@ellos said:
@commander said:
@ellos said:
@commander said:
@psx_warrior said:
If they just limited this game to 720p on both systems, this would not be a problem. CPU in Xbone is like, come on GPU, I got more graphics for you to process. GPU says, I'm trying, give me a second here! PS4 GPU says, come on, feed me more data to process for that 1080p love! CPU says, I'm trying, give me a second to send you all that data. In a nutshell.
When I had my gaming PC for about two or three years, I had to turn the resolution down to 720p on Crysis 2, because when I cranked it all the way to 1080p, the frame rate suffered. I have a 4850 in my rig. Hermits can't totally say we don't have to worry about resolution if the card we have can't handle it with a particular game. The good part about that is we have the option to turn those settings down. Whereas on consoles, you are at the mercy of the developer. Obviously, even though that's true, they will still have to fix it somehow with enough console gamers complaining about it that they will have to patch it again to get the frame rate back up to acceptable levels.
Consoles are still not a bad deal IMHO since when you compare a system like Xbone or PS4 to its previous gen. version, it is still more advanced. For example, I saw a video comparing Battlefield 4 on Xbone to 360, and a building blew up. The fire in the Xbone version looked like real fire, but the 360 version's fire looked like a puff of red smoke. It just did not look good like the Xbone version.
People should cut these systems some slack. You don't here about over heating problems in Xbone like was plagued in the 360 and original Xbox. That's a big deal to me IMHO. Also, FF VII on PS4 first. "Nuff said.
Yeah of course we should cut these systems some slack, but it's always the sony fans that bash the xboxone because of the resolution, completely ignoring the fact that the X1 has smoother gameplay in the most demanding games.
Apparently even lems don't realize that, they take the bashing and their only response is controller, network service and exlusives but it's a lot more than that. Microsoft was always better at making balanced consoles. The x360 was way more balanced than the ps3 and so is the x1. The only problem with the x1 was that its resources were not only nerfed because of the kinect, you also had to pay for that kinect.
But that time is a long gone, you can buy an xbox one for a cheaper price than the ps4 and you get smoother framerates in the heaviest games, framerates that matter because sub 30 fps, things get laggy and that impacts your gaming experience, and a bit higher resolution doesn't make up for that.
I think the point is people see most of multi platform games releases that come out recently not only run on higher resolution but run smoother on ps4. Games like Mortal Kombat, Project Cars and recently Batman, some with huge 10+ fps gap even. These have all been mainstream multi platform releases. The point is XboxOne cpu advantage from a hardware perspective is not as big as PS4 gpu and memory advantage. Both have weak ass cpus. Overall PS4 tends to be the slightly better console hardware, and talking about balance ps4 is the more balanced console game hardware. Lets not kid ourselves in these day and age the target is always 1080p. There both weak to achieve this perfectly, the different is one gets close enough the other one cant in the example of this game.
Mortal kombat and batman run pretty much the same on both systems, only the ps4 runs at 1080p and the Xbox one at 900p. The fps is the same.
Project cars does indeed run better on the ps4 but let's not get carried away here. Both systems target for 60 fps and in the heaviest scenarios the game never drops below 30 fps, that's still acceptable framerates and with a lot of cars on screen when it's not raining, the fps meter goes actually in favor of the xboxone.
The gpu advantage in the ps4 is indeed bigger than the cpu advantage in the xboxone. The ps4 has about 40 percent more gpu power. The xboxone has about 24 percent more cpu power (10 percent overclock and 14 percent from the 7thcore). But don't forget that the bottleneck mostly is on the cpu side in demanding games. When there's a gpu bottleneck the xboxone can solve this by lowering the resolution, which it does by running games at 900p, but the ps4 has to be a lot more creative in case of a cpu bottlneck. Lowering the resolution isn't enough. They have to use that freed up gpu power to do cpu tasks, and that works a lot better in theory than in real world scenario's.
It is literally that 100mhz overclock difference that XboxOne has in terms of CPU. When we are talking about purely hardware, when there is a cpu bottleneck its pretty much a pain for both of these consoles. Optimizing is never fun but if you sit around and starting to maping things around you can attain better results on ps4. GPUs are starting to show that aside from heating up more they are actually do compute better than CPUS. Calling cpus out and somewhat implying that people are misled that PS4 is more powerful than Xboxone is a bit of a strech IMO. There tend to be a bigger gap on the other side.
You're not seeing things into perspective. For starters it is not 100 mhz, it is 150 mhz. On 1.6 ghz , that's 9.375 percent. Across all 8 cores.
Both systems have 2 cores reserved for the operating system. So 6 cores are designated for gaming, however microsoft managed to run the operating system on 1 core, it is also something only microsoft can manage, they make operating systems. Sony uses an existing operating system and is not in the position to pull something off like this.
That 7th core can only be used for 80 percent though but you have to realize that this core is overclocked as well. It adds another 14,5 percent cpu power for games. In total that's 24 percent.
24 percent extra power in a cpu bottleneck scenario is the difference between night and day and it's also the reason the xboxone magages to pull off better framerates in a number of games, and that number will be rising, since the more demanding the games are, the bigger the cpu bottleneck. The demand for gpu power will simply be met by microsoft by lowering the resolution. The ps4 will have to do that to and use gpgpu tools to make the gpu do cpu tasks, but in the end, cpu's are best at pure cpu tasks.
Ac unity is the best example of this scenario. It needs a lot of cpu power to calculate the ai of big crowds. The ps4 simply cannot run the game at 1080p because it has to transfer power to the cpu but in the end it is not enough. Both systems run the game at 900p and the ps4 framerates still trails the xboxone.
I neve said the xboxone is a better system, but saying that the ps4 is the strongest console ever made, is kind of warping the truth. It's the console with the strongest graphics card, but the xboxone is faster.
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