@SinjinSmythe said:
I hear rumblings that Sony's Console is rushed and a short term goal of a few years. The other reason for this is that Sony didn't have the money to put in this level of sophistication like MS did. Hence the off the shelf parts and the straight up architecture.
The X1 is the real deal. Tflops or not it will be superior in graphics and performance.
Not quite.
If you combined PS3's 72 bit XDR and 128 bit GDDR3 you get a PCB with 200 bit wide memory bus. What Sony has done with PS4 is to design a modern Xbox 360 like box with PS3's PCB profile.
@tormentos
In other word like always you reply with something completely irrelevant i already showed that the xbox one doesn't have a 7850 prototype and you don't have a single proof but your opinion,i have a quote from MS and several sited including DF the GPU is a 7790 with 2 CU off and lower clock speed with a 10% GPU reservation.
Regardless of memory the xbox one has less usable power than the 7770..
And once again like i told you 660GFlop is more than half of the xbox one total power,so yeah excuse me if i don't believe your out of this world theories..hahaha
The irrelevancy is your post. Your have NOT addressed the computation performance in relation to CU count and memory bandwidth. There's no limits to your ignorance.
Your simpleton mind is limited to some marketing codenames or model numbers.
X1 doesn't have 7790's 96 GB/s memory bandwidth i.e. X1's memory bandwidth has a theoretical 68 GB/s (four 64bit controllers) and 204 GB/s ESRAM (four 256bit controllers with full duplex).
You have NOT addressed my points on why 7790 has issues with faster memory.
I have shown you 7790 > 7850 on pure CU bound workloads, hence it has the same potential as any other GCN but within the limits of it's CU count.
The prototype 7850 has 12 WORKING CUs and theoretical 153.6 GB/s memory bandwidth. Disabled CUs plays no part with computation performance.
X1's GCN is not gimped by 7770's 1 billion triangles per second and 72 GB/s memory bandwidth bottlenecks.
@tormentos
1-OpenGL is OpenGL... Nice try
It depends on what level of kit-bashing OpenGL with vendor specific extensions.
From http://www.bit-tech.net/news/hardware/2008/10/22/nvidia-gpus-support-dx10-1-features-in-far-cry-2/1
NVIDIA has bastardized "DX10" standard with their own DX10.X. This is nothing new from NVIDIA.
It's about time AMD plays the same API kit-bashing games as NVIDIA or Intel (e.g. Instant Acces/Pixel Sync). Standards can goto hell when Intel or NVIDIA undermines the standards.
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