@I_can_haz: look at the fps line tardos, it doesnt even hit 20fps, not that its much better in anyway.. but you guys are seriously getting pathetic, kinda embarrasing, i mean what is it you guys gain (serious question) just buy it for pc or ps 4 simple.
Anyway its a pretty good game tho imo..
Not too be rude or anything.
The only things embarrassing is you lems trying to justigy how a framerate of 24fps is somehow a good thing. Desperate lems are desperate as hell lol.
You sony ponies are truly ignorant. The XB1 version is a solid 30fps game, or at least about as solid as any 30fps console game ever is. It averages 29.84fps. That means it sticks to 30fps the vast majority of the time and only has occasional, minor drops.
The PS4 version is not a 60fps game as you sony fanboys keep claiming. The PS4 average across a range of gameplay was 50.98fps. Therefor it is literally impossible for it to run at 60fps most of the time like you seem to believe is the case.
An average of 50.98 means just that: an average. It means that it runs at values lower than that just as much as above that.
We ARE NOT talking about a 60fps game with occasional dips like some of you are trying to pretend. If that were the case its average frame-rate would be something like 59.85. This is a game with a highly fluctuating frame rate (on PS4) that happens to average at around 50fps.
And frame-rate consistency is extremely important.
A consistent 60fps is better than a consistent 30fps, but both are better than an inconsistent frame-rate even if the latter frame-rate average is higher in terms of absolute numbers.
Here's what Digital Foundry said on the subject in their G-Sync review:
"We are automatically programmed to believe that higher frame-rates are better, but there's a reason why the vast majority of consoles titles are locked at 30fps - a mostly unchanging frame-rate is easier on the eye, and provides a consistency in input lag that goes out of the window when performance fluctuates with an unlocked frame-rate."
"In the era of the 60Hz monitor, the most consistent, judder-free experience we can get is either with a locked 60fps, or else the console standard 30fps."
"And if our G-Sync testing has taught us anything, it's that - within reason - consistent frame-rates are more important than the fastest possible rendering in any given situation."
http://www.eurogamer.net/articles/digitalfoundry-2014-nvidia-g-sync-review
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