@Ben-Buja said:
@scottpsfan14 said:
@parkurtommo said:
@scottpsfan14 said:
Infamous is simply a more graphically advanced game. Much more is going on in unison. Prove it.
Well, it's common sense that a game designed to run on a PS3/360 will be less advanced. It has a lot better lighting and textures than the last gen consoles obv, but the WD on PS4 and on PC is the same game with the same assets. Infamous SS is designed for PS4 only. It's in another leauge really in terms of the renderer underneath. It's simply confused people the fact it's on PC makes people automatically think it's the most graphically advanced open world game. Not true.
It's possible to develop 2 different version of the game, you know. Is there even any proof that there are 360 assets in the PC and next gen version?
If anything the water in infamous looks straight out of a PS3 open world game. (Actually it looks worse than GTA Vs and RDRs water by far)
"t's in another leauge really in terms of the renderer underneath."
What exactly does that mean?
Infamous can't even do proper anisotropic filtering which is a common effect that modern GPUs can do with almost zero performance hit.
Listen, you can go on and list a million shortcomings of games. Infamous has a draw distance issue. Agreed. Pretty bad handling of LOD's on SP's part. Now as for the Infamous SS water, it is weird. I think it's art choice. It's a very similar shader to Infamous 2 water. Like no change.
Developing 2 different games isn't feasible. WD on PS3 has the same assets as PS4/PC. With lower lighting, textures and resolution. Watch this video.
If you think the content artists made significantly higher res character models for the PS4/PC version then you are mistaken. They are the same game exactly with added effects and resolution etc. People always like to call bullshit when I say that for some reason. Always hermits too.
Also when I said 'renderer underneath', I meant the actual rendering pipeline of the game itself. You find with all PC game ports that the rendering pipeline is drawing the exact same things to screen as the console version with extra effects added on. Infamous SS is a next gen game of it's genre. Compared to Infamous 2, it's a generational leap. Different games have different focus points so it's hard to determine the best looking game or what ever. Watch Dogs looks great with the DOF effects turned on and the tessellated water that looks real almost. Beats Infamous water by a million times. But that just so happened to be a focus point. GTA SA beats Infamous for car physics, but that's a focus point of that game. Get me?
For what Infamous is, it's the best of it's kind. It's simply an 8th gen super hero sand box game. Infamous 2/Prototype 2 etc are 7th gen super hero sand box games. And I think you will agree that there is a massive difference between Infamous 2 and SS. Watch Dogs is a game with a far less advanced rendering pipeline. A one created for PS3/360 in mind. This is why PC devs say they were limited by last gen consoles. It was the graphics pipeline they were speaking of. Look at all games that have a version on PS3/360, they are ALL limited by having assets created for 2005 GPU's.
Look at how AC Unity looks compared to the rest of the games because it's next gen only. If that was yet another PS3/360/PS4/XB1/PC/WiiU game, it would probably have stuck with the AC3/4 engine again and saw only minor improvements in lighting and textures even on the PC version. AC Unity has a rendering pipeline on another level to AC4. You can see the use of PBR and full body motion simulation straight away in the gameplay footage. The lighting looks more natural and more like CGI than a game. Look at Batman Arkham Knight (which is next gen only) compared to Arkham City. It's not just lighting and textures that are better, it's the whole rendering pipeline and assets that are a gen ahead. Many many developers talk of the possibilities of what next gen consoles will allow game content artists to come up with even on PC games.
Infamous SS might not have a hyper realistic artstyle, but think of what Uncharted 3 looks like compared to Infamous 2 on the same hardware. Expect Uncharted 4 to have a similar difference over Infamous SS. And that is an exciting prospect as Infamous SS is arguably one of the best looking games out now period in certain areas. With a regular rendering of 11 million polygons at any given time. That is a very geometrically dense world.
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