The Official Skullgirls Hype Thread (56k Off The Set!) - 8.0 @ GameSpot

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#1 Posted by Valiant_Rebel (4197 posts) -

*Best Viewed on GameSpot's Black Theme*



Story:

Seven years ago, the entierty of the world was at war with one another known as the Grand War. Queen Nancy Renoir, ruler of the Canopy Kingdom, found the Skull Heart and wished for peace among the three fighting nations, but with her wish, she was transformed into a great power that threatened the nations. In a newly formed alliance, the three nations came together to defeat Queen Nancy. An uneasy peace was found after her demise.

The "Skull Heart" is the mysterious entity that has the entire world interested. It has the power to grant any wish to a woman. However, if the woman's heart is not completely pure, her wish, whether it is selfless or not, will be granted in the most corrupted and twisted way possible. The wisher, should they be judged impure by the Skull Heart, will be corrupted into the beautiful and nightmarish Skullgirl.

In the present time, the Renoir Family Crown rules the Canopy Kingdom, but the Medici Mafia rules the underground world. Everyone with some power or position is controlled in some way by the Medici family. Vitale is currently in charge while Lorenzo, his father, is missing. Their influence spreads to New Meridian, one of the Canopy Kingdom's well known cities. The family casts its shadow over the city of art, culture, and sophistication.

Underneath everything in the Canopy Kingdom, including the Medici Family, lies the Anti-Skullgirl labs, an institution founded by Dr. Victor Geiger whose sole purpose was to develop methods and powers to completely stop the Skullgirls. Even though they were funded by the Canopian government for a while, the lab was shut down by King Renoir. The lab was ressurected in secret, allowing the scientists to perform extreme and questionable experiments on live subjects and victims.

Story Trailer.


Game Modes:

Single Player:

Story - This mode allows the player to choose a character to follow on an adventure through the game world. They will play a story that is unique to the chosen character. Text-based cutscenes are involved.

Arcade - This mode is considered cIassic. The player chooses a difficulty (easy, medium, hard) and any team variation of their choice. They will fight computer opponents until they reach a boss fight.

Versus:

All versus matches are 1 versus 1. Versus matches can either take place locally or online. A lobby-based system will be updated in the future after the game's release (See FAQ for additional info).

Training:

Tutorials - Tutorial mode teaches the player mechanics that can be taken into other fighting games. Some mechanics involve applying with and defending against mixups and hit confirming. It will also teach certain "bread and butter" combos (combos expected from a certain character) that the player can use to learn their own combos.

Example video on defending against mixups.

Practice Room - The practice room is basically a sparring room. All characters have infinite life and infinite meter. The player can practice against a lifeless dummy or against a difficulty-based CPU. The player can remove the infinite life for normal life so characters can be knocked out.

The practice room shows visual cues of a character's block stun and hit stun timing. This can allow players to learn timing when it comes to their combos as well as learn recovery times for each character. The practice room also lets the player see the different hitboxes, such as the hitbox when the character is in hit stun or block stun or when the character is hurt.


Mechanics:

Character Select Screen -

At the character select screen, the players are given options to fit their team or playstyIe.

Character Select Screen

Team size:

The first choice given to players allows them to choose a team of 1 ultra powered character, 2 mega powered characters, or 3 regular powered characters.

A solo character has maximum life and allows maximum damage output with the cost of having no assists. A solo character is more suited to someone who wants to make sure they deal the most damage with every opportunity they get, or someone not use to the multiple character mechanics in the game.

Dual team and Triple team characters have less life and deal less damage but allows higher combos and better reset options with the inclusion of assists.

If both players choose solo teams, the game will set itself up to a "best two out of three" matchup. If at least one player chooses a larger team, the game will only feature one round.

Ratios of health and damage according to team matchups.


Players can choose colors for their team. The player can see and cycle through the colors before making their decision. Each color or palette is given a button combination so players can immediately choose their skin without cycling through the list again.

Color select option.


Players with 2 or 3 character team has to apply an assist move to each character on their team. Players can either use their pre-set assists or enter in a custom assist attack. When entering the assist move, the attack must be a ground attack and require at least one attack button. Supers can not be a custom assist.

After finalizing everything, a player may choose a stage or keep the stages random. If random is chosen, a new stage will be loaded at the start of every match.

Gameplay Mechanics -

On-the-fly training mode - In the pause menu, the player can change the game from a normal match into a practice room, refilling all of the players life and meter and freezing the timer. They can switch back to a normal match, but the life and meter will not restart to what it was previously.


Competitive pause button - While in a game, in order to pause the game, the player must hold the pause button for 1/4th of a second (or 15 frames) for the game to pause. This is to prevent accidental pausing during a match. When in training mode, the pause button will call the pause menu immediately.

Leader Identifier - During a match, the game will determine who is currently in the lead in terms of life by placing "*Leader*" over the winning player's HUD. The game also keeps score of both players amount of wins for the game. A player with stars around their win count indicats who won the last round.

Assist indicator - A small red and green light near the meter counter tells the player whether they are able to call an assist or not. Green means they are able to and red means they are not able to. Solo characters do not get this option.

Speech control - If a character is set to say a specific phrase or make a noise when they block a move, and they block another move before the initial phrase is finished, they will not start over. This just means that if a character blocks multiple moves in succession, players won't have to hear the same thing repeated phrase in an annoying, choppy fashion.

Infinite Protection System - If a character uses a series of moves that can be looped and used again without dropping the opponent, the game will detect this pattern and give the victim an oppurtunity to "burst" out of the combo by pressing any button. This is to prevent infinites from being a problem in the game. This mechanic can be baited and punished so it is not 100% safe. It's only invincible if the burst hits the opponent. If the player makes the opponent burst and the burst doesn't touch the player, it's not invincible, allowing the player to get a free combo.

Unblockable Protection System - This mechanic protects a player from unblockable setups as long as the defending character blocks the preceding attacks carefully. If a move that hits high hits a player while the player's character is still in block stun from a move that hit low or vice versa, the system will detect the setup and allow the character to block it normally as long as the character blocked the preceding attack correctly. Unblockable setups are something that is seen in many 2D fighter games where the player is not able to do anything but get attacked no matter how well they block.

Video Primer covering IPS and UPS.


#2 Posted by Valiant_Rebel (4197 posts) -

Character Primer:

Skullgirls is a 2D fighting game and I am going to give people that don't understand fighting game lingo a very in-a-nutshell sort of primer. Brace yourselves. I am assuming this is all from the perspective from the 1P side, so forward is going to the right. ->

Skullgirls is on a 2D plane where pushing forward moves forward, pushing back moves back or blocks, pressing up jumps, and pressing down crouches. Double tapping a direction will allow for dashing which can also be done in the air, and tapping down and then up will allow for a higher jump. There is a gauge where you gain meter for use of supers, and other mechanics in the game.

There are six buttons(Light, Medium, and Hard punches and kicks.) that you press to throw out normal attacks(Button by itself), grabs/throws(LP+LK) command normals(direction + button, not everyone has one), specials (multiple directions + button. i.e. Down, Down-Forward, Forward + Button), supers(multi directions+ any two buttons of the same type. i.e. MP+HP, or LK+MK), and many of the other Skullgirls mechanics.
You block by holding back(standing block) or down-back(crouching-block). Moves can hit in 3 ways: High/Overhead, Mid, and Low. All jumping attacks and certain other moves hit high and you have to block standing. All low attacks have to be blocked crouching. Mid hits can be blocked either way, and most moves hit mid. This makes up what is called a Mix-up.

A Mix-up is hitting your opponent one way, while he's blocking another. There are four, technically five, things that go into a mix-up: High, Low, Cross-up, Throw, do nothing. Because the opponent HAS to block a specific way for a high or a low, it's best to throw in moves that hit either way in order to get through their defense. If the opponent is really good at blocking, or is just blocking too much, you can also throw them. Do nothing is a part of the mix-ups as more of a mind game. The opponent might try to attack, so you can just block an punish them for making a wrong read. A Cross-up is hitting the opponent as you jump over them, forcing them to switch which way they are blocking.
A reset is where you let a combo end purposely in order to apply a mix-up game right after in hopes of hitting and allowing for a full combo.
That's mostly it for general things in Skullgirls, there are other mechanics and button combinations for things, but this is the gist of it. The Skullgirls entry on the Shoryuken wiki lists everything within the game for those who are interested in learning more.

Skullgirls Shoryuken Wiki.


The school girl that fights to restore her memory, Filia!

Filia is, in short, a glass cannon. She is fast and strong offensively, but her defense is lacking. She has an air dash that is very fast for cross ups as well as a game plan very much based around resetting the opponent and capitalizing off every chance she gets. These are just a couple of the options that make her a very mix-up heavy character, and considering her speed and the nature of the character, she will be a very hard character to escape from when being pressured. Her air dash and speed in general in combination with her special moves makes her rushdown something never to be underestimated.

SHOW US WHAT YOU GOT!!

Fenrir Driver:

Gregor Samson:

Trichobezoar:

Smile for the camera!


Presenting the one, the only, Cerebella!

Cerebella is a grapple character at heart, having grabs up close, from afar, grabs to stop people in the air, and a command grab from the air. Though with that said, she is definitely not limited to a grapplers mentality. Cerebella has tools to be played a number of different ways with a move set consisting of a lunge punch that has super armor (can be hit without the attack being interrupted for one-two hits.), a projectile deflect, a typical invincible sort of anti-air attack, a multi hitting move good for combos as well as a great assist, and a command run that applies a mix-up of its own with its three different follow ups. With the threat of rushdown and the intimidation of being a grappler, Solo or on a team, Cerebella is definitely a character to be feared within Skullgirls.

SHOW US WHAT YOU GOT!!

Diamond Dynamo:

Ultimate Showstopper:

Diamonds Are Forever:

Smile for the camera!


The cartoonish nightmare from hell, Peacock!

Peacock is the zoner/runaway character of the game. She has a plethora of projectiles and ways to annoy the opponent, as well as ways to combo from a full screen away. Slow and fast projectiles, one that comes from the air, teleports, and item drops that can even make your opponents pressure unsafe all help to make her extra annoying to fight against. Peacock also has a move where she pulls out a gun that changes for each version (LP, MP, and HP) that, respectively, range from an invincible Shoryuken type move, to one that knocks down, and to one that is a projectile that can combo into one of her supers from a full screens distance. With the use of annoyingly good zoning as well as the ability to actually fight up close, Peacock sets herself apart from other zoners within the genre and earned a place in Skullgirls.

SHOW US WHAT YOU GOT!!

Argus Agony:

Lonesome Lenny:

Goodfellas:

Smile for the camera!


Princess of the Canopy Kingdom, Parasoul!

The best way to describe Parasoul, would probably be to call her a trap character. She sets up projectiles, sent out from a toss or a long range throw, that explode after a set amount of time, if they are hit by certain normals, or if they are activated by Parasouls move "Napalm Trigger." Parasoul, being primarily a charge character, has good normals and specials to make up for the fact she technically can't use the specials whenever she wants. Within Parasouls move set, there's a move that both sets the tears off as well as act as an invincible uppercut. One of Parasouls more unique moves calls in Parasoul only assists where a soldier appears and does anything from grab an opponent, deflects projectiles, and even allows Parasoul to cancel the recovery of any move going on when she performs it. Parasouls long reach and strong normals make her a very strong character.

SHOW US WHAT YOU GOT!!

Motor Brigade:

Silent Scope:

Inferno Brigade:

Smile for the camera!



The undying thief, Ms. Fortune!

Ms. Fortune is an oddity all on her own. She also has a decent mix-up game involving her moves with follow ups that hit low or high. Ms. Fortunes biggest feature though, is her ability to remove her head and use it as a separate sort of 'shadow' character(think Eddie in GG, or Carl in BB.) This means she has decent pressure when headless. Fortune can also combo into her head removal to allow for a full combo into an applied Oki game. She can also obviously recall her head, but only on the ground. The head is controlled with Ms. Fortunes HP, and she loses her usual HP moves when the head is active. The head has its own move set, but it's very small. By herself, Ms. Fortune also has an uppercut with any kick button, and if you press the button again while the move is active, she will launch herself into the air even if the move missed. This makes it useful good for mobility as well as combos. Ms. Fortune is a very solid character that can fit on any place within a team.

SHOW US WHAT YOU GOT!!

Feral Edge:

Cat Scratch Fever:

Just Claws:

The 5th of Dismember:

Smile for the camera!


The tortured, living experiment, Painwheel!

Painwheel is an aerial dominance character with a unique mechanic on specific normals. She has a fly mode that last as long as you aren't hit, but can only be canceled out of by using a special or an air normal. You can cancel any ground normal into flight activation, and immediately cancel into an air normal for very fast overheads for a pretty strong rushdown game. A lot of her normals change if you hold the button down. Painwheel will charge up and have super armor while the move is going on, taking the full damage of what she was hit with. But immediately after that, or if you ease off the button, she will attack with the normal with damage that it would normally do PLUS the damage she took when she was hit during the super armor. The combination of flight mode as well as her super armor mechanics makes Painwheel an obvious threat within the game.

SHOW US WHAT YOU GOT!!

Death Claw:

Buer Thresher:

Hatred Install:

H.I. Death Crawl:

H.I. Buer Thresher:

Smile for the camera!


The swift and efficient ninja nurse, Valentine!


Valentine is another rushdown/mixup heavy character with some unique moves that set her apart from the rest of the cast. She has generally low damage output, but a lot of moves that give her a tricky mixup as well plenty of tools at her disposal to control the pacing of the match. She has projectiles more suited for pressure than actually zoning, as well as long range dash attacks for combos and long distance punishing. She can also perform a move that fill a Syringe with a type of poison that either deals an actual poison effect on the enemy, makes it so her moves do more hit stun, or gives the opponent preset input delay for a short while. One of her most unique attributes would be her dashing. Dashing backwards puts her in the air very quickly, from which you can dash forward and preform tricky overhead/crossup moves to mix the opponent up. Valentine also has 5 supers that vary greatly: A command grab, knife throws that allow comboing after, an injection super that can inject the opponent with a poison, a counter super, and a revive super that takes 5 full meters to revive a downed ally with 33% health.

SHOW US WHAT YOU GOT!!

EKG Flatliner:

Checkmate Incision:

Acquisitive Prescription:

Countervenom:

Dead on Arrival:

Forbidden Procedure: Rebirth Ex Machina:

Smile for the camera!


The shapeshifting abomination that serves the Great Mother, Double!

Double is unique in that she doesn't seem to have a predetermined playstyIe. She is a mimic character, so she uses moves from the other characters in the game, though most moves have altered properties to suit Double as her own character, and a lot of the moves aren't truly used by the other characters. Double has a projectile that can be used for zoning or pressure, a butt-slam similar to that of R. Mika (SF) which is can be comboed into from many different moves, Sub Zeros ground slide attack which knows down and allows a combo after, as well as an aerial move that transforms her into one of 3 items, which is a typical ender for an air combo. Doubles super moves are one of her biggest attractions which vary from a full screen car rush that goes through projectiles, to having six Ms. Fortune heads to aid in combos and/or mix-ups, an all-out attack that involves many familiar faces, and even turning into a giant Easter Island head and becoming the boss of a Shoot Em' Up for 10 seconds. Double definitely has what it takes to stack up to the rest of the cast.

SHOW US WHAT YOU GOT!!

Bandwagon Rushdown:

Catellite Lives:

Nightmare Legion:

Megalith Array:

Smile for the camera!



#3 Posted by Valiant_Rebel (4197 posts) -

There are two characters confirmed for DLC.

Umbrella:

Concept art (most likely outdated):

Squigly:

Concept art

There are a list of characters who have been speculated for DLC. None of the below is 100% confirmed yet.

  • Annie: Girl of the Stars
  • Big Band
  • Black Dahlia
  • Brain Drain (Possible boss character)
  • Deep Violet
  • Eliza
  • Feng
  • Ileum (Corkscrew)
  • Leduc
  • Bloody Marie (Possible boss character)
  • Queen Nancy Renoir (Possible boss character)
  • Panzerfaust
  • The Triplets
  • Venus Lovelace


Sneak Peaks:

Don't wait for the game to come out. See what the fuss is all about. Below are links to videos that serve as a stepping stone into the world of Skullgirls.

  • Good Double play.
  • Strong Painwheel gameplay.
  • Entertaining Peacock Comeback.
  • A clinic on Valentine.
  • SoCal Regionals Grand Finals


Bonus Features:

Celebrate everything Skullgirls. Below are a list of links and interesting articles that serve to create the world of Skullgirls. Music, behind the scenes, and general development processes can be found here. The list will constantly update, so check frequently.

  • Animation the Skullgirls Way
  • Music Samples
  • Reverge Labs Website. Plenty of developer art and fanart.
  • Skullgirls Shoryuken Wiki Page.
  • Alex Ahad's livejournal. Lots of Skullgirls art and other goodies.
  • Interview with Alex Ahad at GAme Art HQ.


FAQ:

This area is to answer any questions that may be frequently asked and to cover other areas about the game that may not have been mentioned.

Questions will be in Red.

Is Skullgirls going to release on April 4th?
It is not confirmed as of now. Xbox Live Arcade leaked the date by mistake. If we follow XBLA's history of leaking correct dates, then April 4th is a likely date since the developers aimed for a Q1 (January, February, March) release date.

UPDATE: XBLA version has been confirmed for 4/11. It is speculated that the PSN version will release on 4/10, but it is not definite yet.

How much will the game cost?
It is not definite yet, but a good average is normally $15. If the pricing does not meet the average, it will not be any higher that $20.


UPDATE: The game will be 1200MSP ($15) on XBLA and $14.99 ($15) on PSN.


So in this game, you play as the Skullgirls?
No. Though the title may lead to that conclusion, you do not play as the Skullgirls (yet?). You play as the characters who hunt down the Skullgirl and the Skull Heart.

Please explain to me why they can't add in the lobby matchmaking* or the DLC characters before launch. Why are they being greedy?
Understand that this game isn't a multi-million dollar project or funded by some big time publisher. This is a game developed by an indie company since as early as 2006. As of right now, their resources are very thin, too thin that they can't work on any more characters for a little bit. As for lobby matchmaking, there is only one person working on the network infrastructure as of now. Again, indie company.

Speaking of characters, why are there no male characters?
Having an all female cast at launch does not mean there will not be any playable male characters. According to the developers, all male characters will be added through DLC.


Critic Appeal:

This section is where the critics give us their mind. We expect rave reviews!


So now we venture into the world of adventure and chaos. Success and turmoil. This is the fighting screenplay revolution, the power, the will, the.....


Props/Staging/Lighting - Valiant Rebel

Scripting/Links/Information - OneSanitarium


#4 Posted by OneSanitarium (6917 posts) -

Going to be one of the best fighters this gen!

SKULLGIRLS!

#5 Posted by Yangire (8795 posts) -

My innntttterrrrnnneetttt, your killing it Valiant.

[spoiler] good job with the hype thread, you have been working on it for a while [/spoiler]

#6 Posted by tagyhag (15867 posts) -
Game looks great, i just wish it had more characters to start out with. My personal hype is.....AA
#7 Posted by Shinobishyguy (22486 posts) -

I'm not all that into fighters but the art style of the game is simply gorgeous.

You can tell alot of love was put into it

#8 Posted by finalfantasy94 (26572 posts) -

I will say a very well done hype thread tc bravo. On the other hand I have zero intrest in this game. Also this game give japan some run for its money with the amounts of fan service.

#9 Posted by MLBknights58 (5015 posts) -

This..

This..?

This is what fighting fans have been hyping all this time? :?

Incredibly well done thread TC, but my god the game looks incredibly lame.

#10 Posted by OneSanitarium (6917 posts) -

This..

This..?

This is what fighting fans have been hyping all this time? :?

Incredibly well done thread TC, but my god the game looks incredibly lame.

MLBknights58

How so?

#11 Posted by Badosh (12733 posts) -
AA. Looks greats, and fantastic thread.
#12 Posted by MLBknights58 (5015 posts) -

[QUOTE="MLBknights58"]

This..

This..?

This is what fighting fans have been hyping all this time? :?

Incredibly well done thread TC, but my god the game looks incredibly lame.

OneSanitarium

How so?

While the designs and character models are without a doubt unique, the entire thing is INCREDIBLY off-putting to me. Especially the young woman with steroid arms coming out of her head. As for the combat I don't see anything special. Although admittedly I haven't looked very hard.

#13 Posted by Valiant_Rebel (4197 posts) -

I will say a very well done hype thread tc bravo. On the other hand I have zero intrest in this game. Also this game give japan some run for its money with the amounts of fan service.

finalfantasy94

The fanservice is pretty tame compared to many other games. I'm not denying the fanservice, but I honestly don't think it is as "loud" as many others, an obvious example being Dead or Alive.

#14 Posted by lbjkurono23 (12544 posts) -
First of all.... amazing thread. :P The gameplay looks great, but the art style is a turn off (for me at least). Still the price doesn't look so bad, so I might give it a go down the road.
#15 Posted by OneSanitarium (6917 posts) -

[QUOTE="OneSanitarium"]

[QUOTE="MLBknights58"]

This..

This..?

This is what fighting fans have been hyping all this time? :?

Incredibly well done thread TC, but my god the game looks incredibly lame.

MLBknights58

How so?

While the designs and character models are without a doubt unique, the entire thing is INCREDIBLY off-putting to me. Especially the young woman with steroid arms coming out of her head. As for the combat I don't see anything special. Although admittedly I haven't looked very hard.

Then read good sir, for there are in-a-nut-shell descriptions for characters and information on mechanics.

I dont see whats so off-putting about Cerebella though.

#16 Posted by Cherokee_Jack (32198 posts) -

I'll buy this if the tutorial is as good as it seems.

Oddly enough, I like the artstyle and I don't mind the fan service.

#17 Posted by OneSanitarium (6917 posts) -

I'll buy this if the tutorial is as good as it seems.Cherokee_Jack

It apparently covers many things needed to play a fighting game properly, and one of the trials involve doing a combo. One of the people that played the beta stages of the tutorial said that was the best way to learn a combo they had ever seen.

It should be good!

#18 Posted by TheGuardian03 (21769 posts) -
Really good thread. Gameplay looks great, will difinitely buy it later.
#19 Posted by OneSanitarium (6917 posts) -

For anyone interested in more gameplay, Skullgirls will have a tournament played on stream for Super Norcal Install, and it will be streamed at http://www.twitch.tv/finestko.

I'll more than likely bump this thread when its about to be on stream.

#20 Posted by Blabadon (26562 posts) -

I've never heard of the game, but this thread is hella cool. :D

#21 Posted by finalfantasy94 (26572 posts) -

[QUOTE="finalfantasy94"]

I will say a very well done hype thread tc bravo. On the other hand I have zero intrest in this game. Also this game give japan some run for its money with the amounts of fan service.

Valiant_Rebel

The fanservice is pretty tame compared to many other games. I'm not denying the fanservice, but I honestly don't think it is as "loud" as many others, an obvious example being Dead or Alive.

When it comes to boucny boobs and more obvious sexy alternate outfits DOA does have it beat in that fanservice catogory,but cleaverage,big boobs,boobshot focuse,panty shots I say the same. Not saying its a negative thing just saying its there. Im also comparing it to DOA fighters not hte spin off stuff like vollyball.

#22 Posted by OneSanitarium (6917 posts) -

[QUOTE="Valiant_Rebel"]

[QUOTE="finalfantasy94"]

I will say a very well done hype thread tc bravo. On the other hand I have zero intrest in this game. Also this game give japan some run for its money with the amounts of fan service.

finalfantasy94

The fanservice is pretty tame compared to many other games. I'm not denying the fanservice, but I honestly don't think it is as "loud" as many others, an obvious example being Dead or Alive.

When it comes to boucny boobs and more obvious sexy alternate outfits DOA does have it beat in that fanservice catogory,but cleaverage,big boobs,boobshot focuse,panty shots I say the same. Not saying its a negative thing just saying its there. Im also comparing it to DOA fighters not hte spin off stuff like vollyball.

It's going to have a free demo, so you can always try it out.

#23 Posted by finalfantasy94 (26572 posts) -

[QUOTE="finalfantasy94"]

[QUOTE="Valiant_Rebel"]

The fanservice is pretty tame compared to many other games. I'm not denying the fanservice, but I honestly don't think it is as "loud" as many others, an obvious example being Dead or Alive.

OneSanitarium

When it comes to boucny boobs and more obvious sexy alternate outfits DOA does have it beat in that fanservice catogory,but cleaverage,big boobs,boobshot focuse,panty shots I say the same. Not saying its a negative thing just saying its there. Im also comparing it to DOA fighters not hte spin off stuff like vollyball.

It's going to have a free demo, so you can always try it out.

hmm pretty cool. I willing to try free stuff even when I have no intrest.

#24 Posted by Nintendo_Ownes7 (30917 posts) -

It looks interesting I might purchase it on PSN.

#25 Posted by TopTierHustler (3961 posts) -

Fighting games are my favorite genre, but I just can't get excited about this game. I think it's the weirdness of it.

#26 Posted by IAmNot_fun (3336 posts) -
So this was what you were talking about
#27 Posted by mmmwksil (14382 posts) -

I'm hyped. Very much so.

#28 Posted by Ace6301 (21389 posts) -
I'm pretty excited to see how it turns out. I can't help but feel it's going to end up being a really great fighter but it won't be able to pull in crowds because it's not Capcom and lacks giant hyper defined muscle bros.
#29 Posted by Valiant_Rebel (4197 posts) -

[QUOTE="Valiant_Rebel"]

[QUOTE="finalfantasy94"]

I will say a very well done hype thread tc bravo. On the other hand I have zero intrest in this game. Also this game give japan some run for its money with the amounts of fan service.

finalfantasy94

The fanservice is pretty tame compared to many other games. I'm not denying the fanservice, but I honestly don't think it is as "loud" as many others, an obvious example being Dead or Alive.

When it comes to boucny boobs and more obvious sexy alternate outfits DOA does have it beat in that fanservice catogory,but cleaverage,big boobs,boobshot focuse,panty shots I say the same. Not saying its a negative thing just saying its there. Im also comparing it to DOA fighters not hte spin off stuff like vollyball.

Oh no, I wasn't referring to the volleyball games. That's too easy for anyone to nitpick.

#30 Posted by Valiant_Rebel (4197 posts) -

Fighting games are my favorite genre, but I just can't get excited about this game. I think it's the weirdness of it.

TopTierHustler

I think the demo would help you break that barrier, or at least help you decide if the game is "yay" or "nay" for you. I felt that way when 3SO was released on PSN. I didn't feel much towards it until I played the demo.

#32 Posted by timmy00 (15360 posts) -

F*cking beast of a hype thread man. I expected it to be good but not like this.

#33 Posted by mmmwksil (14382 posts) -

F*cking beast of a hype thread man. I expected it to be good but not like this.

timmy00

Makes it a shame it'll be buried under tons of idiot threads and forgotten as crappier games are hyped instead. :(

#34 Posted by timmy00 (15360 posts) -

[QUOTE="timmy00"]

F*cking beast of a hype thread man. I expected it to be good but not like this.

mmmwksil

Makes it a shame it'll be buried under tons of idiot threads and forgotten as crappier games are hyped instead. :(

Guess we'll have to keep it alive!

The hype thread is good and the game looks good. It has too survive. :(

#35 Posted by Tikeio (5332 posts) -

Even though I greatly dislike the artstyle, I still hope Skullgirls ends up being a solid fighter in the gameplay department.

I will be trying out the demo.

I'd HYPE AA, but there's no damn poll. :P

#36 Posted by Slashkice (13231 posts) -

Ohhh it has a release date now? Neat.

Nice thread OP.

#37 Posted by OneSanitarium (6917 posts) -

Even though I greatly dislike the artstyle, I still hope Skullgirls ends up being a solid fighter in the gameplay department.

I will be trying out the demo.

I'd HYPE AA, but there's no damn poll. :P

Tikeio

It's been a sold fighter since early alpha stages.

JWong, fLoe, Fanatiq, FlashMetroid, and others I don't remember the name of have all said it was a very good game.

Fanatiq said it was better than MvC2, which is his favorite game. And this game ain't even out yet.

#38 Posted by MyopicCanadian (8345 posts) -
I'm hoping they sort out the PC release for the same day as consoles... I'm reeeeally looking forward to playing this. nice thread btw :D
#39 Posted by OneSanitarium (6917 posts) -

Ohhh it has a release date now? Neat.

Nice thread OP.

Slashkice

Xbox.com put it up, but have taken it down since. It's the only real date that we've given, and Valiant's been sitting on the thread for a few weeks now, so he took the opportunity.

Xbox.com either took it down because they were wrong, or because reverge didn't want it up yet.

Also for anyone who cares (probably not :P), a new FnF was put up.

#40 Posted by OneSanitarium (6917 posts) -

I'm hoping they sort out the PC release for the same day as consoles... I'm reeeeally looking forward to playing this. nice thread btw :DMyopicCanadian

They won't have it that early, but they said they deffinitely want to PC release at some point. Gotta get the game out first befor thinking of other ports.

#41 Posted by Ballroompirate (23021 posts) -

looks awesome, though the roster is...really really small

#42 Posted by tjricardo089 (7429 posts) -

Meh, not interested in..

#43 Posted by OneSanitarium (6917 posts) -

looks awesome, though the roster is...really really small

Ballroompirate

It's a brand new IP game, it's indie, the characters have more frames of animation than any other 2D fighter, they are all handdrawn at double the resolution of the screen, and again...it's an indie.

I still never think of 8 characters as all that small. Especially considering you can select 1, 2, or 3 characters for team and then chose any move of theirs and then use it as a custom assist (not counting air moves or supers.)

#44 Posted by OhSnapitz (18456 posts) -

Great Hype Thread... :)

Still on the fence about this one... I'll have to try the demo (if there IS a demo).

#45 Posted by freedomfreak (40883 posts) -

Cool thread but I'm not digging this game.

#46 Posted by waltefmoney (18030 posts) -

Great Hype Thread... :)

Still on the fence about this one... I'll have to try the demo (if there IS a demo).

OhSnapitz

Every arcade game is required to have a demo.

#47 Posted by MyopicCanadian (8345 posts) -

[QUOTE="Ballroompirate"]

looks awesome, though the roster is...really really small

OneSanitarium

It's a brand new IP game, it's indie, the characters have more frames of animation than any other 2D fighter, they are all handdrawn at double the resolution of the screen, and again...it's an indie.

I still never think of 8 characters as all that small. Especially considering you can select 1, 2, or 3 characters for team and then chose any move of theirs and then use it as a custom assist (not counting air moves or supers.)

But there's going to be a huge amount of character overlap if most people decide to run three characters on their team, so the game will lack some variety in team composition. I'm hoping a year from now the roster will be doubled from DLC characters. Looks like a lot of interesting character designs in the works.
#48 Posted by OneSanitarium (6917 posts) -

[QUOTE="OneSanitarium"]

[QUOTE="Ballroompirate"]

looks awesome, though the roster is...really really small

MyopicCanadian

It's a brand new IP game, it's indie, the characters have more frames of animation than any other 2D fighter, they are all handdrawn at double the resolution of the screen, and again...it's an indie.

I still never think of 8 characters as all that small. Especially considering you can select 1, 2, or 3 characters for team and then chose any move of theirs and then use it as a custom assist (not counting air moves or supers.)

But there's going to be a huge amount of character overlap if most people decide to run three characters on their team, so the game will lack some variety in team composition. I'm hoping a year from now the roster will be doubled from DLC characters. Looks like a lot of interesting character designs in the works.

The team said that, at least the artists, have started work on the first DLC character, since the game is finished and Reverge is just waiting for approval.

And hey, even if most people run 3 character teams, there will still be less character overlap than high level MvC2!

#49 Posted by OneSanitarium (6917 posts) -

Bumping with a reminder that Super Norcal Install is this weekend, with the first day starting in a little bit. Skullgirls will have a tourney tomorrow and there might be some footage today. Pople should watch it for streaming of good games like Guilty Gear, and Gundam Extreme Versus. Catherine will also have some competitve play, alongisde Soul calibur V, Kof XIII, and Blazblue.

All at http://www.twitch.tv/finestko

#50 Posted by archvile_78 (8382 posts) -

That's one hell of a hype thread Valiant, nicely done. I'll be sure to try the demo at least.