@GarGx1 said:
@GhoX said:
It's not a very polished product. The game has lots of performance issues on consoles, bugs on all platforms, and on PC specifically the controls and UI work very poorly.
I have shelved my Fallout 4 copy until mod tools are officially available and the aforementioned issues are fixed by patches and mods.
I'd disagree that it controls very poorly on PC, I find movement and combat to be fine, definitely missing a climb option and jumping is near useless, I despise not being able to get over small fences in a game. Shooting is accurate enough that I rarely use V.A.T.S. in combat at all, it's easy enough to shoot the wings of a bloat fly without it. Also it's very satisfying blowing a Raiders head off with a .50 cal. silenced sniper rifle, then picking off his mates while they try to find you.
The controls for building settlements are stupidly atrocious, though I'm not sure if it's the controls or the inflexibility of the pieces that are more annoying.
The U.I. menu system on the pip boy is completely designed around a second screen and is unintuitive but I've definitely seen worse.
By far the two most annoying things with the game are the random CTD's (I think these are linked to base building as the game never crashes on me until after I've build something) and the most aggravating one is the character lock up after using a terminal (appears to be linked to the character movement prior to the screen coming up).
On PC the vertical and horizontal mouse speed are not even the same (same on console, but you don't notice that with controllers), the sensitivity of ADS also has to be adjusted, and as always mouse acceleration is enabled by default. These don't bother me too much, since you can fix them via .ini editing. However, I can imagine some PC gamers frustrated by these issues.
The general UI is very poorly designed. The favourites menu is effectively useless, so it's a good thing that we can just use the number keys instead. The perk tree is god awful - you can only scroll down by moving the mouse to the bottom of the screen, mouse wheel, movement keys, mouse dragging all don't work for inexplicable reasons. The PipBoy is a huge step back in UI design, since we clearly care more about how our hand looks when dialing the PipBoy, and having to see the world map on a tiny screen is clearly a fair compromise! It was ridiculous when I cried tears of joy when I accessed the menu while in a Power Armor, and saw how... normally big it was.
I'm genuinely having difficulty believing that Todd had the same amount of input on this game as Skyrim. The FO4 world map is a decade behind Skyrim's world map in terms of good true graphical UI.
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