One of my most hugely anticipated titles, Space Hulk: Deathwing gets pushed to early 2016 instead of fall 2015.
This is the third main game in this series inspired by the board game of the same name. It's a hybrid of a tactical game with a map on which you can give strategical commands and first-person shooter in which you can switch between multiple playable characters as well as coordinate other manoeuvres together.
You face Tyranids, namely Gene Stealers, monsters very similar to Xenomorphs in Aliens films, and all Space Hulk games had a feel highly reminiscent of Aliens. You navigate through space hulks - gigantic desolate spaceships in very narrow corridors which evokes a very claustrophobic fear and you can get ambushed by the creatures very easily.
This installment is made by Streum on Studio, famous for EYE Divine Cybermancy with conjunction with Cyanide, whose most recent title was Styx: Master of Shadows. It's powered by Unreal Engine 4.
Here's off screen gameplay from E3:
Are you hype?
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