Funniest sentence ever... Crysis 1 pushes more polygons then I:SS
And to explain this more clearly, I meant that increasing draw distance can substantially increase the amount of polygons rendered. So if Infamous had the primary LOD quality for another 10 meters radius, it would add a lot more polygons to render. Get me? The PS4 simply didn't have the power to render much more than that. Also, give me a source that Crysis 1 renders 11 million polygons at any given time. I hear the Crysis 1 first level is made up of just over 3 million polygons altogether. I'm not sure though. I have no sources for that.
My frame rate is Crysis is very high = High polygons per second.
And I know that the bigger the LOD the more polygons need to be rendered but 4x Titans? You are just plain stupid coming out with that.
And back up of 11 million polygons for Infamous? Or is that absolute peak? In other words a figure that rarely gets reached...