Now people claim the Wii U is weak, however you do not understand how the Wii U works and a combination of the Wii U IR E344 sensors along with the Stream storage on the Wii U gamepad can create graphics that rival todays modern PC's.
First you must realize that the Wii U and the Wii U gamepad are gaming devices:
http://venturebeat.files.wordpress.com/2013/07/wii-u.jpg
Now what happens is that as a game is being loaded from the disc, the Wii U takes the graphical and computing data and executes math. Which allows for advanced calculations along with object and event placement. This can take a toll on the CPU as the GPU in the Wii is handed the more basic tasks.
HOWEVER, the Wii U gamepad in many games is used to STREAM DATA to the screen using IR E344 sensors. It also has built in Gyro storage so that the Wii U can detect the gamepads position in some games.
http://robosavvy.com/store/images/kondo/01116.jpg
NOW the thing that the PC(yet), the Xbox One, and the Playstation 4 can not do, is use this to the advantage! The Wii U gamepad sends some extra data to the Wii U gamepad, and then the Gamepad cycles it back to the Wii U. Basically holding extra data for Math and Graphics and sending it back so the GPU and CPU in the Wii U does not do all the work but can still release the same impressive graphics we seen so far. The Wii U gamepad sends that held data on the side refreshed at every second so that the games are double in detail and the A.I. is twice as smart. Sort of like a Dual GPU. but it's a virtual GPU formed from the memory transfered between the Wii U and the gamepad.
So the Wii U really has twice the ram and double the graphic compacity. Let us compare:
This is Pikmin 3 running at 1080p, using the same engine that Project X uses. Notice the next gen detail, but also notice the blur in the far background and foreground. A problem that the X!, PC and PS4 have as well.
http://flashyreview.com/wp-content/uploads/2013/08/HEY-GOOD-LOOKING.jpg
But take a look at Project X, same engine, same resolution, same 60fps, but the blur is gone and the draw distance is high. This is only using the Virtual GPU at half potential!!!
http://oyster.ignimgs.com/mediawiki/apis.ign.com/monolith-project-x/thumb/a/a5/Bionis.png/468px-Bionis.png
This is not possible on next generation consoles. So the Wii U is still in the phase, but soon all the games will be untilizing this ability like Project X. Super MArio 3D World already uses it for color correction and Background graphical math, so you can see that there will be no competition in terms of power.
The Wii U games will be a thing to behold, and I ca't wait for the new games that show us what the next generation is. More than just a partial upgrade like many here accept!
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