Tessellation king? Particle king?

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#1 Posted by Salt_The_Fries (8164 posts) -

Which current or upcoming games would you brand as:

  • tessellation king
  • particle king

???

Honest opinions only.

#2 Edited by parkurtommo (25464 posts) -

Crysis 2 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

#3 Posted by stereointegrity (10679 posts) -

no....just no....

#4 Posted by edwardecl (1794 posts) -

What about parallax king?

#5 Edited by R4gn4r0k (16116 posts) -

Tessellation king: Thief

The game has some really nice-looking cobblestone roads.

Particle king: Battlefield or Infamous: SS

You want my honest opinion ? I think jacket king is a way more interesting category ^^

#6 Posted by m3dude1 (852 posts) -

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

#7 Posted by Salt_The_Fries (8164 posts) -

@R4gn4r0k said:

Tessellation king: Thief

The game has some really nice-looking cobblestone roads.

Particle king: Battlefield or Infamous: SS

Oh, yeah, those particles in Infamous: SS indeed look really nice. I think Metro: Last Light has nice tessellation effects.

#8 Posted by parkurtommo (25464 posts) -

@m3dude1 said:

@parkurtommo said:

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

Yeah you're right I meant Crysis 2 :s

I dunno how Crytek fucked up the tessellation in Crysis 3 though... You can barely notice it but it takes a huge performance hit.

#9 Edited by scatteh316 (4750 posts) -

Tessellation King - Metro Last Light by a long shot as it uses it on pretty much every surface and it's not over done.

Particle King - Crysis 3, they cast/receive shadows and everything, runner up would be Battlefield 4

Parallax Mapping King - Crysis 3 & Metro Last Light

#10 Posted by Mozelleple112 (6611 posts) -

Shadows king?

dynamic lighting king?

reflection king?

#11 Edited by DEadliNE-Zero0 (685 posts) -

@Mozelleple112 said:

Shadows king?

dynamic lighting king?

reflection king?

Watch dogs. :P jk

#12 Posted by scottpsfan14 (2540 posts) -

Metro games easily. They use it more consistently.

#13 Posted by BldgIrsh (783 posts) -

Hey look. Its another thread that'll ultimately result in a Crysis 2-3 vs ISS/KZ:SF.

#14 Posted by edwardecl (1794 posts) -

Remember when Oblivion was one of the first games to use parallax mapping, then you got past the first dungeon and it was never used again, I was so disappoint :(.

#15 Posted by cfisher2833 (1517 posts) -

Which current or upcoming games would you brand as:

  • tessellation king
  • particle king

???

Honest opinions only.

Metro LL wins in terms of tessellation imo. I haven't seen anything that really compares to it.

Particles....I don't know, Warframe with PhysX?

#16 Posted by Riverwolf007 (23398 posts) -

screw all those fancy-dancy effects like draw distance and frames per second, sw has spoken and resolution is king... because something that does not affect gameplay for the better in any way is what is most important.

#17 Edited by jun_aka_pekto (15815 posts) -

Hmmm. Where do the rain on the surface fall under? It gives me a boner. ;)

#18 Posted by ReadingRainbow4 (12838 posts) -

Particles go to Infamous SS.

#19 Edited by Heil68 (42691 posts) -

Particles go to Infamous Second Son.

#20 Posted by scatteh316 (4750 posts) -

Shadows - Deffo Crysis 3 or Metro Last Light, That's one of the area's where PC will always win as more processing power and memory for bigger and higher quality shadow maps.

#21 Edited by Guy_Brohski (277 posts) -

Particles are a tie between the new Killer Instinct and Infamous: SS, probably. And I'd say tessellation is probably used more liberally in Crysis 2 than any other game I've ever seen.

#22 Posted by m3dude1 (852 posts) -

@m3dude1 said:

@parkurtommo said:

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

Yeah you're right I meant Crysis 2 :s

I dunno how Crytek fucked up the tessellation in Crysis 3 though... You can barely notice it but it takes a huge performance hit.

it takes a near 0% performance hit in c3(on nvidia at least) because there is very little tessellation

#23 Posted by MlauTheDaft (3017 posts) -

screw all those fancy-dancy effects like draw distance and frames per second, sw has spoken and resolution is king... because something that does not affect gameplay for the better in any way is what is most important.

Why so whiney? Noone said it was a good idea to sacrifice draw distance and on PC, you don't have to.

#24 Posted by tormentos (16510 posts) -

@Heil68 said:

Particles go to Infamous Second Son.

#25 Posted by scatteh316 (4750 posts) -

Define best particles? Most on screen, most realistic, best technically, best physical interaction......

Zone Of The Enders 2 comes to mind.

#26 Posted by mbrockway (3345 posts) -

Define best particles? Most on screen, most realistic, best technically, best physical interaction......

Zone Of The Enders 2 comes to mind.

ZoE2 actually stopped me from buying a PS3 for a couple more months. Game was freaking insane. Went on a giant PS2 rpg binge after that.

#27 Posted by lamprey263 (22453 posts) -

Particle king - Geometry Wars Retro Evolved 2 maybe? That's kind of all it does really.

#28 Posted by Chutebox (36214 posts) -

no....just no....

Seriously. If we have this, I want a credits king.

#29 Posted by silversix_ (13643 posts) -

Infamous SS is certainly the particle king but dunno about tesse

#30 Edited by Pray_to_me (2736 posts) -

Particles

#31 Posted by stereointegrity (10679 posts) -
#32 Edited by Ben-Buja (2720 posts) -

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

#33 Edited by faizan_faizan (7707 posts) -

Tessellation - Crysis 2.

Particles - Xtreme FX 2.

Physics - varies. Terrain deformation - Spintires, fluids - tech demos, cloth - anything with PhysX or Havok, in PhysX the cloth can be torn.

Shadows - Crysis 3 (dem diffuse shadows). TLOU's fake indirect shadows were seriously impressive.

Lighting - Crysis 3 (>2014 and consoles still can't do real-time GI).

Character Models - Crysis 3/BF4/KZSF/MLL.

Textures - lots of new games have amazing textures, none seem to be consistent, though. But just some I had in mind: Crysis 3/BF4 (especially the ones used on character models, even the specular maps for faces are 2048x2048)/KZSF has some pretty good, too/MLL.

#34 Edited by SentientMind (342 posts) -

@faizan_faizan: I feel like Metro didn't have the best character models, but besides that I agree. Definitely Crysis 3 or BF4 for lighting, BF4 is using real time radiosity, and it's beatiful, but Crysis 3 is pretty great too.

#35 Edited by gpuking (2656 posts) -

Particles: Infamous SS by far.

Tessellation: Metro 2034, Thief. UC4 looks like it's using some kind of tessellation too.

#36 Posted by faizan_faizan (7707 posts) -

@faizan_faizan: I feel like Metro didn't have the best character models, but besides that I agree. Definitely Crysis 3 or BF4 for lighting, BF4 is using real time radiosity, and it's beatiful, but Crysis 3 is pretty great too.

Didn't they go with the same BF3/Mirror's Edge lighting technique i.e lightmaps using Beast? Besides, the lights from the flashlights don't seem to have light bounces. I'm assuming it's from sun only like Crysis 2. It's baked as hell so it's hard to notice anyway.

#37 Posted by m3dude1 (852 posts) -

bf4 does not have realtime radiosity.

#38 Posted by Cubs360 (3750 posts) -

Killer Instinct for particles

#39 Posted by geniobastardo (927 posts) -

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

dayumm I'll go with this.

#40 Edited by scatteh316 (4750 posts) -

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

#41 Edited by Silenthps (7274 posts) -
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

#42 Edited by _Matt_ (8789 posts) -

Particles - Infamous SS

Tesselation - ... well... I guess Metro, but tesselation on it's own is pretty useless :P

#43 Posted by R4gn4r0k (16116 posts) -

Tessellation King - Metro Last Light by a long shot as it uses it on pretty much every surface and it's not over done.

Particle King - Crysis 3, they cast/receive shadows and everything, runner up would be Battlefield 4

Parallax Mapping King - Crysis 3 & Metro Last Light

That's right. Crysis 3 has some very, very nice particles

#44 Posted by pelvist (4471 posts) -

Warframe on PC does physics and turbulence particles better than ISS.

#45 Posted by enzyme36 (1419 posts) -

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

No guys... thats a floor... get over yourselves.

#46 Posted by scatteh316 (4750 posts) -

@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

#47 Edited by TheTruthIsREAL (750 posts) -

Sims 3 (;

#48 Posted by Jag85 (4265 posts) -

Hmmm. Where do the rain on the surface fall under? It gives me a boner. ;)

I think that falls under particle effects.

#49 Posted by m3dude1 (852 posts) -

@Silenthps said:
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is

#50 Edited by Ben-Buja (2720 posts) -

@m3dude1 said:

@scatteh316 said:

@Silenthps said:
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is

It's easy to mix up with POM, especially on the ground when it's hard to look at it from a flat angle to see that there's no actual depth like tessellation has.

scatteh was right, some of my pictures show POM. My mistake.

I noticed some tessellation in brick walls and some objects, in the rubble for example as well as the water of course.