"It's like taking a **** says Goichi Suda, Grasshopper Manafacture CEO, as he relaxes on his (office) seat. We blink first. "A lot of things influenced No More Heroes - things I saw, or heard, and something that came from inside. Something that needed to be eliminated from my body, like waste. That's why I created No More Heroes.
Edge goes on to write about how his colleagues are smirking and his translator becomes hesitant. "...No More Heroes 2? New taking-a-****."
Suda claims the AI has been improved and enemies will now attack depending on their ****and weapon, being ranged or more up in your face. They say the dual beam katana is pretty and the animation is suitably awesome with "effortless ****". "It's a spectacle as much as a slaughter."
On secondary playable characters: They'll each have their own ****and cool factor. Will Travis be overshadowed? Hardly. "He gets to pilot a giant robot! This lets you fight on a larger scale - there will be plenty more variety as well."
The game's city has been scaled back a little bit, improved visually with motion blue and HDR lighting. Suda says it's closer to the game he wanted to deliver originally. Edge says the city is a lot more lively and the streets more populated. He describes it as one-and-a-half times the original.
Regarding mini games: "The reason that I put these elements in is that it's a challenge to make a game," says Suda, "and so I want too make the player feel challenges to even play the game... Travis has to work..." it's a principle that, according to Suda, permeates his games.
On No More Heroes as a franchise: "I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
Source: EDGE August '09 Issue
It'll be weird to play a NMH game without the Wii controls, but I'm curious to see what Suda has planned for the other platforms.
Anyways, the game sounds like it's turning out great. 2010!