The Guinness World Records recognizes Star Citizen as the most crowd-funded project ever as it hits 55mils in funding. The amount of shit this game gonna get if it fails lol.
PC gamer link
Letter from the chairman
And here are two concept arts.
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The Guinness World Records recognizes Star Citizen as the most crowd-funded project ever as it hits 55mils in funding. The amount of shit this game gonna get if it fails lol.
PC gamer link
Letter from the chairman
And here are two concept arts.
This game is too big to fail now. It will turn out like WoW.
Well, you jinxed it clyde. it's over now
This game is too big to fail now. It will turn out like WoW.
Speaking of which, is it MMO-ish or more "traditional" with SP+MP separated?
The SP part is called squadron 42 which will come out next year as episodic format. I think there is also drop-in drop-out co-op. And the MP part is separated.
They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s
Happy? :)
They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s
They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.
They aren't making the concept art we want! Its a space sim game. So I want to see close up of people's faces. I don't care about gameplay or ships. Ugh, get it together star citizen devs! /s
They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.
Don't forget those blackbars.
They need to add the film grain effect and lock the frame rate at 24 for maximum cinematic quality.
Don't forget those blackbars.
Yup. It's now ready for the theatrical release.
If I was Roberto, and I would just up and leave. Get all the money. Get some fine bitches, and chill on the beach somewhere like The Shawshank Redemption.
Still waiting for a sequel.
You can get so much weed with that money. Why not do that, and have the other sim space dudes do their thing?
From the chairmen:
"I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible."
Squadron 42 should be a lot of fun to play. Can't wait for it to come out. Been waiting too darn long for a new Wing Commander.
This game is too big to fail now. It will turn out like WoW.
Lol, I have heard that so many times. Last time I heard it it was about ESO.
From the chairmen:
"I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible."
Sounds promising.
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