I'll go farther than most and actually give my reasoning.
1.World of WarCraft: The Burning Crusade
Reasoning: The Burning Crusade was the single biggest change WoW has ever undergone. It fundamentally changed the way the game played, while adding the best endgame content that the MMO genre has ever seen, and so many features that are now commonplace in the MMO genre that it is impossible to list all of them. One story in particular sums up TBC for me: A friend, after buying the expansion, went to the new content, played for a bit and sent me the following message: "F*ck the old content." That is, without exaggeration, how big of a leap The Burning Crusade was. The greatest (and arguably the most influential) MMO ever made, bar none.
2.Gears of War
Reasoning: Easily the most influential game of this console generation not named Wii Sports. It made cover-based third person shootwers work, and put a huge emphasis on production values without sacrificing gameplay. It's art style was also hugely influential and kickstarted the "darkier and grittier" trend in games that we just can't seem to get rid of. Nearly every major game this gen, like it or not, owes something to Gears of War.
3. League of Legends
Reasoning: It's the biggest e-sports title on the planet (Yes, bigger than StarCraft), and it's probably the most successful F2P game ever made. It's a model for how to do the F2P model right, support your players, provide frequent content updates and make money. It's also a damn fine game by any standard. and it proves that you can make a game accessible without sacrificing competitive gameplay.
4. StarCraft II
Reasoning: StarCraft II is the best RTS game ever made, period, end of story. Mechanically, it delivers on every level. It has incredible multiplayer, a wonderful, groundbreaking singplayer campaign, and is extremely well-balanced. Throw in one of the best Map Editors around and constant support from Blizzard, and you have a game that people are still going to be playing 10 years from now. It also single-handedly reignited the e-sports scene outside of the fighting game community. I'd say that's pretty important.
5.Super Mario Galaxy 2
Reasoning: It's not very often that a game makes every other title in its genre obsolete, but most games aren't Super Mario Galaxy 2. It simultaneously perfected the 3D platformer and improved on the original, which was nearly perfect in it's own right. But Super Mario Galaxy 2 outdoes it every way conceivable. I don't know if Nintendo will ever be able to make a Mario game this good ever again, but I can't wait to see them try.
6.Halo: Reach
Reasoning:
Reach is the sequel to Combat Evolved that we never got. It delivered a great campaign, the best multiplayer in the franchise to date aside from Halo 2 (and only Halo 3 tryhards obsessed with the BR will say otherwise), improved Firefight, Forge, and Theater mode, and allowed you to customize your playstyle and you Spartan while most other shooter developers were still trying to figure out how to implement saved films into their games. It the ultimate Halo game, and one of the best good-byes from a developer to a franchise I have ever seen.
7. Mass Effect 2
Reasoning: Mechanically, it improved on Mass Effect in nearly every way. It told a more character drive story. It allowed you to import your decisions and did its best to make them matter. But most importantly, it proved that BioWare's crazy idea of making a trilogy where your choices mattered and blending an action-based third person shooter with traditional RPG mechanics might actually be able to work. Sure, the Space Terminator was the worst final boss this side of Fable 2, planet exploration literally had the ability to put people to sleep, and at points it was obvious that the game was tring way too hard, but it was still a very, very good game. That, and now everyone on the planet is aping some aspect of it or another.
8.Uncharted 2
Reasoning: It's not the best game ever made. It's not even close. But it is the most awarded video game ever made, and the best cinematic experience the industry has ever produced. It also managed to improve on damn near everything from Uncharted: Drake's Fortune, looked great doing it, was solidly written, and added a pretty good multiplayer mode. Oh, and everyone and their mother wants to make a game like it. Yeah.
9.Red Dead Redemption
Reasoning: In a lot of ways, Red Dead is Rockstar's magnum opus. It's a stupidly ambitious game that improves everything that was wrong with GTAIV in nearly every conceivable way, while maintaining Rockstar's trademark ability to create great characters and an engaging world. It also proves that Westerns can work in video games, and adds in a great multiplayer mode to boot. A damn good game, and the gold standard for sandbox games this gen.
10. Bioshock
Reasoning: Bioshock is probably the most ambitious game on this list in terms of actual subject matter, but it managed to execute that ambition very well. It created an incredible world, combined it with realistic characters, solid gameplay (at the time), and a great story that could only be told in a video game. While it does fall off dramatically in the final third, it's still got more balls than 90% of games this gen, and that has to count for something.
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