Is a quicker release and maybe slightly cheaper development cost by having sony's help, worth losing the potential revenue from an entire console userbase with the Xbone?
Since Capcom actually has the expertise to pull off SFV, the only thing Sony can possibly be doing is grunt work. Something any dev house could do without compromising its multiplatform status. I dont understand Capcom's business decisions at all.
- Turning Dragon's Dogma into an F2P online game exclusive to Japan.
- Making lower budget Resident Evil episodic games on consoles with Revelations 2 and its pay to win microtransactions
- Letting their MVC license/deal expire... (fucking lol)
- Doing nothing with Megaman while Inafune capitalizes on its absence with MM clones in Kickstarter
- Partnering with sony for a limited release of the next main Street Fighter, right in the middle of high demand for fighting games, for absolutely no reason besides maybe a quicker release.
Are they on a steady diet of blow and liquor? Only Monster Hunter seems to be handled properly over there.
The only reasonable explanation for the SFV situation is if the contract says that SFV is exclusive, but an updated retail release (SSFV?) is not.
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