Castlevania has an insane identity crisis right now. Ever since SotN boom, the franchise has never attempted to return to the formula that made it so popular in the first place, aside from Mirror of Fate, in certain aspects. I always felt Castlevania has been mediocre since SotN, as they stripped away everything about Castlevania in favor of a gothic skin for Metroid. It baffles me how some people use arguments like "X is a good game, but bad (insert franchise here) game" when it comes to shit like Other M, Resident Evil 4 etc. but never SotN. By all accounts SotN if we're speaking strictly on what Castlevania was about pre-release SotN, it was probably the "worst" Castlevania game released (ignoring Vampire Hunter on the MSX or whatever the hell it was called on that system). So all we've got since SotN was Dracula's Castle and level ups repeated ad nauseum on handhelds, and weird "I just want to be a 3D SotN action games" on Ps2. The 64 twins, while being... flawed in key aspects of their design retained the same basic level structures (to a certain extent) that classic-vania titles had, it was promising. But unfortunately, this formula was never expanded upon, refined or improved because of SotN.
Mercury Steam pushed the game in yet ANOTHER direction, making the game reminiscent of Curse of Darkness in its linear levels, with some minor exploration. Honestly I did sorta enjoy it, but the experience was so average my memory fails to recall the faults and the good parts. Mirror of Fate and Lords of Shadow 2 remain the only Castlevanias I haven't played, so there's not much for me to say. 2.5D is a promising step in terms of what hasn't been done in CV yet.
The answer to the future of Castlevania lies in its recent history. Two 3rd person action games, a 2.5d scroller, and a 2008 Metroidvania. Just what IS a Castlevania game? I don't think anybody really knows. They know only the title, not what to expect inside the game cartridge/disc. The series is dead in the water IMO, it has nothing that defines it, nothing that would catch your eye other than a title and a familiar universe, and sometimes that is not enough. As much as I would love to have a release akin to Megaman 9 or 10 for classic Castlevania, the market for that crowd I feel is way too small. The difficulty niche has been filled (somehow) by the Souls games, and a side scrollin action game that isn't an indie title would probably be laughed at by anyone not already a huge fan of that formula in this day and age. Here's hoping they figure something out though.
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