Crysis 3 and Metro last light are really top notch for particles. But honestly I think SS takes the cake aesthetically for me.
Crysis 3 and Metro last light are really top notch for particles. But honestly I think SS takes the cake aesthetically for me.
Modded Crysis 2 has some pretty nice tessellation:
Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions
That's not tessellation, that's parallax occlusion mapping.
It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM
It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.
cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is
It does but it's used a lot and Crysis 2 used it a lot more on the terrain then Crysis 3 does, the CryEngine SDK has a demo level and that baby uses it on pretty much every surface.
So the functionality is there.
Modded Crysis 2 has some pretty nice tessellation:
Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions
That's not tessellation, that's parallax occlusion mapping.
It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM
It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.
cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is
It does but it's used a lot and Crysis 2 used it a lot more on the terrain then Crysis 3 does, the CryEngine SDK has a demo level and that baby uses it on pretty much every surface.
So the functionality is there.
where does crysis 2 use tessellation on the terrain? the rock piles in the first level arent terrain, they are entities.
Modded Crysis 2 has some pretty nice tessellation:
And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about tessellation you know.
I have tons of Crysis screenshots that are not of the ground.
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the parallaxocclusion mapping in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
Wrong. My intention was to show tessellation.
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
Wrong. My intention was to show tessellation.
But it's not tessellation. It's parallax occlusion mapping.
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
Wrong. My intention was to show tessellation.
But it's not tessellation. It's parallax occlusion mapping.
I know that now, it was my mistake, but my intention was to show tessellation.
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
Wrong. My intention was to show tessellation.
But it's not tessellation. It's parallax occlusion mapping.
Actually, at least one of the screenshots (middle screen of 5) is showing tessellation and displacement, the giveaway is the slight texture stretching at the cracks of each brick on the floor.
seeing as how you dont even know when your looking at tessellation, its no surprise you wouldnt be able to notice aliasing. and if a game includes AA in its options, then yeah its part of maxing it out.
And what if that game includes resolution options (pretty much all PC games)? And you only have a 1080p monitor? Can't you max that game out if the limit is 4K? I disagree with this. Maxing out is a case of turning the graphics settings up. Not AA. AA can be applied to any 3D application. People still are maxing out a game if they aren't using full AA and are using post AA in my opinion. As long as all the scalable graphics features are on full, it's maxed out.
Also, what if somebody invented an AA solution that was better than MSAA in every way but with the peformance hit of FXAA? Which AA solution would be 'maxing' the game out? The one that was better technology, or the one that took a bigger performance hit but looked worse?
maxing out means running at your monitors native res. aa is a graphic setting. afaik cryengine sdk doesnt support terrain tessellation.
What's with this facination with the fucking ground in 90% of Crysis pics? is that the only good looking part of the game other then Psycho's face?
I've taken these pictures to show the high res textures that come with Maldo 4.0 ,and I've posted the ground pictures here because I wanted to show the tessellation in Crysis 2, since this is a topic about games with the best effects you know.
I have tons of Crysis screenshots that are not of the ground.
Fixed :D
Wrong. My intention was to show tessellation.
But it's not tessellation. It's parallax occlusion mapping.
Actually, at least one of the screenshots (middle screen of 5) is showing tessellation and displacement, the giveaway is the slight texture stretching at the cracks of each brick on the floor.
Crysis 2 has no tessellation on the floor. I know this by simply loading Cry Engine 3 SDK. The walls and bricks have tessellation and displacement mapping as the textures look distorted and shit (the biggest problem with that method imo), you can see because there are many micro-polygons on the walls in wireframe mode.
Interesting. Are you certain the brick from screen 3 does not use tessellation and displacement? It has the telltale distortion at the edges of all the bricks? Pretty dam dodgy texturing if not.
Crysis 2 has no tessellation on the floor. I know this by simply loading Cry Engine 3 SDK. The walls and bricks have tessellation and displacement mapping as the textures look distorted and shit (the biggest problem with that method imo), you can see because there are many micro-polygons on the walls in wireframe mode.
Interesting. Are you certain the brick from screen 3 does not use tessellation and displacement? It has the telltale distortion at the edges of all the bricks? Pretty dam dodgy texturing if not.
I'm 97% certain that is POM. That distortion at the edges is a red flag for POM in fact. I'm pretty sure that Crytek even stated that the ground used POM throughout the game in DX11 mode to save in performance. Again, this is for the most part. That image you pointed out may be an exeption. Who knows?
Fair cop I will take your word for it.
I don't have sufficient experience with Cry Engine for a fair shout; but I am used to UDK tessellation, which gives a very very similar effect as seen in that shot, with the blurred protrusion. Different engines obviously handle materials and lighting differently though.
seeing as how you dont even know when your looking at tessellation, its no surprise you wouldnt be able to notice aliasing. and if a game includes AA in its options, then yeah its part of maxing it out.
And what if that game includes resolution options (pretty much all PC games)? And you only have a 1080p monitor? Can't you max that game out if the limit is 4K? I disagree with this. Maxing out is a case of turning the graphics settings up. Not AA. AA can be applied to any 3D application. People still are maxing out a game if they aren't using full AA and are using post AA in my opinion. As long as all the scalable graphics features are on full, it's maxed out.
Also, what if somebody invented an AA solution that was better than MSAA in every way but with the peformance hit of FXAA? Which AA solution would be 'maxing' the game out? The one that was better technology, or the one that took a bigger performance hit but looked worse?
maxing out means running at your monitors native res. aa is a graphic setting. afaik cryengine sdk doesnt support terrain tessellation.
CE3 SDK can definatly tessellate objects in game. Like a frog or a large object etc. It can also displace textures using real tessellation. But I don't think underlying level geometry can be tessellated in that engine. Not sure. But about AA. What AA solution would qualify for 'maxing out' the game? What if you have several options? It's not widely classed as maxing out a game in itself. As I say, would it be the better tech AA with better performance, or MSAA with a large performance hit and worse tech?
theres no point responding to your rhetorical aa question as no such situation actually exists. cryengine 3 can tessellate entities, but not terrain afaik.
seeing as how you dont even know when your looking at tessellation, its no surprise you wouldnt be able to notice aliasing. and if a game includes AA in its options, then yeah its part of maxing it out.
You didn't know it either until scatteh316 pointed it out, or you would have said something.
A PC gamer making a mistake? You would have been all over that if you knew it at the time. You're not fooling anybody.
or maybe its because ive already been thru this in a different thread with the exact same screens. you hermits rly are clueless. you couldnt post a screen of crysis 3 where tessellation was actually being used if your life depended on it.
and its not a mistake when you flat out lack knowledge
What does tessellation king mean? Does it mean which game spams the most tessellation? or the game that minimises the amount of tessellation while maintaining visual quality? The first is impressive in the case of the engine's processing capability, the second is impressive from the shader writer's ability to keep visual quality high with limited resources.
or maybe its because ive already been thru this in a different thread with the exact same screens. you hermits rly are clueless. you couldnt post a screen of crysis 3 where tessellation was actually being used if your life depended on it.
and its not a mistake when you flat out lack knowledge
It's easy to mix up POM and tessellation from just looking at a ground, which the whole debate in this thread proves, hence why it was a mistake and not lack of knowledge.
I don't know which other thread you're talking about, these screens were taken by me. Sounds like bullshit.
Just admit you didn't know that they show POM either until scatteh pointed it out. It's not the end of the world.
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