Twisted Voxel
Tales of Symphonia Remastered will run at 1080p and 30fps across all consoles, including the PS4, Xbox One, and Switch.
Based on a specs comparison on the official Japanese website for Tales of Symphonia Remastered, the game will target a frame rate of 30fp and a resolution of 1080p on all consoles. This comes as rather surprising, given the significant difference in horsepower between the Nintendo Switch and the more modern PS4 and Xbox One.
The Nintendo Switch version of Tales of Symphonia operates at two possible resolutions, depending on whether the console is docked or undocked. When it is docked, the game runs at a native 1080p. However, when undocked, the game runs at a native 720p, which is the native resolution of the Nintendo’s Switch’s display.
While the game does appear to support both the PS4 Pro and Xbox One X, Tales of Symphonia still operates at a native resolution of 1920 x 1080 on both mid-gen consoles. The same goes for the frame rate, which remains capped at 30fps. Meanwhile, the game runs on PS5 and Xbox Series X|S via backward compatibility with no graphical or performance enhancements whatsoever.
Tales of Symphonia is an action role-playing game that was originally released for the Nintendo GameCube on August 29, 2003, in Japan. It is the fifth main item in the Tales series and was released by Namco. On July 13, 2004, the game was localised and released in North America. On November 19, 2004, it was released in Europe. On September 22, 2004, the game was ported to the PlayStation 2 with new content in Japan.
The game follows Lloyd Irving and is set in the fictional world of Sylvarant. Colette Brunel, a friend from their youth who is destined to embark on a mission to save their world, travels with Lloyd. As their journey goes on, they discover that preserving Sylvarant puts Tethe’alla, a world that exists side by side with their own, in danger.
And of course, cue revisionism of the base console of Tales of Symphonia's initial release, because "that was 60 FPS". But let's just ignore that the Japanese only PS2 version has the extra content (which kind of matters in an RPG), and I bet you if that released in the west back in the day, no one would give a damn about the lower frame rate issues or what ever and go "buy the PS2 version, f*** the GCN version". It happened with another former GameCube exclusive to PS2 (Resident Evil 4), with subsequent ports being based on the latter version, rather than the former.
Digital Foundry's own John Linneman's response...
I simply don’t get it. How does this kind of stuff happen?! This is a locked 60 fps game on the GameCube. Why the heck even bother with a so-called “remaster” if you can’t even manage that? https://t.co/w27zMonCxt
— John Linneman (@dark1x) September 14, 2022
But besides that, so long as it's playable. Fine! Whatever. I can deal with lower frame rate. I'm numb to these re-releases not being perfect unless it's ungodly bad.
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