Tomb Raider completely unoptimized on PC - DON'T BUY IT

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UnrealGunner

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#1 UnrealGunner
Member since 2015 • 1073 Posts

Sad to see this unoptimized piece of trash on the top selling game on Steam. It seems like gamers have still not learned their lesson. Good thing we have Steam refunds now. Upon watching the Digital Foundry analysis we can see this game is running like crap and should not be supported until it is fixed.

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aigis

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#2 aigis
Member since 2015 • 7355 Posts

Is it really that bad?

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R4gn4r0k

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#3 R4gn4r0k
Member since 2004 • 46279 Posts

I'm seeing 60 FPS for the GTX970. How is this bad ?

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SecretPolice

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#4 SecretPolice
Member since 2007 • 44061 Posts

Sorry to hear but..... Xbox Won. :P

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indzman

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#5  Edited By indzman
Member since 2006 • 27736 Posts

DAMN !!! Is it bad as AK and Unity ???

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R4gn4r0k

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#6 R4gn4r0k
Member since 2004 • 46279 Posts

@SecretPolice said:

Sorry to hear but..... Xbox Won. :P

It has delay input so no >:(

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UnrealGunner

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#7 UnrealGunner
Member since 2015 • 1073 Posts

@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

That is Xbox One settings and don't forget that is with an i7 CPU

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R4gn4r0k

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#8 R4gn4r0k
Member since 2004 • 46279 Posts

@unrealgunner said:
@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

That is Xbox One settings and don't forget that is with an i7 CPU

Yes, but it doesn't seem to matter what CPU you have. Even RAM is no different in lower settings or higher settings. This game taxes the GPU.

I see an incredible looking game running at 60 FPS on a great graphics card. Again: how is this bad ? I don't get this thread.

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casharmy

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#9 casharmy
Member since 2011 • 9388 Posts

@unrealgunner said:
@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

That is Xbox One settings and don't forget that is with an i7 CPU

That's what happens when you try to copy the power of xbox one

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aigis

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#10 aigis
Member since 2015 • 7355 Posts

I fail to see the problem here >.<

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UnrealGunner

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#11 UnrealGunner
Member since 2015 • 1073 Posts

@R4gn4r0k said:

Yes, but it doesn't seem to matter what CPU you have. Even RAM is no different in lower settings or higher settings. This game taxes the GPU.

I see an incredible looking game running at 60 FPS on a great graphics card. Again: how is this bad ? I don't get this thread.

No you haven't watched the video the CPU does matter and 60 FPS on Xbox One settings is not good at all if you don't understand this then maybe you don't know tech

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SecretPolice

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#12 SecretPolice
Member since 2007 • 44061 Posts

@casharmy said:
@unrealgunner said:
@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

That is Xbox One settings and don't forget that is with an i7 CPU

That's what happens when you try to copy the power of xbox one

Hahahahahahaha, And that's before StormCloud Powah kicks in later this year..... Thanks for playing along. :P

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aigis

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#13 aigis
Member since 2015 • 7355 Posts

@casharmy said:
@unrealgunner said:
@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

That is Xbox One settings and don't forget that is with an i7 CPU

That's what happens when you try to copy the power of xbox one

lol good one

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Flyincloud1116

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#14 Flyincloud1116
Member since 2014 • 6418 Posts

Parity, what is it good for?

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R4gn4r0k

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#15 R4gn4r0k
Member since 2004 • 46279 Posts

@unrealgunner said:
@R4gn4r0k said:

Yes, but it doesn't seem to matter what CPU you have. Even RAM is no different in lower settings or higher settings. This game taxes the GPU.

I see an incredible looking game running at 60 FPS on a great graphics card. Again: how is this bad ? I don't get this thread.

No you haven't watched the video the CPU does matter and 60 FPS on Xbox One settings is not good at all if you don't understand this then maybe you don't know tech

Yeah, that must be it.

Great discussion, dude !

@aigis said:

I fail to see the problem here >.<

There is none.

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Juub1990

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#16  Edited By Juub1990
Member since 2013 • 12620 Posts
@unrealgunner said:

No you haven't watched the video the CPU does matter and 60 FPS on Xbox One settings is not good at all if you don't understand this then maybe you don't know tech

What are you on about? The game gets 55fps at max settings on a 970 with day 1 drivers with purehair and HBAO+ enabled. The Xbox One looks closer to medium settings at 30fps and the purehair effect is a step below the max purehair on PC. It also has no HBAO+.

http://www.pcgameshardware.de/Rise-of-the-Tomb-Raider-Spiel-54451/Specials/Grafikkarten-Benchmarks-1184288/

With Very High Purehair+HBAO+ and all settings cranked up a notch higher, the Xbox One would struggle to hit 15fps.

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jhonMalcovich

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#17  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

Dumb thread is dumb. It was widely known that gtx970 can't max out the game. The fps drops that you see on the video it's when you try to put maximum settings, which can only Gtx 980 ti do. So if you stick to high presets you will get smooth 60 fps. Hell even Gtx 780 can run this game at 1440p and 60 fps on high preset.

Secondly, wait for optimization patches. It's just day 1 performance, which isn't bad, by the way, if we remember that Tomb Raider 1 had huge problems on Nvidia cards with Tress Fx on

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R4gn4r0k

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#18 R4gn4r0k
Member since 2004 • 46279 Posts

@Juub1990 said:
@unrealgunner said:

No you haven't watched the video the CPU does matter and 60 FPS on Xbox One settings is not good at all if you don't understand this then maybe you don't know tech

What are you on about? The game gets 55fps at max settings on a 970 with day 1 drivers with purehair and HBAO+ enabled. The Xbox One looks closer to medium settings at 30fps and the purehair effect is a step below the max purehair on PC. It also has no HBAO+.

http://www.pcgameshardware.de/Rise-of-the-Tomb-Raider-Spiel-54451/Specials/Grafikkarten-Benchmarks-1184288/

It also has no shadows for the vegetation, which PC even has on lowest settings.

It also has very weak anisotropic filtering, while PC version can do 16x AF without breaking a sweat

and the list goes on and on and on.

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ShepardCommandr

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#19 ShepardCommandr
Member since 2013 • 4939 Posts

it's the shitworks that tank performance and besides the 970 has the well known vram issues

TR requires over 4gigs of vram for max textures

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yanni1

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#20  Edited By yanni1
Member since 2004 • 1067 Posts

Nope. It's graphically demanding, not un-optimized. Obviously performance will increase with subsequent patches, but you made the thread as if it's some arkham knight job... not even close.

As I understand it, the game has a lot of graphics settings that are way ahead of their time. It's incredibly demanding on max settings & it justifies the current performance. This is a good thing. It's good to see devs actually utilizing the platforms potential & future proofing graphical settings. Not everyone needs to max the game out immediately.

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UnrealGunner

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#21 UnrealGunner
Member since 2015 • 1073 Posts

@Juub1990 said:

What are you on about? The game gets 55fps at max settings on a 970 with day 1 drivers with purehair and HBAO+ enabled. The Xbox One looks closer to medium settings at 30fps and the purehair effect is a step below the max purehair on PC. It also has no HBAO+.

http://www.pcgameshardware.de/Rise-of-the-Tomb-Raider-Spiel-54451/Specials/Grafikkarten-Benchmarks-1184288/

With Very High Purehair+HBAO+ and all settings cranked up a notch higher, the Xbox One would struggle to hit 15fps.

The game is unoptimized that's all I'm saying and what you are saying shows a different performance to what DF is saying I trust DF they have shown the game dropping to 30 frames on a 970/390 and i7 at 1080p.

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DaVillain

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#22 DaVillain  Moderator
Member since 2014 • 56091 Posts

The game looks enjoyable to me. I don't care too much about the technical side of things as I imagine even mediumish settings will look just fine. Of course my MSI GTX 970 won't have to settle for quite those settings but I wouldn't turn my nose up at them.

Denuvo does impact performance but I think its exaggerated just how much. Games from all ages have had performance issues here and there. Denuvo is essentially a real time encryption protocol so it will have some impact but as mentioned, the impact is being overstated by a few here. Engines are iterated upon so much between games. So just because the first game didn't have any issues doesn't mean the second games issues are solely due to a new DRM. New effects and techniques can be just as guilty if not more so.

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Berserker1_5

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#23 Berserker1_5
Member since 2007 • 1967 Posts

970 gets 55-60 fps on max

How is that bad?

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Juub1990

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#24 Juub1990
Member since 2013 • 12620 Posts
@unrealgunner said:

The game is unoptimized that's all I'm saying and what you are saying shows a different performance to what DF is saying I trust DF they have shown the game dropping to 30 frames on a 970/390 and i7 at 1080p.

It'll get better in time. For now the performance is pretty decent on a wide range of cards with very good visuals at frame rates closing in on 60fps on a 970. It can only go up from here.

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silversix_

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#25 silversix_
Member since 2010 • 26347 Posts

@SecretPolice said:

Sorry to hear but..... Xbox Won. :P

if you ran the game at Xbone setting, it'd run at 200fps. But no one wants more jaggies on the screen than pixels.

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SecretPolice

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#26 SecretPolice
Member since 2007 • 44061 Posts

@silversix_ said:
@SecretPolice said:

Sorry to hear but..... Xbox Won. :P

if you ran the game at Xbone setting, it'd run at 200fps. But no one wants more jaggies on the screen than pixels.

I tried running it on PS4 at the absolute lowest setting and got 0 fps so, just sayin. :P

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silversix_

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#27 silversix_
Member since 2010 • 26347 Posts

@SecretPolice said:
@silversix_ said:
@SecretPolice said:

Sorry to hear but..... Xbox Won. :P

if you ran the game at Xbone setting, it'd run at 200fps. But no one wants more jaggies on the screen than pixels.

I tried running it on PS4 at the absolute lowest setting and got 0 fps so, just sayin. :P

at least the screen wasn't filled with eye destroying jaggies.

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Renevent42

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#28 Renevent42
Member since 2010 • 6654 Posts

UnrealGunner firing all blanks here...nothing to see.

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Skelly34

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#29 Skelly34
Member since 2015 • 2353 Posts

Regardless of whether or not the port is actually shit.

I never had any intention to buy a poor man's clone of a poor man's video game.

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BigBoy_Bmw760Li

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#30 BigBoy_Bmw760Li
Member since 2015 • 176 Posts

Why is this surprising? The game will run like crap on bad specs? The game looks great if you got the right specs for it.

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Livecommander

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#31 Livecommander
Member since 2009 • 1388 Posts

@unrealgunner: People like you man... What if this was a accident ? What if it will be fixed next week. Even if your right and this was . Poorly rushed. Wait a little before you bash it super quick and definite. Sheesh

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koko-goal

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#32 koko-goal
Member since 2008 • 1122 Posts

Those companies made me hate buying games early. It's always good to wait for the patched versions.

They didn't even fix the Xbone version.

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intotheminx

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#33 intotheminx
Member since 2014 • 2608 Posts

I see no issue.

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mjorh

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#34 mjorh
Member since 2011 • 6749 Posts

@R4gn4r0k said:

I'm seeing 60 FPS for the GTX970. How is this bad ?

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chikenfriedrice

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#35 chikenfriedrice
Member since 2006 • 13561 Posts

Too late...and I will be enjoying the Lara Croft double dip.

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blue_hazy_basic

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#36 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

"Can the GTX 970 and R9 390 handle Rise of the Tomb Raider maxed at 1080p60? The answer's no - this game is demanding, trashing our budget PC on console equivalent settings. You'll need a quad-core processor and a GTX 960 to beat the Xbox One experience, and GTX 970 to hit 1080p60."

So .... nonsense troll OP?

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NyaDC

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#37 NyaDC
Member since 2014 • 8006 Posts

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

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tormentos

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#38 tormentos
Member since 2003 • 33784 Posts

Impossible from what some hermits told me games never came in a unoptimized form on consoles so if the game cant hit 60 at 1080p (lol) is because PC cant handle it...

Thta is what some hermits told me when i question some games that had bad performance compara even to weaker hardware.

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deactivated-597794cd74015

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#39  Edited By deactivated-597794cd74015
Member since 2012 • 961 Posts

@nyadc said:

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

It's not un-optimized. OP is overreacting. Just don't turn on any Nvidia specific setting even if you have an Nvidia card.

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lostrib

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#40 lostrib
Member since 2009 • 49999 Posts
@tormentos said:

Impossible from what some hermits told me games never came in a unoptimized form on consoles so if the game cant hit 60 at 1080p (lol) is because PC cant handle it...

Thta is what some hermits told me when i question some games that had bad performance compara even to weaker hardware.

who?

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sailor232

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#41 sailor232
Member since 2003 • 6880 Posts

I'll be playing it in 5 minutes with my 970 and i5 3570k overclocked, will see what kind of performance, of course I'm realistic and don't expect to get 60fps maxed, the 970 card is a very cheap card coming in at half the cost of the top of the line cards, for what it is, it is amazing and cant be beat price/performance.

This thread is pretty bad.

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NyaDC

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#42  Edited By NyaDC
Member since 2014 • 8006 Posts

@faizanhd said:
@nyadc said:

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

It's not un-optimized. OP is overreacting. Just don't turn on any Nvidia specific setting even if you have an Nvidia card.

I'm not saying it's unoptimized on PC, I'm just saying the Xbox One version was the lead development platform, as a result it's going to be greatly more optimized than any version that follows.

PC cannot be optimized to the same degree as a game on a console can, especially one financially backed by an origination with development being done on their development kit. This is a shining example of a game being extremely fine tuned for the Xbox One hardware and that could shed some negative light on the PC for its inability to be optimized to the same degree, that's all I'm saying, nothing more.

Game will be loaded up in about two minutes, I'll let you all know how it handles.

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with_teeth26

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#43 with_teeth26
Member since 2007 • 11511 Posts

I've been playing this game with a GTX970 since Monday and the TC is full of nonsense, I can't quite max it but given how stunning the game looks this isn't surprising. It looks and runs great on near-max settings (including Very High textures), don't listen to this lunatic.

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deactivated-597794cd74015

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#44  Edited By deactivated-597794cd74015
Member since 2012 • 961 Posts

@nyadc said:
@faizanhd said:
@nyadc said:

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

It's not un-optimized. OP is overreacting. Just don't turn on any Nvidia specific setting even if you have an Nvidia card.

I'm not saying it's unoptimized on PC, I'm just saying the Xbox One version was the lead development platform, as a result it's going to be greatly more optimized than any version that follows.

PC cannot be optimized to the same degree as a game on a console can, especially one financially backed by an origination with development being done on their development kit. This is a shining example of a game being extremely fine tuned for the Xbox One hardware and that could shed some negative light on the PC for its inability to be optimized to the same degree, that's all I'm saying, nothing more.

Game will be loaded up in about two minutes, I'll let you all know how it handles.

That's not really true considering The Witcher 3 and GTA V's performance on entry level GPUs like the 750ti and R7 260x compared to PS4. "Optimization" isn't a magic spell that fixes all your problems. Hardware has physical limitations that no software will overcome.

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sailor232

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#45 sailor232
Member since 2003 • 6880 Posts

Ok so with my 970 paired with a 3750k opening mountain gameplay with everything totally maxed, I mean every setting the highest it goes, it bounces between 27-45fps, not too bad for that card, very very un-realistic to expect better with those settings so Im extremely happy, I could cap it at 30fps and only go under a few times, but I will lower some settings and go for 60fps.

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Dire_Weasel

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#46 Dire_Weasel
Member since 2002 • 16681 Posts

@nyadc said:

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

I knew some rabid X-fan would be the only one to actually agree with the troll OP.

900p, 30fps and input lag is a terrible showing for the "lead platform".

PC version is a fantastic job by Nixxes, again. They know their stuff.

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NyaDC

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#47  Edited By NyaDC
Member since 2014 • 8006 Posts

@Dire_Weasel said:
@nyadc said:

Rather than bashing the PC version I think the OP is overlooking how well optimized this game has been made for the Xbox One, it was the lead platform in development and the results of that are obviously showing.

My game is unpacking right now and I'm going to do some benchmarking shortly, I will report my findings here when complete.

I knew some rabid X-fan would be the only one to actually agree with the troll OP.

900p, 30fps and input lag is a terrible showing for the "lead platform".

PC version is a fantastic job by Nixxes, again. They know their stuff.

It's not running at 900p, it's 1920x1080 @ 30 FPS, also I'm not agreeing with anything he said, just that PC is obviously going to be less optimized in general than a console game for obvious reasons.

Go be a cow somewhere else.

@sailor232 said:

Ok so with my 970 paired with a 3750k opening mountain gameplay with everything totally maxed, I mean every setting the highest it goes, it bounces between 27-45fps, not too bad for that card, very very un-realistic to expect better with those settings so Im extremely happy, I could cap it at 30fps and only go under a few times, but I will lower some settings and go for 60fps.

Here are my results from the entire first part of the game on the mountain, the game runs perfectly fine, great actually. My settings are completely maxed out like yours, I am running 2560x1440, 2600k @ 4.4Ghz and a single 290X at factory clocks.

  • 2016-01-28 09:33:43 - ROTTR
  • Frames: 21424 -
  • Time: 534938ms -
  • Avg: 40.05 -
  • Min: 27.04 -
  • Max: 68.07 -
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Wasdie

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#48  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

That's not "running like crap". The game is very graphic intensive. It's actually pushing the cards quite a bit.

The difference of detail between the Xbox One version and PC version seems subtle on the surface, but the PC version is running at double the framerate, has much more intensive post-processing (HBAO+), much better shadows, and fully utilizing tessellations which is requiring pumping out hundreds of thousands of more triangles per scene.

We've come to a point in gaming where more power is going to only really increase the graphics in subtle ways. The PS4 and Xbox One are capeable of some pretty damn good graphics themselves. They aren't nearly as powerful as a PC, but you don't need a high powered PC to make good looking games today. Graphics are one of those things that eventually get "good enough" with X amount of power. Hell some could argue we hit that last gen, which is partly why so many people are underwhelmed by this gen. They were expecting a graphical leap that was never going to happen because we've hit the limits of rasterization in general. Even the best PC looking games don't look head-and-shoulders better than the best looking console games because the amount of processing power required to do the more advanced rendering techniques is exponential. Just because you're hardware is 5x more powerful doesn't mean your game is going to look 5x better.

This is happening in Tomb Raider. Just to get the subtle extra details and crisper rendering of the PC version to run at 1080p60 you need exponentially better hardware.

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freedomfreak

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#49 freedomfreak  Online
Member since 2004 • 52426 Posts

@Dire_Weasel: It's 1080P.

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#50  Edited By lostrib
Member since 2009 • 49999 Posts

Digital foundry disagrees

Ultimately, the PC version of Rise of the Tomb Raider is a great product - albeit one with higher system requirements than one might expect. It's a beautiful game with plenty of built-in flexibility, but those planning to max out settings on anything other than the latest generation hardware are likely to run into performance issuess. The Xbox One version of the game was clearly optimised to operate at its best on a closed platform and as such, it's not actually possible to fuly duplicate console settings here. The closest match requires a meaty system to get the job done - an i5 quad with something along the lines of a GTX 960 to hit 1080p30 on high settings.

When running on faster hardware, the results are certainly more in line with expectations and it becomes possible to produce visuals that greatly exceed the already beautiful Xbox One version of the game. That's not to say there aren't still issues here - for instance, the icy tree branches used throughout the game suffer from shimmering that has proven almost impossible to eliminate, but it still feels like a solid port.

Overall, Rise of the Tomb Raider is an excellent game with a greater focus on exploration punctuated with well-designed battles - battles which play even better on the PC due to faster input response and higher frame-rates. Nixxes has produced a solid version of the game that takes great advantage of the PC platform - just make sure your hardware is ready to be pushed.