Hello System Wars. Let's get the too long; didn't read part out of the way
Time Limit Games as in games that have some kind of time limit set from start to finish(ala Majora's Mask and Dead Rising). I like these. Not enough that I'd want to see it used and abused. But I like that it forces a play to be aggressive and efficient for an entire game. It provides a source of tension, and it makes games that do them unique from anything else on the market.
What are your thoughts on time limit games System Wars? What do you like, dislike, would like adjusted in a game built around this concept?
Fettuccine Alfredo or Penne Ala Vodka?
So here is the long story addition
So what sparked that? I don't know, been playing some Dead Rising(1) and Pikmin 3 lately. And it got me thinking that
A: I love this kind of structure
B: This structure only really works when there is a punishment
Why? Well I don't like how Pikmin 3 does a time limit. To my memory of the original Pikmin might be fuzzy, but I remember the time limit being relatively strict in one(never played 2). You had a set amount of days to get your work done, or you were fucked.
In 3 the time limit is there to keep the days going, but what dictates your survival is based on Juice which you get from gathering fruit. Well the game has such an over abundance of fruit that before the halfway mark you'll have a quick surplus of juices. It also doesn't help that boss fights give you large fruits that are like 2-3 juices themselves. So how does this effect the time limit?
Well what the **** is the point of it? If the survival side of it becomes a joke before the halfway mark, all the time limit does is provide some arbitrary game structure that only highlights that the games design has nothing more than glorified fetch quests and some solid pattern based boss fights. Not bad necessarily, but without any pressure or any form of impunity it robs the game of any concept of difficulty. Not that I go to nintendo games for hard games(because come on, they make wuss games these days), but this just feels like a pointless addition.
The one point where the game could have provided a source of tension(where it chooses to just be like **** it, taking all your juices, back to zero bro). You get dropped in a mission that has 3 easy fruits to gather, and boom you set again. Boss fights themselves lose any tension since the damage carries over day to day. So you can just go in, chip at some health, and so long as you have juice(which you will), just come back next day and finish him off. Carry his big ass carcus and that large ass fruit he gives you and call it a day. In a way the time limit/survival thing only really pads the game out instead of being a meaningful aspect of the game.
Like I get that people don't like being rushed. I also personally don't like time limit segments as one offs in games that aren't built with time limits in mind. Too me it's a lazy trope level in the same vein as a rail sequence or the arbitrary stealth segment in a shooter. But for games built around the concept if the time limit isn't meant to force aggression than what good is it? No what I'm saying?
Too long; didn't read for my long story: Time limit games with no impunity just make that aspect pointless. As arbitrary some might find a system that rushes you and forces you to be aggressive, it is equally arbitrary for a game to have a time limit that doesn't really force you to do anything. When you create a game with such basic environmental/mission designs you get a game that feels like the time limit is only there to pad the game out.
More importantly **** Pikmin 3, go Dead Rising.
You people: Champ this isn't a system wars topic
Teuf: Yeah Champ time to suspend you for not making a system wars topic.
Um excuse me, I didn't get to that part yet.
Playstation doesn't have time limit games because Playstation players are scrubs at games
Xbox players ruined Dead Rising's time limit because they were too dudebro to handle a game that required effort
Nintendo players can't handle this kind of structure, because they like Nintendo themselves are allergic to anything that would resemble being unique, interesting, progressive, or anything that doesn't fit the more of the same status quo
Time limit games are only really capable of being appreciated by the PC master race as it's the only fanbase capable of enjoying things outside of their comfort zone.
Yeah there you go. I met your SW criteria.
P.S. What shitty options for creating threads. I wanted to put that whole thing in one big spoiler block, but couldn't do that without only doing it on just the middle stuff alone. It has to do it on the whole mother fucking thing.
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