SW what do you consider "good sales"?

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surrealnumber5

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#1 surrealnumber5
Member since 2008 • 23044 Posts

so what are good sales SWs

note:games chosen were ones that caught my eye because i have seen them hyped at one point or another. i wanted to stick with mostly exclusives but not all on the list are exclusives

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shoryuken_

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#2 shoryuken_
Member since 2009 • 3420 Posts

Developer at the very least broke even and then some.

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surrealnumber5

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#3 surrealnumber5
Member since 2008 • 23044 Posts

Developer at the very least broke even and then some.

shoryuken_
that would mean different standards per game and even platform, i would like to get a general idea of a ball park range.
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TheGrat1

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#4 TheGrat1
Member since 2008 • 4330 Posts
Triple (third) option.
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shoryuken_

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#5 shoryuken_
Member since 2009 • 3420 Posts

For a handheld, maybe 200-300k

Wii - 400-500K


PS3/360 >500K (development costs vary a lot)

PC - No idea

These are all estimates. I could be completely wrong.

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Bigboi500

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#6 Bigboi500
Member since 2007 • 35550 Posts

Depends on the game. FFXIII for example was expected by some here on SW to sell in the 8-9 million ww sales range. It's selling between 100k and 200k a week in Japan and decreasing weekly @ around 2 million now and I doubt in NA it will sell more than 2 mill on each console. So by SW standards it's a sales flop. :P

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gamecubepad

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#7 gamecubepad
Member since 2003 • 7214 Posts

500k

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ImOldGreg

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#8 ImOldGreg
Member since 2007 • 2357 Posts
ONE MILLION SALES! *Dr. Evil pose*
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Snagal123

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#9 Snagal123
Member since 2006 • 3524 Posts

I think hitting a million worldwide, and many i'm sure do but unless the dev announces it you'd never know as there is no way to easily gather world wide sales. Using just US/Japan sales is missing half the market.

But it all depends on the costs of making the game, some i'm sure only need to sell a few 100k.

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Gxgear

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#10 Gxgear
Member since 2003 • 10425 Posts

Something that no PS3 exclusive can ever achieve in the eyes of SW.:|

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surrealnumber5

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#11 surrealnumber5
Member since 2008 • 23044 Posts

I think hitting a million worldwide, and many i'm sure do but unless the dev announces it you'd never know as there is no way to easily gather world wide sales. Using just US/Japan sales is missing half the market.

But it all depends on the costs of making the game, some i'm sure only need to sell a few 100k.

Snagal123
i would have noted that these are all guess numbers as they came from VG charts but i would rather this thread be about the ball park numbers and not the games per console i chose to represent each gradient
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surrealnumber5

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#12 surrealnumber5
Member since 2008 • 23044 Posts

Something that no PS3 exclusive can ever achieve in the eyes of SW.:|

Gxgear
57+ million wii sports then?
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Dystopian-X

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#13 Dystopian-X
Member since 2008 • 8998 Posts
According to SW? Must sell as good as Halo or GTA or else it's sales flop.
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Gxgear

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#14 Gxgear
Member since 2003 • 10425 Posts

[QUOTE="Gxgear"]

Something that no PS3 exclusive can ever achieve in the eyes of SW.:|

surrealnumber5

57+ million wii sports then?

It's not the numbers but the idea that's deeply rooted within SW, if you didn't get that then you probably missed the joke.

But your joke about Wii sports is funnier.

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Espada12

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#15 Espada12
Member since 2008 • 23247 Posts

500k imo is reasonable, but it honestly depends on the dev cost for the game. For example KZ2 selling 500k would be an absolute failure.

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nhh18

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#16 nhh18
Member since 2009 • 6538 Posts

1 million +.

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surrealnumber5

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#17 surrealnumber5
Member since 2008 • 23044 Posts

[QUOTE="surrealnumber5"][QUOTE="Gxgear"]

Something that no PS3 exclusive can ever achieve in the eyes of SW.:|

Gxgear

57+ million wii sports then?

It's not the numbers but the idea that's deeply rooted within SW, if you didn't get that then you probably missed the joke.

But your joke about Wii sports is funnier.

i got it, but there's nothing wrong with a little turnabout, its fair play you know. i hope this thread can stay alive long enough to get around 60 votes, thats around where most of my poll threads get to.
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KungfuKitten

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#18 KungfuKitten
Member since 2006 • 27389 Posts

Developer at the very least broke even and then some.

shoryuken_

Yes and i would include publisher too. (marketing)
Sometimes i look at what a game sold for what it was. So not for the devs, but overall. Like No More Heroes actually sold well for a sudo game and also for its wacky hate-love styIe, lack of marketing and rough gameplay.
If You want to compare sales without taking reality into consideration, i would take the 3rd option. I think most devs are happy with more than half a mil sales.

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Yandere

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#19 Yandere
Member since 2009 • 9878 Posts

80-100k.

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thelastguy

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#20 thelastguy
Member since 2007 • 12030 Posts

Over 1 million = good

Over 5 million = outstanding

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Silenthps

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#21 Silenthps
Member since 2006 • 7302 Posts
depends on the game, its budget and its quality
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#22 Stevo_the_gamer  Moderator
Member since 2004 • 49576 Posts
Depends on the cost of development, advertising and other fees. A game could sell a half a million copies, but if the publisher and developer still ended up losing money ... then those sales weren't good.
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ManicAce

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#23 ManicAce
Member since 2009 • 3267 Posts
You can't really define one set number for it, development costs vary way too much. SOASE had a budget of 1 million...GTA4 had a budget of 100 million. Some games have barely any marketing at all, Modern Warfare 2 was said to have a marketing budget of 200 million. They're simply not on the same starting line, and have very different expectations.
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surrealnumber5

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#24 surrealnumber5
Member since 2008 • 23044 Posts
You can't really define one set number for it, development costs vary way too much. SOASE had a budget of 1 million...GTA4 had a budget of 100 million. Some games have barely any marketing at all, Modern Warfare 2 was said to have a marketing budget of 200 million. They're simply not on the same starting line, and have very different expectations.ManicAce
how ever you want to justify your vote i dont care i am asking for your opinion on a general rule of thumb, as all generalizations are wrong to some extent its not needed to point out how generalizations are wrong unless they are significantly wrong. so if your answer is along the lines of " when all parties involved break even or make a profit" than your answer would be what ever range you think most games would need to sit in order to meet that goal.
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GTSaiyanjin2

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#25 GTSaiyanjin2
Member since 2005 • 6018 Posts

According to SW? Must sell as good as Halo or GTA or else it's sales flop.Dystopian-X

this lol

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adamosmaki

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#26 adamosmaki
Member since 2007 • 10718 Posts
Depends Stardock made sins of a solar empire with 1 million budget and sold 1 million copies without any middleman and no advertisement costs that is even better than lets say the 2 millions of KZ2 and its budget, advertising costs and time it took to develop
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surrealnumber5

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#27 surrealnumber5
Member since 2008 • 23044 Posts
bump, almost to 60 votes
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kolkov01

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#28 kolkov01
Member since 2009 • 2350 Posts
i'd say "good" starts at one million 500K is "ok" 800K is "decent"
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aggelos6

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#29 aggelos6
Member since 2008 • 608 Posts

It depends on the platform it's released and the cost...For instance , Crisis Core has sold 2 million copies(i'm sure , by now it will be more than 2 m.) = outstanding for a portable console game.

If COD : Modern Warfare 2 sold 2 million copies , it would be considered a failure.

Personally , when i hear a game sold 1 m. , i consider playing it....

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lazzordude

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#30 lazzordude
Member since 2003 • 6685 Posts

id say anything over 500k for games that receive minimal marketing, 1 mil for something that is heavily marketed.

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ogvampire

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#31 ogvampire
Member since 2008 • 9123 Posts

'good' sales are based on a few factors, such as development costs and expectations

1mil sales sounds good, but not when it cost 25mil to develope

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FIipMode

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#32 FIipMode
Member since 2009 • 10850 Posts
1 mil and up is good.
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brickdoctor

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#33 brickdoctor
Member since 2008 • 9746 Posts

Playstation 3 - 750K

Xbox 360 - 1, 500,000

Wii or DS - 10,000,000,000,000,000,000,000

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OreoMilkshake

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#34 OreoMilkshake
Member since 2009 • 12833 Posts
Whatever they start getting profit on.
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Zero5000X

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#35 Zero5000X
Member since 2004 • 8314 Posts
It depends on the development costs of the game but I chose 1 - 3 million.
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PAL360

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#36 PAL360
Member since 2007 • 30570 Posts

2+ million

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#37 Nike_Air
Member since 2006 • 19733 Posts
  • 16+ = woah = (Wii play)
  • 14 million= extrodinary = (Brain Age 2)
  • 12 million = superb = (Wii sports resort)
  • 10million = great = (Halo 3)
  • 8million = good = (Super Mario Galaxy)
  • 6 million = solid = (Gears of War)
  • 4million =meh = (MGS4)
  • 2 million = poor = (Uncharted 2)
  • 1 million =ABYSMAL = (inFAMOUS)

This should be the officialguide for System Wars.

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Sollet

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#38 Sollet
Member since 2003 • 8282 Posts
[QUOTE="thelastguy"]

Over 1 million = good

Over 5 million = outstanding

This.
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Ontain

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#39 Ontain
Member since 2005 • 25501 Posts
it would depend on how much they spent on the game. basically the profitability of the game.
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randomwiiplayer

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#40 randomwiiplayer
Member since 2009 • 1804 Posts

For well know names, 1 million is good, 5 million is great.

For not well know names (Murasama, any new IPs really) .75 million is good, 1.5 million would be great.