Quote:Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being made like Fortnite that are using fully dynamic lighting, no lighting build times, and the game has full flexibility to change what it desires at runtime. In the case of Fortnite, this is used to great effect with building and harvesting of resources. We don't yet have a solution for dynamic GI in the fully dynamic lighting path, this is something we hope to address in the future. this is what it looked likeand it's goneIt's all the quad's fault. After Digital Foundry made that comparison between the PC UE4 demo and the PS4 demo, they've thus reversed their position on using SVGOI - claiming "inefficiencies". If it took this this long; up until the point of finishing the PS4 UE4 demo to make this conclusion; then it already makes it obvious that due to the lack of power in the PS4, Epic decided to remove a feature from their engine. Plus by next year you could get GTX 680 performance for a lot cheaper. Curse you Kaz Hirai!!! The master race shall have their revenge!!!