Games are not movies, so they should tell their story through the gameplay rather than movie-style cutscenes. A great example of story-telling through gameplay is Shadow of the Colossus. One feels the struggle that Wander is going through, because the gameplay reflects both his perseverance and physical limitations.Not all games are the same, and they shouldn't focus on one pretentious way of telling a story.
[QUOTE="foxhound_fox"][QUOTE="Inconsistancy"]How the hell so?Inconsistancy
Traditional story telling is perfectly valid in many games.
"One feels the struggle that..."
You really come off as one smug piece of sh*t.
Why does everyone throw around the word pretentious so often?
Don't you think you're a bit pretentious using it unnecessarily?