That's not "running like crap". The game is very graphic intensive. It's actually pushing the cards quite a bit.
The difference of detail between the Xbox One version and PC version seems subtle on the surface, but the PC version is running at double the framerate, has much more intensive post-processing (HBAO+), much better shadows, and fully utilizing tessellations which is requiring pumping out hundreds of thousands of more triangles per scene.
We've come to a point in gaming where more power is going to only really increase the graphics in subtle ways. The PS4 and Xbox One are capeable of some pretty damn good graphics themselves. They aren't nearly as powerful as a PC, but you don't need a high powered PC to make good looking games today. Graphics are one of those things that eventually get "good enough" with X amount of power. Hell some could argue we hit that last gen, which is partly why so many people are underwhelmed by this gen. They were expecting a graphical leap that was never going to happen because we've hit the limits of rasterization in general. Even the best PC looking games don't look head-and-shoulders better than the best looking console games because the amount of processing power required to do the more advanced rendering techniques is exponential. Just because you're hardware is 5x more powerful doesn't mean your game is going to look 5x better.
This is happening in Tomb Raider. Just to get the subtle extra details and crisper rendering of the PC version to run at 1080p60 you need exponentially better hardware.
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