This is a snippet from a larger interview with SoulCalibur: Lost Swords producer Masaaki Hoshino. The game is a free-to-play title on the PS3.
Why was it decided that Lost Swords would be singleplayer only?
The reason that we went singleplayer…well, originally, we were thinking about having a multiplayer option, but because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new players.
In the singleplayer experience, having a pay-to-win structure won’t impede the player’s experience with the game.
Read more at http://www.siliconera.com/2014/05/19...g1QBMl3omym.99
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