Star Citizen is the most crowd-funded thing ever

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deactivated-5ebea105efb64

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#1  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

The Guinness World Records recognizes Star Citizen as the most crowd-funded project ever as it hits 55mils in funding. The amount of shit this game gonna get if it fails lol.

PC gamer link

Letter from the chairman

And here are two concept arts.

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts

This game is too big to fail now. It will turn out like WoW.

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BldgIrsh

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#4 BldgIrsh
Member since 2014 • 3044 Posts

They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s

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clyde46

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#5 clyde46
Member since 2005 • 49061 Posts

@Desmonic said:

@clyde46 said:

This game is too big to fail now. It will turn out like WoW.

Speaking of which, is it MMO-ish or more "traditional" with SP+MP separated?

The Star Citizen bit is most like an MMO. I dunno though, I'm not a backer.

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DEadliNE-Zero0

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#6 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@clyde46 said:

This game is too big to fail now. It will turn out like WoW.

Well, you jinxed it clyde. it's over now

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deactivated-5ebea105efb64

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#7 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@Desmonic said:

@clyde46 said:

This game is too big to fail now. It will turn out like WoW.

Speaking of which, is it MMO-ish or more "traditional" with SP+MP separated?

The SP part is called squadron 42 which will come out next year as episodic format. I think there is also drop-in drop-out co-op. And the MP part is separated.

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deactivated-5ebea105efb64

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#8  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@bldgirsh said:

They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s

Happy? :)

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#9 KHAndAnime
Member since 2009 • 17565 Posts

Too bad space flight games are boring! Zzzzz

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#10 lostrib
Member since 2009 • 49999 Posts

Well they're probably taking input from backers as they go, so hopefully they can't screw up too much

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DEadliNE-Zero0

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#12  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@bldgirsh said:

They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s

They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.

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#13 Gifye
Member since 2012 • 175 Posts

I suspect it wont be long until chris reveals that he's spent all the money on making a real spaceship. Then he'll fly out into space and leave us all behind.

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clyde46

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#14 clyde46
Member since 2005 • 49061 Posts

@deadline-zero0 said:

@bldgirsh said:

They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s

They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.

Don't forget those blackbars.

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DEadliNE-Zero0

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#15 DEadliNE-Zero0
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@clyde46 said:

@deadline-zero0 said:

They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.

Don't forget those blackbars.

Yup. It's now ready for the theatrical release.

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#17  Edited By CrownKingArthur
Member since 2013 • 5262 Posts

im very happy with the way things have gone with SC. Roberts is a capable leader.

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#18 freedomfreak
Member since 2004 • 52426 Posts

If I was Roberto, and I would just up and leave. Get all the money. Get some fine bitches, and chill on the beach somewhere like The Shawshank Redemption.

Still waiting for a sequel.

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#19 Cloud_imperium
Member since 2013 • 15146 Posts

Pretty sure , it has been since 10 million .

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#20 johnd13
Member since 2011 • 11125 Posts

Looking forward to seeing the actual final product, finished and polished.

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#21 freedomfreak
Member since 2004 • 52426 Posts

You can get so much weed with that money. Why not do that, and have the other sim space dudes do their thing?

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#22 lawlessx
Member since 2004 • 48753 Posts

From the chairmen:

"I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible."

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#23  Edited By lundy86_4
Member since 2003 • 61478 Posts

It's looking like a beast. This is the most excited i've been to play an actual space sim since Freelancer.

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#24  Edited By Maroxad
Member since 2007 • 23912 Posts

Squadron 42 should be a lot of fun to play. Can't wait for it to come out. Been waiting too darn long for a new Wing Commander.

@clyde46 said:

This game is too big to fail now. It will turn out like WoW.

Lol, I have heard that so many times. Last time I heard it it was about ESO.

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#25  Edited By Effec_Tor
Member since 2014 • 914 Posts

@lawlessx said:

From the chairmen:

"I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible."

Sounds promising.