Satoru Iwata states that time will solve the development quality gap of the Wii U as developers learn to work with the system.
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Satoru Iwata states that time will solve the development quality gap of the Wii U as developers learn to work with the system.
Source
"Each game console has its own unique qualities, and developers must go through a trial and error phase to acquire the knack of taking full advantage of them," Iwata told investors. "This time does not come until a final version of the hardware and development tools for the version have been made available and then a base for software development has been established. For Wii U, such a time finally came in the latter half of last year. In this sense, we could not avoid the trial and error stage to create games which take full advantage of the hardware."
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when was the last time Nintendo did this much damage control?
Gue1
They are sucking up to investors. Though they do have a point. Remember how bad a lot of the early games for 360 and PS3 looked, especially compared to how new games for those systems look now?
I believe him, I mean the Nintendo Direct got me interested in Wii U, now we have to just wait for those to come out.
Wii U will be fine. The people doubting Nintendo are the same ones who always say "OMG their doomed or the 3DS is doomed".
I'm sorry mam;, did you have a rebuttle? Oh I'm sorry, I forgot to add it! Here you kind sir:[QUOTE="StaticOnTV"][QUOTE="Desmonic"]I see the dual GPU idiot is still around....Desmonic
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: Dual GPU................... :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: DUAL F*CKING GPU!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
GTFO :lol:
So you agree that everyother part of that post was correct? because that was like 4% of the post. Well good, we agree that Nintendo will purify the future and Sony needs to up the Vita and drop the PS4.[QUOTE="Desmonic"]I see the dual GPU idiot is still around....StaticOnTVI'm sorry mam;, did you have a rebuttle? theres only one gpu
[QUOTE="StaticOnTV"][QUOTE="Desmonic"]I see the dual GPU idiot is still around....savagetwinkieI'm sorry mam;, did you have a rebuttle? theres only one gpu Ah, my friend you seem to be misinformed. Allow me to show you how it works: I am glad you asked: First off, the Wii U and Gamepad are devices: Now, the stream from the gamepad, uses a signal(s) which comes from the Wii U, that reaches the controller, which stores the signal with its hardware, sometimes IR: When the data is stored on the Wii U from a game stream or whatever else activity on the Wii U, it takes little memory. Inside the Wii U controller is what Is basically cylinders, although it's not the official name and we do not know how many cylinders the Wii u controller can hold: Let's say each one of these is data cylinders ok? So what happens is the basic stream from Wii u or Wii U game like menus takes up some of what the Wii U can hold. Because we can all agree that more advanced games will have more stuff to stream at the controller correct? So, this can create free virtual storage which goes back to the Wii U: Let's say that it;s sending data back to the Wii U. Now the Wii U gamepad has to have enough data space to hold for future more complex games, and currently it holds very little, and most things we expect from the gamepad will most likely be similar and such, so still not take up much. This means that they can send signals for the Wii u pad to hold, allowing more space on the actual console. Let's look at project X, the Wii u itself? handling all that distance and animation and dynamic models? The Slow CPu would chock on it, yet, what they did was send some of the data to hold on the Wii u, and some of that gets sent back to the Wii u in quantities improving the experience so the CPu can handle the tasks instead of being all in one place. You get results like this project X: This means that the Wii U will have much more memory available for gaming development than all other systems out, coming, and the PC in its current form right now. There is no possible way for PS4/720 to beat enhanced memory of dual GPU tech!!!!!!1 | It will still be nice, but it won't be able to handle all the Wii u can't.
so much damage control lol just cut the price to 199.99 already... its what the tech inside worth in a new piece of plastic anyway.silversix_Doesn't Costco got them at $245? That's pretty close.
3DS is a good hand held. The Wii U is a joke.Wii U will be fine. The people doubting Nintendo are the same ones who always say "OMG their doomed or the 3DS is doomed".
HaloPimp978
Jeez if this had to be said to the investors for reassurance than god knows its not worth talking to them about anything else. :P
This is elementary. Time solves pretty much everything in business for the most part, especially if you were short on it to start with. Well... then their is time wasted but if you were productive at all it should help.
My bet is we won't see anything from wiiu that beats the best on PS3 before Orbis comes,if ever.killzowned24
It's not a feat that "PS3 games look better technically than WiiU games". It's more a matter of, how much money can Sony afford to loose before going bankrupt to beef the specs up and how many employees can they fit into one project.
[QUOTE="savagetwinkie"][QUOTE="StaticOnTV"] I'm sorry mam;, did you have a rebuttle?StaticOnTVtheres only one gpu Ah, my friend you seem to be misinformed. Allow me to show you how it works: I am glad you asked: First off, the Wii U and Gamepad are devices: Now, the stream from the gamepad, uses a signal(s) which comes from the Wii U, that reaches the controller, which stores the signal with its hardware, sometimes IR: When the data is stored on the Wii U from a game stream or whatever else activity on the Wii U, it takes little memory. Inside the Wii U controller is what Is basically cylinders, although it's not the official name and we do not know how many cylinders the Wii u controller can hold: Let's say each one of these is data cylinders ok? So what happens is the basic stream from Wii u or Wii U game like menus takes up some of what the Wii U can hold. Because we can all agree that more advanced games will have more stuff to stream at the controller correct? So, this can create free virtual storage which goes back to the Wii U: Let's say that it;s sending data back to the Wii U. Now the Wii U gamepad has to have enough data space to hold for future more complex games, and currently it holds very little, and most things we expect from the gamepad will most likely be similar and such, so still not take up much. This means that they can send signals for the Wii u pad to hold, allowing more space on the actual console. Let's look at project X, the Wii u itself? handling all that distance and animation and dynamic models? The Slow CPu would chock on it, yet, what they did was send some of the data to hold on the Wii u, and some of that gets sent back to the Wii u in quantities improving the experience so the CPu can handle the tasks instead of being all in one place. You get results like this project X: This means that the Wii U will have much more memory available for gaming development than all other systems out, coming, and the PC in its current form right now. There is no possible way for PS4/720 to beat enhanced memory of dual GPU tech!!!!!!1 | It will still be nice, but it won't be able to handle all the Wii u can't. You don't understand **** about technology do you? There is only 1 gpu
Still wont fix online, caseypayne69if the wii u is capable of getting updates then it's online is capable of getting better.
This isn't rocket science :|
[QUOTE="Gue1"]
when was the last time Nintendo did this much damage control?
mysticstryk
They are sucking up to investors. Though they do have a point. Remember how bad a lot of the early games for 360 and PS3 looked, especially compared to how new games for those systems look now?
All 360 launch games ran at 720p and graphics rivaled high end pc's. A new console today should at least be able to do 1080p on cross gen multiplats.Ah, my friend you seem to be misinformed. Allow me to show you how it works: I am glad you asked: First off, the Wii U and Gamepad are devices: Now, the stream from the gamepad, uses a signal(s) which comes from the Wii U, that reaches the controller, which stores the signal with its hardware, sometimes IR: When the data is stored on the Wii U from a game stream or whatever else activity on the Wii U, it takes little memory. Inside the Wii U controller is what Is basically cylinders, although it's not the official name and we do not know how many cylinders the Wii u controller can hold: Let's say each one of these is data cylinders ok? So what happens is the basic stream from Wii u or Wii U game like menus takes up some of what the Wii U can hold. Because we can all agree that more advanced games will have more stuff to stream at the controller correct? So, this can create free virtual storage which goes back to the Wii U: Let's say that it;s sending data back to the Wii U. Now the Wii U gamepad has to have enough data space to hold for future more complex games, and currently it holds very little, and most things we expect from the gamepad will most likely be similar and such, so still not take up much. This means that they can send signals for the Wii u pad to hold, allowing more space on the actual console. Let's look at project X, the Wii u itself? handling all that distance and animation and dynamic models? The Slow CPu would chock on it, yet, what they did was send some of the data to hold on the Wii u, and some of that gets sent back to the Wii u in quantities improving the experience so the CPu can handle the tasks instead of being all in one place. You get results like this project X: This means that the Wii U will have much more memory available for gaming development than all other systems out, coming, and the PC in its current form right now. There is no possible way for PS4/720 to beat enhanced memory of dual GPU tech!!!!!!1 | It will still be nice, but it won't be able to handle all the Wii u can't. You don't understand **** about technology do you? There is only 1 gpu Does not the stat from the Wii U go to the controller to display the screen? Yes or no?[QUOTE="StaticOnTV"][QUOTE="savagetwinkie"] theres only one gpusavagetwinkie
My bet is we won't see anything from wiiu that beats the best on PS3 before Orbis comes,if ever.killzowned24
Pikmin 3 will beat the best on Ps3 by a lot, and that's due in May.
[QUOTE="killzowned24"]My bet is we won't see anything from wiiu that beats the best on PS3 before Orbis comes,if ever.Chozofication
Pikmin 3 will beat the best on Ps3 by a lot, and that's due in May.
I don't know about that. My money is on X from Monolith.
Worse than 5 year old modded crysis one from 2007 STILL? Because that already blows 360/PS3 out the water in many areas STILL. 720/ps4 may be on par. Wii u however is the future of expanded memory.LOL at project x, 5 year old pc games look better. Wait til next box and ps4 are announced and see what real next gen graphics look like.
Cranler
Here is what we know.
Wii U has **** graphics. Duhhh, how could anyone deny this?
Wii U is only for exclusives and we can expect several month droughts since Wii U owners will only be buying exclusives and third party titles will be purchased on the 720/PS4.
Sound familiar?
We hear this same song and dance every generation from Nintendo. If Nintendo cared about third party developers they wouldnt have developed such a horribly weak console.
It's called PC. It already beat everyone else.LOL at project x, 5 year old pc games look better. Wait til next box and ps4 are announced and see what real next gen graphics look like.
Cranler
[QUOTE="savagetwinkie"]You don't understand **** about technology do you? There is only 1 gpu Does not the stat from the Wii U go to the controller to display the screen? Yes or no? it streams video from the wii u to the controller, it doesn't render the scene on the controller,[QUOTE="StaticOnTV"] Ah, my friend you seem to be misinformed. Allow me to show you how it works: I am glad you asked: First off, the Wii U and Gamepad are devices: Now, the stream from the gamepad, uses a signal(s) which comes from the Wii U, that reaches the controller, which stores the signal with its hardware, sometimes IR: When the data is stored on the Wii U from a game stream or whatever else activity on the Wii U, it takes little memory. Inside the Wii U controller is what Is basically cylinders, although it's not the official name and we do not know how many cylinders the Wii u controller can hold: Let's say each one of these is data cylinders ok? So what happens is the basic stream from Wii u or Wii U game like menus takes up some of what the Wii U can hold. Because we can all agree that more advanced games will have more stuff to stream at the controller correct? So, this can create free virtual storage which goes back to the Wii U: Let's say that it;s sending data back to the Wii U. Now the Wii U gamepad has to have enough data space to hold for future more complex games, and currently it holds very little, and most things we expect from the gamepad will most likely be similar and such, so still not take up much. This means that they can send signals for the Wii u pad to hold, allowing more space on the actual console. Let's look at project X, the Wii u itself? handling all that distance and animation and dynamic models? The Slow CPu would chock on it, yet, what they did was send some of the data to hold on the Wii u, and some of that gets sent back to the Wii u in quantities improving the experience so the CPu can handle the tasks instead of being all in one place. You get results like this project X: This means that the Wii U will have much more memory available for gaming development than all other systems out, coming, and the PC in its current form right now. There is no possible way for PS4/720 to beat enhanced memory of dual GPU tech!!!!!!1 | It will still be nice, but it won't be able to handle all the Wii u can't.StaticOnTV
[QUOTE="StaticOnTV"][QUOTE="savagetwinkie"] You don't understand **** about technology do you? There is only 1 gpusavagetwinkieDoes not the stat from the Wii U go to the controller to display the screen? Yes or no? it streams video from the wii u to the controller, it doesn't render the scene on the controller, Again, does not the data go from the Wii U to the gamepad to display the picture? Yes or no?
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