UPDATE 11/7/15 2:00pm: A closer look at F1 2015 suggests that the Xbox One version of F1 2015 is actually running at 1440x1080, not the 900p the developer has previously suggested. It's an extra eight per cent of resolution over 900p, but more importantly, it limits upscaling artefacts to the horizontal axis only, in part explaining why image quality looks better than expected. We've also revised our comments on texture filtering as the situation here is a little more complex than previously thought.
Kicking off with a run through in the first part of Monaco, we find frame-rates hovering between 50-60fps on the PS4, with performance hitting lows of around 45fps during crashes or spin-outs when other cars are around. The combination of twisting turns and detailed scenery highlights the judder caused by this inconsistency, and as we dart through the narrow city streets the experience feels uneven as a result. A similar level of performance is replicated across other more heavily detailed tracks in the game, with events such as the Brazilian Grand Prix tending to stress the engine more heavily than the opening race in Melbourne. However, in less demanding areas, frame-rates manage to settle into the high 50s and actually provide a fairly smooth gameplay experience, despite the heavy tearing.
In comparison, the Xbox One version has a much tougher time in reaching the ideal 60fps goal despite the resolution drop, and frequently we find the game operating 10fps slower than the PS4 version in comparable scenes. Performance sticks closely in the 45-50fps area throughout a general run of play, with constant screen-tearing part of the package. This naturally leads to more noticeable judder than the PS4 version, and a loss in fluidity when tackling sharp turns, or as dramatic changes in scenery occur while negotiating busier sections of track. When pushed heavily we see frame-rates dip down close to the low 40s - at which point you begin to think that maybe a 30fps cap might be the better option.
As a title targeting 60fps, F1 2015 is on shaky ground. Performance is by no means close to being stable, but the PS4 version comes closest to hitting the target, delivering gameplay that feels a step up in terms of precision and responsiveness, especially when compared directly to the last-gen 30fps titles. The situation is more compromised on Xbox One, with judder more frequently interrupting the experience than we'd like.
http://www.eurogamer.net/articles/digitalfoundry-2015-f1-2015-performance-analysis
Another game inferior in both resolution and up to 14 Frames per second slower on xbox one..
I guess the CPU argument is really dead.
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