The Wii U is the most powerful next gen console. In depth.

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Ace-of-Shuffle

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#1 Ace-of-Shuffle
Member since 2013 • 25 Posts

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

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Xaero_Gravity

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#2 Xaero_Gravity
Member since 2011 • 9856 Posts

Nobody likes a fakeboy.

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R3FURBISHED

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#3 R3FURBISHED
Member since 2008 • 12408 Posts

Nobody likes alt accounts

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#4 freedomfreak
Member since 2004 • 52424 Posts

:will:

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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

LOL

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treedoor

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#6 treedoor
Member since 2004 • 7648 Posts

The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart.

So what you're saying is the Wii U gamepad is the cloud.

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waltefmoney

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#7 waltefmoney
Member since 2010 • 18030 Posts

Nobody likes Wii U

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Ace-of-Shuffle

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#8 Ace-of-Shuffle
Member since 2013 • 25 Posts

@R3FURBISHED said:

Nobody likes alt accounts

This account is old. my post count was cut because the admins decided not to fix the site.

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ronvalencia

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#9 ronvalencia
Member since 2008 • 29612 Posts

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Garbage.

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Ace-of-Shuffle

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#10  Edited By Ace-of-Shuffle
Member since 2013 • 25 Posts

@waltefmoney said:

Nobody likes Wii U

4 million people like the Wii U

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MonsieurX

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#11 MonsieurX
Member since 2008 • 39858 Posts

This shit again?

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bbkkristian

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#12 bbkkristian
Member since 2008 • 14971 Posts

Good read, TC. I was actually understanding what you wrote for the most part. I don't get the kind of data being stored in the Gamepad though, is it like RAM?

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Ace-of-Shuffle

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#13 Ace-of-Shuffle
Member since 2013 • 25 Posts

@ronvalencia said:

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Garbage.

Don't you have to go back to pretending the X1 has secret sauce 20 core? This is fact. How do you think the data transfers from the Wii U to the gamepad? IR Eseries technology. Which needs storage, especially for the virtual gyro detection built in.

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#14 Jakandsigz
Member since 2013 • 6341 Posts

@Ace-of-Shuffle said:

@waltefmoney said:

Nobody likes Wii U

4 million people like the Wii U

5 posts is your limit for today I am afraid.

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AmazonTreeBoa

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#15 AmazonTreeBoa
Member since 2011 • 16745 Posts

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Your dumbass title was enough to get me to not bother reading anything you said.

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bbkkristian

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#16 bbkkristian
Member since 2008 • 14971 Posts

@AmazonTreeBoa: that's a shame, because he didn't just actually spout out nonsense in his article.

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ronvalencia

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#17  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Ace-of-Shuffle said:

@ronvalencia said:

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Garbage.

Don't you have to go back to pretending the X1 has secret sauce 20 core? This is fact. How do you think the data transfers from the Wii U to the gamepad? IR Eseries technology. Which needs storage, especially for the virtual gyro detection built in.

Nope. I stated 12 active CU at 860Mhz prototype 7850 will NOT exceed the retail 7850 with 16 active CUs at 860Mhz i.e. 1.76 TFLOPS.

X1 doesn't have any secret sauce.

If you have any brains, PS4 has 18 active CUs at 800 Mhz with higher TFLOPS i.e. 1.84 TFLOPS.

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#18  Edited By oddballrulez
Member since 2004 • 1642 Posts

The pad is not capable enough to bridge the generational gap in hardware. Enjoy your console for what it does, no need to try compete online for some ridiculous e-peen in a standoff that won't be won.

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#19 AutoPilotOn
Member since 2010 • 8655 Posts

I don't get how using the gamepad doubles ram and makes it like dual gpus. That said I do like how well thee gamepad streams gameplay.

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Ace-of-Shuffle

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#20 Ace-of-Shuffle
Member since 2013 • 25 Posts

@AmazonTreeBoa said:

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Your dumbass title was enough to get me to not bother reading anything you said.

I highly doubt that because for all you know it was an article. It's ok that you are upset. I will call doctor for you.

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Master_Live

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#21 Master_Live
Member since 2004 • 20510 Posts

Of course it is.

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John_Matherson

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#22  Edited By John_Matherson
Member since 2013 • 2085 Posts

Good effort. But Nah.

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#23 Jakandsigz
Member since 2013 • 6341 Posts

@Ace-of-Shuffle said:

@AmazonTreeBoa said:

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Your dumbass title was enough to get me to not bother reading anything you said.

I highly doubt that because for all you know it was an article. It's ok that you are upset. I will call doctor for you.

I though new users could only post 5 posts a day?

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Fishsticklover

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#24 Fishsticklover
Member since 2013 • 252 Posts

Hahaha Wii U? My Vita is more powerful

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#25  Edited By jer_1
Member since 2003 • 7451 Posts

And then you realize that devs working on the U point out that it's weak hardware...that's about all you need to know.

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#26 MonsieurX
Member since 2008 • 39858 Posts

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

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#27  Edited By kemar7856
Member since 2004 • 11783 Posts

without games this is the wii-U's competition

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ronvalencia

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#28  Edited By ronvalencia
Member since 2008 • 29612 Posts

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Radeon HD 6450M (160 stream processors, 64bit GDDR3) > Vita's PowerVR SGX 543 MP4.

Your comparing mobile Intel HD 4000 level GPU against crappy PowerVR parts.

Microsoft Surface Pro = Intel HD 3000 ULV (it's not laptop or desktop version) murders the entire PowerVR based solutions (hint... Vita and iPad 4).

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Fishsticklover

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#29 Fishsticklover
Member since 2013 • 252 Posts

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

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MonsieurX

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#30 MonsieurX
Member since 2008 • 39858 Posts

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

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#31  Edited By Fishsticklover
Member since 2013 • 252 Posts

@ronvalencia said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Radeon HD 6450M (160 stream processors, 64bit GDDR3) > Vita's PowerVR SGX 543 MP4.

Your comparing mobile Intel HD 4000 level GPU against crappy PowerVR parts.

Sarcasm, have you ever heard of it?

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#32 AtariKidX
Member since 2010 • 7156 Posts

Wii eww..........lolol

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#33 Fishsticklover
Member since 2013 • 252 Posts

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

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#34 MonsieurX
Member since 2008 • 39858 Posts

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

Why can't you do it?

Don't have a Vita?

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Fishsticklover

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#36  Edited By Fishsticklover
Member since 2013 • 252 Posts

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

Why can't you do it?

Don't have a Vita?

Poor guy, making claims he cannot back up.

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MonsieurX

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#37 MonsieurX
Member since 2008 • 39858 Posts

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

Why can't you do it?

Don't have a Vita?

Poor guy, making claims he cannot back up.

Sucks to claim to have a Vita when you don't even own one

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ronvalencia

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#38  Edited By ronvalencia
Member since 2008 • 29612 Posts

@fishsticklover said:

@ronvalencia said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Radeon HD 6450M (160 stream processors, 64bit GDDR3) > Vita's PowerVR SGX 543 MP4.

Your comparing mobile Intel HD 4000 level GPU against crappy PowerVR parts.

Sarcasm, have you ever heard of it?

It's a poor sarcasm. Intel HD 3000 ULV > PowerVR SGX 5xx MPx .

Intel HD 3000 maybe crap at desktop/laptop PC gaming, but it's a monster in tablet market.

Intel HD 4x00 ULV replaces Intel HD 3000 ULV.

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Fishsticklover

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#39 Fishsticklover
Member since 2013 • 252 Posts

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

Why can't you do it?

Don't have a Vita?

Poor guy, making claims he cannot back up.

Sucks to claim to have a Vita when you don't even own one

So, let me get this straight.

You made that claim, so you, not me, have to back it up. If you are unable to do this, then you have lost.

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#40 Fishsticklover
Member since 2013 • 252 Posts

@ronvalencia said:

@fishsticklover said:

@ronvalencia said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Radeon HD 6450M (160 stream processors, 64bit GDDR3) > Vita's PowerVR SGX 543 MP4.

Your comparing mobile Intel HD 4000 level GPU against crappy PowerVR parts.

Sarcasm, have you ever heard of it?

It's a poor sarcasm. Intel HD 3000 ULV > PowerVR SGX 5xx MPx .

Intel HD 3000 maybe crap at desktop/laptop PC gaming, but it's a monster in tablet market.

Intel HD 4x00 ULV replaces Intel HD 3000 ULV.

Poor sarcasm or not, you should have been able to detect it was sarcasm. Pretty weird that you didn't and gave me a serious reply LOL

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#41 DocSanchez
Member since 2013 • 5557 Posts

I think if you put a side by side comparison to it and a master system playing Alex Kidd in Miracle World the Master System would come out on top.

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#42 aia89
Member since 2009 • 2828 Posts

At the end of the day I'm having a blast with Super Mario 3D World and I just don't care about the ohter shit that I dropped, like The Last of Us and GTA V. See? It's a matter of tastes.

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#44  Edited By EZs
Member since 2005 • 1573 Posts

@Ace-of-Shuffle said:

@waltefmoney said:

Nobody likes Wii U

4 million people like the Wii U

4 million people made a mistake buying a WiiU.

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#45  Edited By Zelda187
Member since 2005 • 1047 Posts

This is just retarded.

Nintendo has some damn fine exclusives, but it's time for them to move on from console gaming and continue to rule the handheld market with an iron fist.

If they focused all of their time and resources strictly towards that area, then they could give us something truly revolutionary and groundbreaking.

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#46 XboxDone74
Member since 2013 • 2116 Posts

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#47 PrincessGomez92
Member since 2013 • 5747 Posts

Indeed it is.

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#48  Edited By AmazonTreeBoa
Member since 2011 • 16745 Posts

@Jakandsigz said:

@Ace-of-Shuffle said:

@AmazonTreeBoa said:

@Ace-of-Shuffle said:

Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.

First you must realize that the Wii U and the Wii U gamepad are gaming devices:

http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg

Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.

HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.

http://robosavvy.com/store/images/kondo/01116.jpg

NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.

So the Wii U really has twice the ram and double the graphic compacity. Let us compare:

This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.

http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg

But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!

http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png

This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.

The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!

Your dumbass title was enough to get me to not bother reading anything you said.

I highly doubt that because for all you know it was an article. It's ok that you are upset. I will call doctor for you.

I though new users could only post 5 posts a day?

I have no clue wtf he is even talking about. He highly doubts something and for some reason thinks I am unset, but I haven't the slightest idea what there is for me to be upset about.

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#49 XboxDone74
Member since 2013 • 2116 Posts

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

@MonsieurX said:

@fishsticklover said:

Hahaha Wii U? My Vita is more powerful

Joke's on you,you don't even have a Vita

Proof?

Take a picture of it then

Why do I have to prove myself? You made the claim, you prove it.

Why can't you do it?

Don't have a Vita?

Poor guy, making claims he cannot back up.

Sucks to claim to have a Vita when you don't even own one

Ooo. Ooo. Can I play? :D

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#50  Edited By nintendoboy16
Member since 2007 • 41527 Posts

@Zelda187 said:

This is just retarded.

Nintendo has some damn fine exclusives, but it's time for them to move on from console gaming and continue to rule the handheld market with an iron fist.

If they focused all of their time and resources strictly towards that area, then they could give us something truly revolutionary and groundbreaking.

Since they consider iOS development/platforms rivals, don't expect them to last long there either by that logic.

I think Nintendo's handheld side of things is getting way, WAY too overestimated.