology is available to have a model that detailed, and to dynamically adjust the level of detail on things such as camera proximity to the model.

i'm mostly interested in the overall performance of 'gameplay'. wandering through the scene, shooting objects within the scene, observing the enemy movements, animations etc. here you've been presented with a 3d animation produced within a game engine.

That's not the point, this is probably an evolution in real-time graphics rendering. They've done it all so well. It's really, really hard to spot any flaws. Aliasing for example, there is aliasing but it's hard to see it. Whatever AA method they must have come up with might be better than super-sampling.

i think it's too early to tell if it's an evolution in real-time graphics rendering. if this is an evolution, then i think we'll see similar evolution across the board (excluding wii U).

i know the point i'm making, this thread's about the denial of some individuals who thought it wasn't possible for PS4 to output this real time animation, my point: I'm saying it makes sense it could.

in terms of doing it 'so well', well the video seems to be doing it's job, so yes they did.

#46 Posted by CrownKingArthur (5085 posts) -

@Shewgenja: i'm a bad person

#47 Edited by melonfarmerz (1235 posts) -

@misterpmedia said:

@melonfarmerz said:

If you're gonna copy an entire thread that someone worked hard on from NeoGaf, at least give credit man

Still have a hard time believing it can look like that, be 60fps, and 1080p. Either there's been huge sacrifices made somewhere, or Naughty Dog devs are literally wizards.

Copying and pasting is working hard now? Wat. I get most of the stuff I make topics about from GAF and this is a first about giving credit.

The fact that someone searched the internet for tweets, articles, screen shots, and videos deserves at least a "(taken from NeoGaf user X)". Someone spent 20 minutes on it and you just copy pasted it from them without any mention. It's essentially taking credit for their work.

Whatever though

#48 Posted by uninspiredcup (10154 posts) -

Crysis 3 looks better.

#49 Edited by misterpmedia (3795 posts) -

@melonfarmerz said:

Whatever though

Quite right it's whatever. If the OP of the thread on neogaf feels as strongly as you and messages me, I'll give him/her credit.

#50 Edited by NFJSupreme (5386 posts) -

U4 trailer 720p60fps modern computer needed.

Definitely in engine and eurogamer says it definitely looks like it could be running in real time. Either way looks great and ND usually delivers when it comes to graphics and performance.