Star Citizen funding passes $33 million

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Avatar image for jhonMalcovich
#1 Edited by jhonMalcovich (6905 posts) -

Well...it´s official that Star Citizen´s budget is larger than the one of The Last of US, Uncharted 3 or Killzone: Shadow Fall (30M)

Thoughts ?

Source

Avatar image for babycakin
#2 Edited by babycakin (1597 posts) -

Damn, people really took the "Take my money" saying to heart.

Avatar image for KungfuKitten
#3 Posted by KungfuKitten (23054 posts) -

My thoughts are that this is fantastic. We need crowdfunding to work as well as any publisher can.

Avatar image for Sagem28
#4 Posted by Sagem28 (10498 posts) -

That's insane.
This game is gonna be the shiznit.

Avatar image for wis3boi
#5 Posted by wis3boi (32507 posts) -

can't wait

Avatar image for Heil68
#6 Posted by Heil68 (56335 posts) -

Hopefully the game delivers.

Avatar image for stizzal13
#7 Posted by stizzal13 (609 posts) -

Hmmm...it appears their budget is growing along with the hype. I hope they deliver a great gaming experience. I wish them the best of luck.

Avatar image for Syn_Valence
#8 Posted by Syn_Valence (1527 posts) -

This would have me excited, but my pc isn't going to be happy trying to run this....In fact it might try and kill me for it....SAD PANDA

Avatar image for Wasdie
#11 Posted by Wasdie (52431 posts) -

Easily my most anticipated game of all time. I'm glad they aren't rushing anything though.

Avatar image for BeardMaster
#12 Posted by BeardMaster (1686 posts) -

While im sure they will produce a half decent game, I think we are going to start seeing the importance of having a publisher breathing down your neck and holding the purse strings.

I doubt the devs are going to have any idea how to scale for that budget and the product will likely not reflect the level of funding.

Avatar image for NFJSupreme
#13 Posted by NFJSupreme (6297 posts) -

This can't be pc gaming is dead

Avatar image for Maroxad
#14 Posted by Maroxad (11859 posts) -

Part of me is getting worried now, the more budget the better of course. But some of those stretch goals look to be stretching the ambition a bit too far. I would rather have the game do space combat well, than do a dozen features poorly. I really hope this game turns out well though, I wanna pilot a ship together with Lawlessx and plunder stuff in space.

Avatar image for MBirdy88
#15 Posted by MBirdy88 (11089 posts) -

This has become abit of a joke....the stretch goals are one ship per million (well some).

This better be amazing.... if its anything short of AAA (and there is a chance) it will be a complete disaster for kickstarters.

this is hype gone mad, we have seen nothing but trailers, an empty hanger ... no actual gameplay.

Avatar image for naz99
#16 Posted by naz99 (2678 posts) -

@BeardMaster said:

While im sure they will produce a half decent game, I think we are going to start seeing the importance of having a publisher breathing down your neck and holding the purse strings.

I doubt the devs are going to have any idea how to scale for that budget and the product will likely not reflect the level of funding.

If you followed the project you would realise otherwise.

From day 1 Chris had the game split into "Modules" each module is worked on by a team, that team scales in size depending the budget and how much work is to be done the more to do the bigger each team gets.

He has 3 seperate teams just making the planets and sytems,a seperate team taking on The singleplayer, 2 teams working on the ships,etc etc

And what do you mean the product will not reflect the level of funding?? If anything the budget will go further as there are no overheads of a large corparation no advertising budget no need to make internal demos for the publishers he has already stated that the money he has taken can be anywhere upto 4 times the equivelent of a major publishers spending due to lower overheads and general waste that comes from publishers.

Do people forget that chris roberts is used to making big budget games if anyone can do it this guy can, and the 315,000 other people that have dropped money on this think so too.

With crowd funding you always accept the fact that things can go wrong or it may not work out like you planned, but if you think that from the start and don't trust anyone to deliver then crowdunding may aswell die before it takes off.

Avatar image for mrsheeno
#17 Posted by mrsheeno (149 posts) -

I really hope it does well tbh but what if it fails.. can you imagine all that wasted money.

Avatar image for BeardMaster
#18 Edited by BeardMaster (1686 posts) -

@naz99 said:

@BeardMaster said:

While im sure they will produce a half decent game, I think we are going to start seeing the importance of having a publisher breathing down your neck and holding the purse strings.

I doubt the devs are going to have any idea how to scale for that budget and the product will likely not reflect the level of funding.

If you followed the project you would realise otherwise.

From day 1 Chris had the game split into "Modules" each module is worked on by a team, that team scales in size depending the budget and how much work is to be done the more to do the bigger each team gets.

He has 3 seperate teams just making the planets and sytems,a seperate team taking on The singleplayer, 2 teams working on the ships,etc etc

And what do you mean the product will not reflect the level of funding?? If anything the budget will go further as there are no overheads of a large corparation no advertising budget no need to make internal demos for the publishers he has already stated that the money he has taken can be anywhere upto 4 times the equivelent of a major publishers spending due to lower overheads and general waste that comes from publishers.

Do people forget that chris roberts is used to making big budget games if anyone can do it this guy can, and the 315,000 other people that have dropped money on this think so too.

With crowd funding you always accept the fact that things can go wrong or it may not work out like you planned, but if you think that from the start and don't trust anyone to deliver then crowdunding may aswell die before it takes off.

Not going to pretend its quite possible my skepticism is completely unwarranted, and ill admit Im definitely not following the project.

But I feel devs can get too invested in certain features and implementations and allow the cost of them to spiral out of control without someone giving them strict deadlines to follow and milestones to hit. Sometimes various components of a project simply need to be cut and abandoned when they are soaking up resources and arent progressing quickly enough and I feel like devs often get too attached to their vision and arent willing to make the cold calculated business decisions required to get a game out the door in a timely manner (and we all know what too long of dev cycle can do to a game, ie duke nukem forever)

Although I think crowdfunding in general probably isnt going to pan out the way people think it will, and i think huge budgets will only amplify the inherent problems. Only time will tell, but in my mind the idea of ditching publishers in favor of crowdfunding sounds more like a pipe dream people want to work, than something that actually will work.

That said, im more than interested to see how star citizen turns out.

Avatar image for menes777
#19 Posted by menes777 (2643 posts) -

@NFJSupreme said:

This can't be pc gaming is dead

Bu bu bu bu but PC gamers only pirate. :P

Avatar image for Renegade_Fury
#21 Posted by Renegade_Fury (18675 posts) -

My joystick is tingling.

Avatar image for g0ddyX
#22 Edited by g0ddyX (3914 posts) -

Could be the 'Haf Life' of PC gaming this gen.
Am expecting more than just 'one' game... like a solid story and music and universe.

Heck, they can make spin off storys, animated comics etc.. Need to start planning for post release too.

Avatar image for psymon100
#23 Posted by psymon100 (6835 posts) -

i'm sure this will be a fantastic game. good financial situation to be in.

Avatar image for MrYaotubo
#24 Edited by MrYaotubo (2874 posts) -

It´s already over 32 million lol.

Avatar image for adamosmaki
#25 Posted by adamosmaki (10427 posts) -

isnt still another year from release ? I wonder where funding will reach when it will be released

Avatar image for ferret-gamer
#26 Posted by ferret-gamer (17476 posts) -

@adamosmaki said:

isnt still another year from release ? I wonder where funding will reach when it will be released

I'd guess around $50 million at least.

Avatar image for nutcrackr
#27 Edited by nutcrackr (13021 posts) -

So it seems they are getting funding for others at this point? No way gamers would fund them $2 million in like 3 or 4 days.

Avatar image for Jankarcop
#28 Posted by Jankarcop (11056 posts) -

pc wins

Avatar image for lawlessx
#29 Posted by lawlessx (48371 posts) -

@adamosmaki said:

isnt still another year from release ? I wonder where funding will reach when it will be released

pretty sure at one point they will stop taking funding.

Avatar image for MrYaotubo
#30 Posted by MrYaotubo (2874 posts) -

@nutcrackr said:

So it seems they are getting funding for others at this point? No way gamers would fund them $2 million in like 3 or 4 days.

There´s a sale going on,it´s all from the community,no third parties/private investors involved since it passed 22M.

Avatar image for KungfuKitten
#31 Edited by KungfuKitten (23054 posts) -

@BeardMaster said:

@naz99 said:

@BeardMaster said:

While im sure they will produce a half decent game, I think we are going to start seeing the importance of having a publisher breathing down your neck and holding the purse strings.

I doubt the devs are going to have any idea how to scale for that budget and the product will likely not reflect the level of funding.

If you followed the project you would realise otherwise.

From day 1 Chris had the game split into "Modules" each module is worked on by a team, that team scales in size depending the budget and how much work is to be done the more to do the bigger each team gets.

He has 3 seperate teams just making the planets and sytems,a seperate team taking on The singleplayer, 2 teams working on the ships,etc etc

And what do you mean the product will not reflect the level of funding?? If anything the budget will go further as there are no overheads of a large corparation no advertising budget no need to make internal demos for the publishers he has already stated that the money he has taken can be anywhere upto 4 times the equivelent of a major publishers spending due to lower overheads and general waste that comes from publishers.

Do people forget that chris roberts is used to making big budget games if anyone can do it this guy can, and the 315,000 other people that have dropped money on this think so too.

With crowd funding you always accept the fact that things can go wrong or it may not work out like you planned, but if you think that from the start and don't trust anyone to deliver then crowdunding may aswell die before it takes off.

Not going to pretend its quite possible my skepticism is completely unwarranted, and ill admit Im definitely not following the project.

But I feel devs can get too invested in certain features and implementations and allow the cost of them to spiral out of control without someone giving them strict deadlines to follow and milestones to hit. Sometimes various components of a project simply need to be cut and abandoned when they are soaking up resources and arent progressing quickly enough and I feel like devs often get too attached to their vision and arent willing to make the cold calculated business decisions required to get a game out the door in a timely manner (and we all know what too long of dev cycle can do to a game, ie duke nukem forever)

Although I think crowdfunding in general probably isnt going to pan out the way people think it will, and i think huge budgets will only amplify the inherent problems. Only time will tell, but in my mind the idea of ditching publishers in favor of crowdfunding sounds more like a pipe dream people want to work, than something that actually will work.

That said, im more than interested to see how star citizen turns out.

I agree with the bold line but that takes one dude who sees the financing, progress and the plan. Not an expensive publisher + web of rules and regulations.

Avatar image for John_Matherson
#32 Edited by John_Matherson (2085 posts) -

Hope it flops like Too Human...just for the laughs.

Avatar image for jhonMalcovich
#34 Edited by jhonMalcovich (6905 posts) -

@John_Matherson said:

Hope it flops like Too Human...just for the laughs.

Mmmmm. No. It won´t be funny.

Avatar image for pelvist
#35 Edited by pelvist (6188 posts) -

The way its going, im expecting the game to reach 50 million before its release.

Avatar image for lunar1122
#36 Edited by lunar1122 (775 posts) -

with more money, its going to get bigger and better, but with more money that means they have to create even more content... Going to take a longggggggg time till this game comes out

I hope it does simulation right, and also hope it has a dramatic single player experience. I believe it will incorporate first person shooter elements (on foot) as well right?

i really do want to play a simulation where it takes hours upon hours to fly to "other planets" in standard speed, or just a few minutes in hyper speed. I also hope to enter the atmosphere of a couple planets with my ship explore huge worlds.. But maybe thats begging to much.. also a 1000' person space dogfight has me really excited.

Avatar image for foxhound_fox
#37 Posted by foxhound_fox (95247 posts) -

Crowd funding is a revolution for gaming.

I wonder how long till Nintendo starts using Kickstarter to see just how much demand for less commercially successful games there is.

Avatar image for MrYaotubo
#38 Edited by MrYaotubo (2874 posts) -

Holy shit it´s almost at 33 million just a few hours after passing 32M...

What is happening lol

Avatar image for Bruin1986
#39 Posted by Bruin1986 (1629 posts) -

It looks awesome....

That said, this game has reached a level of hype among the hardcore PC community that is gong to be 100% impossible to meet. It'll be great from the looks of it, but people will still be "disappointed"

Avatar image for Locutus_Picard
#40 Posted by Locutus_Picard (4024 posts) -

I doubt this game needs that much funding, I would have been OK with a 5 million budget Freelancer 2.

Avatar image for Nanomage
#41 Edited by Nanomage (2371 posts) -

33 million achieved lol,that´s what,4 million this week alone? Crazy stuff,people are literally throwing money at this game.

Avatar image for Truth_Hurts_U
#43 Posted by Truth_Hurts_U (9697 posts) -

Game is going to be so complex, my head will instantly explode upon log in.

Avatar image for Peredith
#44 Posted by Peredith (2289 posts) -

Herms must be desperate for an exclusive that isn't a low budget indie game.

Avatar image for blangenakker
#45 Posted by blangenakker (3126 posts) -

So can they please release another trailer or some one playing the game. i feel like they've had plenty of time for that

Avatar image for TheFadeForever
#46 Posted by TheFadeForever (2586 posts) -

@Peredith:

you mean like the ones the ps4 will have

Avatar image for Jankarcop
#47 Posted by Jankarcop (11056 posts) -

@Peredith said:

Herms must be desperate for an exclusive that isn't a low budget indie game.

If its a "low budget" indy game with better gfx and likely gameplay than anything psone or xbone will have for years to come.....

Yeah sure why not.

Avatar image for ferret-gamer
#48 Edited by ferret-gamer (17476 posts) -

Vid of them demoing the updated graphics and avenger with physically based rendering.

Loading Video...

Avatar image for jhonMalcovich
#49 Posted by jhonMalcovich (6905 posts) -

@Peredith said:

Herms must be desperate for an exclusive that isn't a low budget indie game.

Isn´t the best PS4 exclusive a low budget indie game ?

Avatar image for padaporra
#50 Posted by padaporra (3495 posts) -

This is going to flop so hard.