I think that's a lazy justification. Yes the last 2 makes some sense; you don't want to alienate your fanbase/cripple yourself from a sales standpoint.
But fundamentally what makes a sequel great to me has always been those willing to mix it up. The ones that don't want to stick to the obvious formula, and are willing to make changes. That's not to say you can't just taken a proven concept, and enhance it even more to a point of perfection (Super Mario Galaxy 2 for instance), but games that are just the status quo are no worse than the shit we bitch at COD/Madden for. I don't buy that a gap in releases justifies releasing the same game over n over again. I don't buy that "time spent" and "effort" and "love" overrule the part where the game is the same game. I don't buy that a creative studio is bound to its fanbase. Let's be real that "shitty" smash game sold a ton. Nintendo's fanbase is enough of a hivemind that they will follow Nintendo's decision making.
So yeah, I don't think anything he wrote would justify "Oh, they made another fucking smash bros" feeling. For the record I want a more nuanced fighter, or at the least something that has a good fighting engine like Melee, as opposed to the gameplay per square inch borefest that was Brawl.
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