Let me just add to this by saying that if DX11 is going to become the norm, expect to see Intel and AMD's first real dedicated quad core series to become the standard for CPU requirements.
Intel's Core 2 Quad series was just Core 2 Duo chips slapped together into one. They didn't have a real native quad core architecture. It wasn't until 2009 and the Lynnfield processors did Intel have a real good quad core processor. AMD's Phenom II x4 series outperforms the i5-700 series from Intel. Both were released in 2009.
DX11 allows the GPU to properly utilize quad core processors Since these processors listed were the first real quad core powerhouses from Intel and AMD, it makes a lot of logical sense that these are going to be the minimum CPU requirements for awhile.
Both series are from 2009 making them both 5 years old now. It's about damn time games starting requiring quad core processors. This is a damn good thing people, not a bad thin.
Furthemore the Xbox One and PS4 have quad core processors in them with weaker cores. When all cores are properly utilizied it's not a problem, however devs cannot get away with sloppy code that doesn't take advantage of all 6 cores that are dedicated to games. Devs are being forced to utilize all physical cores they can to get the kind of graphics and gameplay they want to achieve.
It's logical to assume that the devs would use the most engineered and optimized version of their engine on the PC and it's a safe assumption that these engines require at least 4 physical cores to run well (as that's what a lot of PC gamers have). This is great news as now game engines aren't bottlenecked by last gen consoles but it does mean CPU requirements are going to increase to the first series of real quad core processors.
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