Star Citizen hangar UPDATE2(Dogfight module Screen shots)

#201 Posted by sts106mat (19029 posts) -

this game looks sick. I wish Xbox one would get it. I am enjoying Strike Suit Zero Directors cut at the moment which is filling a massive void for space combat games on the consoles.

I like the idea of being able to walk around the ships and climb in/out and take-off etc.

#202 Posted by TheFadeForever (1700 posts) -

@Spartan070 said:

@Ballroompirate said:

Star Citizen is slowly becoming the game I wished Mass Effect would've been. I will not argue against the Star Citizen = GOAT...the more I see of this game I seriously need to calm down.

Please no, that would have been horrible. Character driven RPG saga where you spend 70% of your time in a 1-man cockpit?

You'd just be Joker the whole series lol

It would have been better than what we got in ME2/3, which was a glorified third-person shooter with "choices".

It lacked that RPG element

#203 Edited by milannoir (1552 posts) -
@MirkoS77 said:

@milannoir: .....and the Kilrathi. Pups have been exterminated by no other than Skywalker himself.

Well since the Wing Commander franchise now belongs to EA, we won't be seeing any cats in THIS game... But we may still see Mark Hamill doing some voice-overs or taking on a new role, who knows...

#204 Posted by ShepardCommandr (2417 posts) -

So a 2016 release is wishful thinking at this point?

#205 Posted by Wasdie (49628 posts) -

@ShepardCommandr: Should be out in 2015 no problem. The past year they've spent working on background stuff. They had to tailor the engine for their needs and they rewrote the entire networking portion as CryEngine 3 doesn't have an MMO architecture in place. They also spent a good part of the year in pre-development phase where they started to design the game. Chris had a lot of ideas but they needed a long phase of pre-development to actually put all of the pieces together.

Ontop of all of this they needed a lot of concept artwork done so the artists had a direction of where to go. They set up their own motion capture studio. Hired over 150 people while setting up 3 different studios and setting up outsourcing contacts.

Only now is it all starting to come together. Now they have a good 5-6 studios working on various parts of the game. One working on the single player, another working on the ships, another working on the stations/hangers, another working on just the economy, and a bunch of freelancers providing all of the bits and pieces in between. Development is now ramping up and content should be flowing no problem.

When the dogfight module is released they will start with real playtesting and large scale bugfixing/network stabilization.

#206 Edited by TheFadeForever (1700 posts) -

@milannoir:

didnt chris say most of the cast of wing commander will return

#207 Posted by DeathLordCrime (141 posts) -

Those screens look great

#208 Posted by Ballroompirate (22555 posts) -

@Wasdie: Hopefully it comes out in 2015 (I would cry), but if I was a betting man it would probably get released mid-late 2016.

#209 Edited by Wasdie (49628 posts) -

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

#210 Posted by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

#211 Posted by lawlessx (46558 posts) -

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

where are you getting these time frames from? 6-10 months to beta test battles? wtf?

#212 Posted by Ballroompirate (22555 posts) -

@lawlessx said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

where are you getting these time frames from? 6-10 months to beta test battles? wtf?

That's usually the time frame for betas...if they actually do a beta at all.

#213 Edited by napo_sp (221 posts) -

after seeing the pax demo I expected big delay to 2016... here are the reasons

1. they haven't even finished the hornet, no I'm not talking about the 3d models, it's the system, there are still much works on this area because CIG 'promised' that ships will have pretty complex systems like in modern flight sims like the ability to do startup sequence, I wouldn't be surprised if none has been implemented in the hornet, and that is just a single ship variant, heck we still haven't seen any energy distribution capability in the hornet! these things can take long time to code even if they are no where near DCS complexity.

2. most of the 'promised' gameplay and variants in the arena commander are probably are no where close to implementation, and they contain complex programming, the network code is another big concern and something that need huge amount of trials and errors testings.

3. squadron 42 alpha has been delayed to 2015.

4. if anyone follow CIG and RSI forum closely, watching these weekly videos... you can see that there is AN AWFUL FUCKING HELL LOTS OFF gameplay features that are being 'promised', and frankly as a backer, I estimate that the arena commander is like just 1-2% of the entire game features SC supposed to have.

right now we can expect a 2016 release, or even further, the good news is that unlike your normal AAA games, we can start enjoying the game piece by piece this year for sure instead of drooling over fake trailers and gameplay demos that sometimes are no where near the final products... the arena commander alone will be definitely a much bigger 'game' than MGS Ground Zero lol.

#214 Posted by Krelian-co (10373 posts) -

@Wasdie said:

@ShepardCommandr: Should be out in 2015 no problem. The past year they've spent working on background stuff. They had to tailor the engine for their needs and they rewrote the entire networking portion as CryEngine 3 doesn't have an MMO architecture in place. They also spent a good part of the year in pre-development phase where they started to design the game. Chris had a lot of ideas but they needed a long phase of pre-development to actually put all of the pieces together.

Ontop of all of this they needed a lot of concept artwork done so the artists had a direction of where to go. They set up their own motion capture studio. Hired over 150 people while setting up 3 different studios and setting up outsourcing contacts.

Only now is it all starting to come together. Now they have a good 5-6 studios working on various parts of the game. One working on the single player, another working on the ships, another working on the stations/hangers, another working on just the economy, and a bunch of freelancers providing all of the bits and pieces in between. Development is now ramping up and content should be flowing no problem.

When the dogfight module is released they will start with real playtesting and large scale bugfixing/network stabilization.

i NEED this game /drools

#215 Edited by Wasdie (49628 posts) -

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

The upcoming dogfighting module is the alpha/beta test. That's ongoing throughout the development. This isn't a traditional game. The backers are the one doing the majority of the play testing so they can get the game that they want. As soon as the dogfighting module is released widescale playtesting begins. They'll slowly release content over the course of the year with 3 major versions of the dogfighting module planned. Once those are done we'll get the first persistent world star systems to test and then throughout 2015 they'll continue to add more and more systems to the game, each being tested as we go. By late 2015 the entire game will be released.

Early 2015 the first episode of the single player will be released. Over the course of 2015 the episodes of the single player will be released leading up to the final epsiode allowing players to explore the entire universe, that's when the game is officially launched.

Testing and playing the game begins in a few weeks and doesn't end. The launch of the game will be irrelevant for most backer as they'll have been playing unfinished versions of the game for a good year before they'll go retail with the full game.

Basically the Arena Commander mode is the first "launch" of the game. Once that's out content will continue to flow into the game. There is no large downtime. There is no turning off the servers, internally testing for a few months, then launching the game. It's a very gradual process with players having a lot of influence from day one.

#216 Posted by melonfarmerz (1125 posts) -

@napo_sp said:

after seeing the pax demo I expected big delay to 2016... here are the reasons

1. they haven't even finished the hornet, no I'm not talking about the 3d models, it's the system, there are still much works on this area because CIG 'promised' that ships will have pretty complex systems like in modern flight sims like the ability to do startup sequence, I wouldn't be surprised if none has been implemented in the hornet, and that is just a single ship variant, heck we still haven't seen any energy distribution capability in the hornet! these things can take long time to code even if they are no where near DCS complexity.

2. most of the 'promised' gameplay and variants in the arena commander are probably are no where close to implementation, and they contain complex programming, the network code is another big concern and something that need huge amount of trials and errors testings.

3. squadron 42 alpha has been delayed to 2015.

4. if anyone follow CIG and RSI forum closely, watching these weekly videos... you can see that there is AN AWFUL FUCKING HELL LOTS OFF gameplay features that are being 'promised', and frankly as a backer, I estimate that the arena commander is like just 1-2% of the entire game features SC supposed to have.

right now we can expect a 2016 release, or even further, the good news is that unlike your normal AAA games, we can start enjoying the game piece by piece this year for sure instead of drooling over fake trailers and gameplay demos that sometimes are no where near the final products... the arena commander alone will be definitely a much bigger 'game' than MGS Ground Zero lol.

While I still think a 2015 release isn't a big issue, I agree with your 4th point. They are promising SOOOOOOO much. The ability to control economics and create trade empires, exploration of vast, open worlds and systems, a third person shooter element that will play a big role in the game, a massive persistent universe. The dog fighting and hangers are just the surface of Chris Robert's vision. Unless they dumb some things down, this game seems too good to be true. That said, if all their promises are fulfilled to their full extent, I would cry tears of joy.

#217 Edited by Wasdie (49628 posts) -

@napo_sp said:

after seeing the pax demo I expected big delay to 2016... here are the reasons

1. they haven't even finished the hornet, no I'm not talking about the 3d models, it's the system, there are still much works on this area because CIG 'promised' that ships will have pretty complex systems like in modern flight sims like the ability to do startup sequence, I wouldn't be surprised if none has been implemented in the hornet, and that is just a single ship variant, heck we still haven't seen any energy distribution capability in the hornet! these things can take long time to code even if they are no where near DCS complexity.

2. most of the 'promised' gameplay and variants in the arena commander are probably are no where close to implementation, and they contain complex programming, the network code is another big concern and something that need huge amount of trials and errors testings.

3. squadron 42 alpha has been delayed to 2015.

4. if anyone follow CIG and RSI forum closely, watching these weekly videos... you can see that there is AN AWFUL FUCKING HELL LOTS OFF gameplay features that are being 'promised', and frankly as a backer, I estimate that the arena commander is like just 1-2% of the entire game features SC supposed to have.

right now we can expect a 2016 release, or even further, the good news is that unlike your normal AAA games, we can start enjoying the game piece by piece this year for sure instead of drooling over fake trailers and gameplay demos that sometimes are no where near the final products... the arena commander alone will be definitely a much bigger 'game' than MGS Ground Zero lol.

1. The hornet was never the first ship. The first ship they "finished" was the Aurora. That's the first ship we get to pilot in Arena Commander. The 300i and Hornet follow.

2. That's why we're starting testing soonish and they have 3 large released of the DFM. That's a major change from the original plan which was going to be a very stripped down, peer to peer or basic dedicated hosting structure dogfighting module that was basically its own branch of development. They decided to delay Arena Commander so they didn't have to branch it and they could implement their backend network.

3. Squaron 42 doesn't really have an alpha. It's being released in chunks throughout 2015. We're alpha testing the engine, flight mechanics, AI, and all of that stuff with Arena Commander. Since it's no longer its own branch of development, but rather the actual game itself, the work they put into Arena Commander is actually Star Citizen. Think of if this way, Star Citizen version .01 is releasing next month. Everything worked on is part of the full game, not some dev branch just to give backers something to play around with. That was the original intent but they've changed it to actually mean much more.

4. There are a lot of gameplay features being promised but there are also a good 6 studios + freelancers working in parallel on the different parts. It's not one team working in a linear fashion. There is a whole team right now building the stations, another working just on the FPS mechanics, a small group of people building the economic simulation, a team working on AI behavior and pathfinding, an entire studio scripting and recording animation and audio for squadron 42, there is a team working just on the ships. They don't need to wait for other parts of their studio to be done to keep working. Each studio has a manager in charge of everything. Now that they are all pretty much fully staffed and working without huge delays caused from moving offices or hiring more people, content is going to really start flowing.

They'll easily be able to hit their late 2015 launch. For backers like you and me, the game launches next month. It's a tiny portion of the whole, but everything we play is going to be part of the final game. Arena Commander is a brilliant way to let us beta test everything and still have fun.

#218 Posted by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

The upcoming dogfighting module is the alpha/beta test. That's ongoing throughout the development. This isn't a traditional game. The backers are the one doing the majority of the play testing so they can get the game that they want. As soon as the dogfighting module is released widescale playtesting begins. They'll slowly release content over the course of the year with 3 major versions of the dogfighting module planned. Once those are done we'll get the first persistent world star systems to test and then throughout 2015 they'll continue to add more and more systems to the game, each being tested as we go. By late 2015 the entire game will be released.

Early 2015 the first episode of the single player will be released. Over the course of 2015 the episodes of the single player will be released leading up to the final epsiode allowing players to explore the entire universe, that's when the game is officially launched.

Testing and playing the game begins in a few weeks and doesn't end. The launch of the game will be irrelevant for most backer as they'll have been playing unfinished versions of the game for a good year before they'll go retail with the full game.

Basically the Arena Commander mode is the first "launch" of the game. Once that's out content will continue to flow into the game. There is no large downtime. There is no turning off the servers, internally testing for a few months, then launching the game. It's a very gradual process with players having a lot of influence from day one.

Want to make a bet it doesn't come out in 2015?

#219 Posted by napo_sp (221 posts) -

well I hope it can get to 1.0 no later than 2015... but gee... it's going to be an awful lots of coding there, and from programming standpoint SC is scarier than hell, if you ever got any basic programming lesson, I'd think you'd agree with me.

#220 Edited by CrownKingArthur (4431 posts) -

@Wasdie said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

The upcoming dogfighting module is the alpha/beta test. That's ongoing throughout the development. This isn't a traditional game. The backers are the one doing the majority of the play testing so they can get the game that they want. As soon as the dogfighting module is released widescale playtesting begins. They'll slowly release content over the course of the year with 3 major versions of the dogfighting module planned. Once those are done we'll get the first persistent world star systems to test and then throughout 2015 they'll continue to add more and more systems to the game, each being tested as we go. By late 2015 the entire game will be released.

Early 2015 the first episode of the single player will be released. Over the course of 2015 the episodes of the single player will be released leading up to the final epsiode allowing players to explore the entire universe, that's when the game is officially launched.

Testing and playing the game begins in a few weeks and doesn't end. The launch of the game will be irrelevant for most backer as they'll have been playing unfinished versions of the game for a good year before they'll go retail with the full game.

Basically the Arena Commander mode is the first "launch" of the game. Once that's out content will continue to flow into the game. There is no large downtime. There is no turning off the servers, internally testing for a few months, then launching the game. It's a very gradual process with players having a lot of influence from day one.

Want to make a bet it doesn't come out in 2015?

i'll make one

i bet that if it doesn't come out in 2015, i'll just wait longer.

#221 Edited by Wasdie (49628 posts) -

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

#222 Edited by lawlessx (46558 posts) -

@Ballroompirate said:

@Wasdie said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: Why are you betting on such a late launch? They've got over 200 people working on it.

They still need to do a beta for their large scale battles, which will probably take a good 6-10 months. Then there's still content they haven't put in or even shown us. So to break it down I imagine they have another 12-16 months of dev time and another 6 or so of beta testing/de bugging. Plus they don't have a time limit so they can and probably will take their time with the game.

The upcoming dogfighting module is the alpha/beta test. That's ongoing throughout the development. This isn't a traditional game. The backers are the one doing the majority of the play testing so they can get the game that they want. As soon as the dogfighting module is released widescale playtesting begins. They'll slowly release content over the course of the year with 3 major versions of the dogfighting module planned. Once those are done we'll get the first persistent world star systems to test and then throughout 2015 they'll continue to add more and more systems to the game, each being tested as we go. By late 2015 the entire game will be released.

Early 2015 the first episode of the single player will be released. Over the course of 2015 the episodes of the single player will be released leading up to the final epsiode allowing players to explore the entire universe, that's when the game is officially launched.

Testing and playing the game begins in a few weeks and doesn't end. The launch of the game will be irrelevant for most backer as they'll have been playing unfinished versions of the game for a good year before they'll go retail with the full game.

Basically the Arena Commander mode is the first "launch" of the game. Once that's out content will continue to flow into the game. There is no large downtime. There is no turning off the servers, internally testing for a few months, then launching the game. It's a very gradual process with players having a lot of influence from day one.

Want to make a bet it doesn't come out in 2015?

This game isn't being released in the traditional sense. Its being released in huge updates starting with the DFM.

unless you mean when the game is finished updating..but of course that may be awhile

#223 Posted by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

You should know what I mean by release, it's not rocket science.

#224 Posted by napo_sp (221 posts) -

well it's already released in form of hangar module but it is just equivalent to 0.0.11 version lol

#225 Edited by lawlessx (46558 posts) -

@Wasdie said:

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

You should know what I mean by release, it's not rocket science.

If the game is going to be released in massive updates at what point would you say the game is "finished"

#226 Edited by Grey_Eyed_Elf (3694 posts) -

I just bit the bullet and got my self the Hornet F7C-S Ghost package...

#227 Posted by Wasdie (49628 posts) -

@Wasdie said:

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

You should know what I mean by release, it's not rocket science.

There is no real release date though. One day in 2015 it's going to hit version 1.0. Next month the content starts flowing. A the beginning of the 2015 Squadron 42 gets its first episode. There is no "release date". Everything is ambiguous.

#228 Posted by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

You should know what I mean by release, it's not rocket science.

There is no real release date though. One day in 2015 it's going to hit version 1.0. Next month the content starts flowing. A the beginning of the 2015 Squadron 42 gets its first episode. There is no "release date". Everything is ambiguous.

Playing a game in "un finished parts" is not even close to the definition of a release (it means it will be in alpha/beta). Since you need to get educated on the term release, it's when it's in full retail.

Atm if I'm not mistaken the backers can only explore the hanger, is that a release? (no). Then the next update next month if I'm not mistaken is when they add "dog fights", is that a release? (no).

Taken from the official site

"Pledge Packages are "pledge bundles" which will go directly toward helping us make Star Citizen a reality.

What you get with each package is the actual Star Citizen game upon its release, access to alpha and beta modules that will be released up until the final product, a reservation of your own spaceship, and a variety of other add-on items.

As a backer of the Star Citizen project, you will also gain access to all of the behind-the-scenes engineering and development processes of the game with updates happening daily. We are also surrounded by a vibrant community who all share the same excitement for a revolutionary new space-sim adventure and whom we frequently interact with.

Pledge today and become a contributor to the development of the next-generation space-sim. Here are a few pledge options to start your journey"

#229 Posted by Ballroompirate (22555 posts) -

I just bit the bullet and got my self the Hornet F7C-S Ghost package...

Nice I'm thinking of getting the AURORA MR+ PACKAGE once I get my new computer in the next week or two. If I have the money to spend I'd get for sure the MISC FREELANCER PACKAGE

#230 Edited by Wasdie (49628 posts) -

@Ballroompirate: You really want to win this stupid internet argument don't you?

The game will have some official "release" date sometime next year. They'll hit that with no problem. However for anybody who actually gives a shit about the game, the release is completely ambiguous. You won't even know when the game comes out because most people who want it will already be playing it by the time they change the version number to 1.0.

Considering that you can buy the game at any point from now until the end of time, them ticking a 1.0 on the version number is not really a release. There won't be some day where you can suddenly start purchasing the game. You can still purchase it right now and get to play when the dogfight module comes out. Then, if you somehow missed the alpha, you'll be able to play when the beta comes out later this year. Again these terms are extremely ambiguous.

So they'll still "release" in 2015 but it's irrelevant. You're trying to make a big deal about it yet it doesn't change a damn thing.

#231 Posted by Wasdie (49628 posts) -

@Grey_Eyed_Elf: I broke down and bought a 325a in addition to my founders pack. (I'm at $110 and counting).

#232 Posted by CrownKingArthur (4431 posts) -

amazing

chris roberts is an american. i had no idea, I would've suspected he was English from his accent. Evidently he grew up in Manchester.

#233 Edited by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate: You really want to win this stupid internet argument don't you?

The game will have some official "release" date sometime next year. They'll hit that with no problem. However for anybody who actually gives a shit about the game, the release is completely ambiguous. You won't even know when the game comes out because most people who want it will already be playing it by the time they change the version number to 1.0.

Considering that you can buy the game at any point from now until the end of time, them ticking a 1.0 on the version number is not really a release. There won't be some day where you can suddenly start purchasing the game. You can still purchase it right now and get to play when the dogfight module comes out. Then, if you somehow missed the alpha, you'll be able to play when the beta comes out later this year. Again these terms are extremely ambiguous.

So they'll still "release" in 2015 but it's irrelevant. You're trying to make a big deal about it yet it doesn't change a damn thing.

I'm not making a big deal out of it cause I know what release means and the difference of playing a beta/alpha/final version of a game.

#234 Posted by Wasdie (49628 posts) -

I'm not making a big deal out of it cause I know what release means and the difference of playing a beta/alpha/final version of a game.

There is no final version of the game though. It's an MMO, there is never any real end of development. You're trying to apply traditional terms to Star Citizen. That's not really applicable in this situation.

#235 Posted by Grey_Eyed_Elf (3694 posts) -

@Wasdie: I have been holding back for a while now but with the dog fighting module around the corner I just couldn't resist... Also I am tempted to get a Saitek X52 for it next month but peripherals are a lot harder to hide from the wife than digital games :P.

#236 Posted by CrownKingArthur (4431 posts) -
#237 Posted by Grey_Eyed_Elf (3694 posts) -
#238 Posted by Ballroompirate (22555 posts) -

@Wasdie said:

@Ballroompirate said:

I'm not making a big deal out of it cause I know what release means and the difference of playing a beta/alpha/final version of a game.

There is no final version of the game though. It's an MMO, there is never any real end of development. You're trying to apply traditional terms to Star Citizen. That's not really applicable in this situation.

I'm done arguing, you have no idea what beta/alpha means when it even fraking says the game is going into alpha/beta in parts on the fraking official site. I'd even call it going into early access since most EA games are in alpha/beta, not a full blown release. Most of the people who actually back or "buy" Star Citizen aren't even gonna play it tell majority of the content is out since there would be no point, specially now when all you can do is walk around in a hangar, which of course next month has dog fights but I wouldn't even touch that tell it's in a stable condition.

But you know what, think what you want cause it's irritating arguing with someone who has no idea what they're talking about.

#239 Posted by CrownKingArthur (4431 posts) -

@Grey_Eyed_Elf: reminds me of a joke

The wife was upset with me the other day

I put a stick in a non-stick pan

#240 Posted by lawlessx (46558 posts) -

@Wasdie said:

@Ballroompirate: You really want to win this stupid internet argument don't you?

The game will have some official "release" date sometime next year. They'll hit that with no problem. However for anybody who actually gives a shit about the game, the release is completely ambiguous. You won't even know when the game comes out because most people who want it will already be playing it by the time they change the version number to 1.0.

Considering that you can buy the game at any point from now until the end of time, them ticking a 1.0 on the version number is not really a release. There won't be some day where you can suddenly start purchasing the game. You can still purchase it right now and get to play when the dogfight module comes out. Then, if you somehow missed the alpha, you'll be able to play when the beta comes out later this year. Again these terms are extremely ambiguous.

So they'll still "release" in 2015 but it's irrelevant. You're trying to make a big deal about it yet it doesn't change a damn thing.

I'm not making a big deal out of it cause I know what release means and the difference of playing a beta/alpha/final version of a game.

trying to be clever on a message board just makes you look like an ass.

#241 Edited by Wasdie (49628 posts) -

@Ballroompirate: You mean arguing with somebody like you? Sorry you can't see what everybody else sees. You're trying to quantify various states of this game for some reason instead of just acception that those traditional titles that are given to states of video game development don't apply here.

#242 Posted by Ballroompirate (22555 posts) -

@lawlessx: Not trying to be clever, just using common sense. If I wanted to be an ass I wouldn't back up my claims with shyt actually posted on the official site and just spew bs without anything backing it up.

#243 Posted by wis3boi (31115 posts) -

@lawlessx: Not trying to be clever, just using common sense. If I wanted to be an ass I wouldn't back up my claims with shyt actually posted on the official site and just spew bs without anything backing it up.

have fun waiting till the end of time for a 'release'

#244 Posted by Ballroompirate (22555 posts) -

@wis3boi said:

@Ballroompirate said:

@lawlessx: Not trying to be clever, just using common sense. If I wanted to be an ass I wouldn't back up my claims with shyt actually posted on the official site and just spew bs without anything backing it up.

have fun waiting till the end of time for a 'release'

That must be one long development time.

#245 Posted by napo_sp (221 posts) -

@wis3boi said:

@Ballroompirate said:

@lawlessx: Not trying to be clever, just using common sense. If I wanted to be an ass I wouldn't back up my claims with shyt actually posted on the official site and just spew bs without anything backing it up.

have fun waiting till the end of time for a 'release'

That must be one long development time.

well if you have any idea of what's being considered into the game...

#246 Posted by foxhound_fox (87683 posts) -

@Wasdie said:

@Ballroompirate said:

@Wasdie said:

@Ballroompirate: What do you define as release? Starting next month I'll be playing the game.

You should know what I mean by release, it's not rocket science.

There is no real release date though. One day in 2015 it's going to hit version 1.0. Next month the content starts flowing. A the beginning of the 2015 Squadron 42 gets its first episode. There is no "release date". Everything is ambiguous.

On top of that, version 1.1 will likely see a massive content update and addition that might make it into a totally different game.

The only people who don't get early access and will be bound to the actual "release date" are non-backers. Which at this point, how many could there be? Anyone who wants to play it has given something (or in my case, is planning on giving at some point, but don't have the budget to at the moment).

#247 Posted by murray69murray (126 posts) -

Graphics look shit.

#248 Posted by DeathLordCrime (141 posts) -
#249 Posted by Ballroompirate (22555 posts) -
#250 Posted by TheFadeForever (1700 posts) -