Sony opens doors to indie developers, gets rid of concept approval

This topic is locked from further discussion.

#1 Posted by XVision84 (13804 posts) -

Previously, how it worked, is that there were two stages. There was Stage 1, which was purely the concept approval, and then there was the second stage you would send in, much later on. And all of the different various stages of approval for putting your content out and putting a patch, basically your server ID would be given to you once you passed Concept Stage 2. 

Previously what happened is you would get some feedback that was written by various teams around the globe, and compiled, and sent back to you. And we just found that when we talked directly to developers, and said, "Okay, we required you to respond to that feedback line-by-line, we required everyone to read them."And a lot of time when we talked to bigger teams, and even mid-sized teams, we said, how helpful was that feedback, and as we sat down with them they said, "We're paying 300 people to make a game," or 80 people, or 100 people. "We have a market for it, we have a publishing and marketing team, we do focus testing. Why do we need your feedback?" 

And it made us realize that, why are we creating feedback for partners? If they want it, they can get it. That was the first big change. Let's make it a checklist. So they absolutely have to adhere to one of our main pillars for our platforms. 

And then the second part was, why do we need it to be two stages? Realistically, if we want to be a facilitator for content, we want to get out of the way as much as possible. We obviously want to be aware. So now we almost treat it as, if we see stuff that we like, we're like, "Oh, maybe we can Pub Fund that, or we can do a partnership around that title." So that's more of an accounting task, whereas in the past it was an editorial staff task. And that's why guys like Nick Suttner who were hired into the eval group are now account managers in the Developer Relations team.Sony

This is great news, getting your game approved will be a much less mundane process this time around so perhaps that'll attract even more devs to the PS4.

#2 Posted by funsohng (28994 posts) -
It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.
#3 Posted by blue_hazy_basic (28584 posts) -
Sony are sorting their s*** out while MS seem to be doing everything they can to be obstructive, both to indie developers and gamers. No idea wtf is going on at MS, but I sense the 3rd console curse coming on hard and fast.
#4 Posted by blue_hazy_basic (28584 posts) -
It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.funsohng
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.
#5 Posted by Heil68 (47384 posts) -
By gamers, for gamers is paying off big time. Advantage=Sony.
#6 Posted by campzor (34932 posts) -
BAM! http://au.gamespot.com/forums/topic/29371804/sony-kills-concept-approval-makes-moves-to-get-indies-onto-ps4
#7 Posted by Shewgenja (11063 posts) -

It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.funsohng
*points to the amount of games on the PS2* Don't get me wrong here, this news is great, but Playstation gamers have ALWAYS been about diversity. Katamari Damacy says "hello".

 

I guess what I'm saying is, it's about time Sony tore down that wall keeping its gamers from enjoying more of what they clearly like.

#8 Posted by shellcase86 (2077 posts) -

Ebb and flow

#9 Posted by Clock-w0rk (3378 posts) -

PS4 keeps on turning
Proud Kaz keeps on burning
And we're rolling, rolling
Rolling on to E3

#10 Posted by XVision84 (13804 posts) -

BAM! http://au.gamespot.com/forums/topic/29371804/sony-kills-concept-approval-makes-moves-to-get-indies-onto-ps4campzor

My bad, didn't see the thread topic :P

#11 Posted by kuraimen (28078 posts) -
We were already blessed by this news but it's always good to remind lems about it. Thank you Lord Kaz. Lems being cried.
#12 Posted by HaRmLeSS_RaGe (1330 posts) -

I guess when you're a near bankrupt company, you have to throw a lot of shiit at the wall and hope some of it sticks. Sad times indeed for $ony. RIP.

#13 Posted by Wasdie (50667 posts) -

This is huge. This will allow developers to give their games a lot more support too. This makes F2P competely viable on the Playstation 4.

I expect a version of Planetside 2 to be on the PS4 ASAP. Not the current version, but some spin off.

#14 Posted by Douevenlift_bro (5808 posts) -

Sony are sorting their s*** out while MS seem to be doing everything they can to be obstructive, both to indie developers and gamers. No idea wtf is going on at MS, but I sense the 3rd console curse coming on hard and fast.blue_hazy_basic
word,word.

#15 Posted by Heil68 (47384 posts) -
We were already blessed by this news but it's always good to remind lems about it. Thank you Lord Kaz. Lems being cried.kuraimen
Indeed. Blessed be Sony and the PS4. Praise Kaz!
#16 Posted by BPoole96 (22814 posts) -

Sony has been making a lot of great decisions lately. Definitely excited to see what they have in store once the PS4 is out

#17 Posted by XVision84 (13804 posts) -

I guess when you're a near bankrupt company, you have to throw a lot of shiit at the wall and hope some of it sticks. Sad times indeed for $ony. RIP.

HaRmLeSS_RaGe

oh_you.jpg?w=595

#18 Posted by clyde46 (47632 posts) -
Sony are sorting their s*** out while MS seem to be doing everything they can to be obstructive, both to indie developers and gamers. No idea wtf is going on at MS, but I sense the 3rd console curse coming on hard and fast.blue_hazy_basic
Indeed.
#19 Posted by funsohng (28994 posts) -
[QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.blue_hazy_basic
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

If you are talking about Journey, it technically isn't indie.
#20 Posted by funsohng (28994 posts) -

[QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.Shewgenja

*points to the amount of games on the PS2* Don't get me wrong here, this news is great, but Playstation gamers have ALWAYS been about diversity. Katamari Damacy says "hello".

 

I guess what I'm saying is, it's about time Sony tore down that wall keeping its gamers from enjoying more of what they clearly like.

Oh I am sorry, did I say a word "variety" or anything close to that in my post? No? I thought not.
#21 Posted by blue_hazy_basic (28584 posts) -
[QUOTE="blue_hazy_basic"][QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.funsohng
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

If you are talking about Journey, it technically isn't indie.

Was thinking about lots of games (including Journey tbh) that have come out and been a hit on XBLA and PSN
#22 Posted by hexashadow13 (5157 posts) -
All hail Kaz!
#23 Posted by funsohng (28994 posts) -
[QUOTE="blue_hazy_basic"][QUOTE="funsohng"][QUOTE="blue_hazy_basic"] Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

If you are talking about Journey, it technically isn't indie.

Was thinking about lots of games (including Journey tbh) that have come out and been a hit on XBLA and PSN

I can think of a few on XBLA, but not many on PSN. Other than some late ports.
#24 Posted by dogfather76 (589 posts) -

Give it a few years. I like how all of a sudden PS fans are so proud of their limited indie game line up. If people are really indie fans, they would have been PC gaming a long time ago. Soon they will be clamoring that they want more core/AAA games and will complain that Sony isn't focusing more attention on it. Eh, whatever. Also, breaking down barriers to make it easier does not mean better games. It just means more shovelware/bad games will have an easier time getting through the approval process. if a game is good, it would have gotten through with the old standards.

#25 Posted by II_Seraphim_II (20511 posts) -
[QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.blue_hazy_basic
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.
#26 Posted by APiranhaAteMyVa (3006 posts) -
SDC, once again Sony put gamers first.
#27 Posted by DivineSword (15783 posts) -

I applaud you Sony!

#28 Posted by dogfather76 (589 posts) -

[QUOTE="blue_hazy_basic"][QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.II_Seraphim_II
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.

I agree. For every ten indie games that I have played, only one is probably worth recommending to a friend. Most are just mediocre ways of spending a couple hours. Rarely can and indie hope to compete with the retail titles. In fact, a lot of the mediocre retail games would be considered the best thing since sliced bread if they were made by an indie developer.

#29 Posted by funsohng (28994 posts) -
[QUOTE="blue_hazy_basic"][QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.II_Seraphim_II
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.

I don't hail indie gaming as a second coming of Christ. I do, however, appreciate the freshness it brings to the industry. And by freshness, I mean the gameplay. I don't care about indie games that looks good and plays ordinary. I don't have nostalgia to appreciate 8-bit gaming because I never played games on 8-bit console. When I like indie games, I like them because they are fun. And when an indie game isn't fun, I don't like that game. Ain't nothing pretentious about it like you say. The only reason I said "greatness of indie gaming" is because there are lots of indie games that are just joy to play, and PS3 haven't been getting a lot of them. ps. also, you are in HYPE, makes me feel stupid to actually try to talk sensibly to you.
#30 Posted by blue_hazy_basic (28584 posts) -
[QUOTE="blue_hazy_basic"][QUOTE="funsohng"]It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.II_Seraphim_II
Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.

Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.

I don't think they are necessarily up there either, but how many Bioshock Infinites a year are there? Indie games can bring totally different perspectives on gaming, which can often get stale because when you're dealing with budgets of $10's millions you have to play it safe. Being quirky for the sake of being quirky doesn't interest me. FTL giving me a game I could never get from a mainstream publisher anymore? Yes ****ing please!
#31 Posted by LadyBlue (3985 posts) -

More support can't be a bad thing.

#32 Posted by FoxbatAlpha (9047 posts) -

should read "Sony desperate and willing to accept help from anyone, anywhere with no obstructions."

sorry thats just what i read.

#33 Posted by Riverwolf007 (24203 posts) -

indie games 3 days ago were bullshyt that nobody cared about and didn't count but now... indie is ****ing core yo.  dats the powa of the quad.

#34 Posted by charizard1605 (61830 posts) -
Bravo, Sony, bravo. Undoubtedly one of the best pieces of gaming news in a while.
#35 Posted by funsohng (28994 posts) -
Bravo, Sony, bravo. Undoubtedly one of the best pieces of gaming news in a while.charizard1605
Nah, there is a news of Wada stepping down as CEO in SE down the page.
#36 Posted by II_Seraphim_II (20511 posts) -

[QUOTE="II_Seraphim_II"][QUOTE="blue_hazy_basic"] Hopefully it will end the nonsense bashing of them by some consolites on this board, although I think thanks to a few recent games on the 360/PS3 almost everyone has already changed their tune.blue_hazy_basic
Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.

I don't think they are necessarily up there either, but how many Bioshock Infinites a year are there? Indie games can bring totally different perspectives on gaming, which can often get stale because when you're dealing with budgets of $10's millions you have to play it safe. Being quirky for the sake of being quirky doesn't interest me. FTL giving me a game I could never get from a mainstream publisher anymore? Yes ****ing please!

Well lemme stop you right there good sir, because there is only 1 bioshock infinite! :D As for quirky gameplay, I agree. I loved FTL. It was a great and fantastic game, but the overwhelming majority of indie games that I have played feel like throwaways. What I have come to understand that bothers me about indie games is the over reliance on one core gimmick. They build the game around the gimmick, when I would rather they made the gimmick fit the game. So what you end up having is a game that just concentrates on that one gimmick and and neglects everything else.

 

Lets take FTL for instance. I love that game. Its great fun, but you have to admit its pretty barebones. And you are just doing the same thing over and over again. Sure, you can make the same claim regarding FPSes and TPSes and so on and so forth. But lets compare Bioshock Infinite with FTL. Bioshock infinite has pacing, story, narrative, characters you actually care about and on top of that, fun gameplay. Now lets look at FTL. It has a freaking awesome sound track that should be oscar nominated, and a core gameplay mechanic. Thats all there is to the game. U do the same thing over and over until you reach the end. There is nothing else to keep you interested. Thats my issue. Indie games are fun, but they have a long way to go before the majority start taking them seriously.

 

One gimmick and a fancy artstyle does not make a game. Sure if you're making a game like tetris or other puzzle games, you can live off 1 gimmick. But in other genres? we have come to expect a little more. And maybe we are spoiled and we expect too much, but if someone told u right now "oh you will now have to walk 10 miles to get your water from a well" you would complain too. Maybe you are spoiled, but thats the standard you are accustomed to. That's why indie games arent as main stream. People are accustomed to a certain level of quality that indie games dont always give.

#37 Posted by hoosier7 (3984 posts) -
In the same interview they also mentioned they're working on cutting down on/removing the certification process on patches which should hopefully mean no more waiting for patches for games that release with glitches or even sometimes broken. Seems they're getting rid of patching fees too which will no doubt help indies. Just gets better and better.
#38 Posted by blue_hazy_basic (28584 posts) -

[QUOTE="blue_hazy_basic"][QUOTE="II_Seraphim_II"] Im a predominantly PC gamer, and I have enjoyed quite a few indie games, but I feel like PC gamers take it way too far. If I had a choice between Bioshock Infinite and the best Indie game, I would take biochock infinite in a heart beat. Indie games are great fun, dont get me wrong, but I have never run into a single one that comes close to the quality and fun of a full launch retail product. I think the problem comes from both sides. Consolelites just bash indie games without cause, and PC gamers hail Indie games as the second coming of christ. The truth is Indie games lie somewhere in the middle. I personally im getting sick of tired of every indie game just coming up with some quirky artstyle in an attempt to find its own "identity". It just become obnoxious and its starting to feel pretentious. But then again, thats just me. Oh yeah, and 8/16bit games need to stop. Its getting old now.II_Seraphim_II

I don't think they are necessarily up there either, but how many Bioshock Infinites a year are there? Indie games can bring totally different perspectives on gaming, which can often get stale because when you're dealing with budgets of $10's millions you have to play it safe. Being quirky for the sake of being quirky doesn't interest me. FTL giving me a game I could never get from a mainstream publisher anymore? Yes ****ing please!

Well lemme stop you right there good sir, because there is only 1 bioshock infinite! :D As for quirky gameplay, I agree. I loved FTL. It was a great and fantastic game, but the overwhelming majority of indie games that I have played feel like throwaways. What I have come to understand that bothers me about indie games is the over reliance on one core gimmick. They build the game around the gimmick, when I would rather they made the gimmick fit the game. So what you end up having is a game that just concentrates on that one gimmick and and neglects everything else.

 

Lets take FTL for instance. I love that game. Its great fun, but you have to admit its pretty barebones. And you are just doing the same thing over and over again. Sure, you can make the same claim regarding FPSes and TPSes and so on and so forth. But lets compare Bioshock Infinite with FTL. Bioshock infinite has pacing, story, narrative, characters you actually care about and on top of that, fun gameplay. Now lets look at FTL. It has a freaking awesome sound track that should be oscar nominated, and a core gameplay mechanic. Thats all there is to the game. U do the same thing over and over until you reach the end. There is nothing else to keep you interested. Thats my issue. Indie games are fun, but they have a long way to go before the majority start taking them seriously.

 

One gimmick and a fancy artstyle does not make a game. Sure if you're making a game like tetris or other puzzle games, you can live off 1 gimmick. But in other genres? we have come to expect a little more. And maybe we are spoiled and we expect too much, but if someone told u right now "oh you will now have to walk 10 miles to get your water from a well" you would complain too. Maybe you are spoiled, but thats the standard you are accustomed to. That's why indie games arent as main stream. People are accustomed to a certain level of quality that indie games dont always give.

I said you can't compare them! :P But FTL also only cost me a fraction of the price! Plus it has HUGE replayability as all the ships play so differently. Its the perfect example of what indie games should be. I also agree that there are bunches of crap indie games, but isn't that exactly the same for full-priced retail ones too?
#39 Posted by russiaAK47 (447 posts) -

It's about time the ignorant ass cows to be exposed to the greatness of indie gaming.funsohng

we invented it dummy.

#40 Posted by II_Seraphim_II (20511 posts) -
[QUOTE="II_Seraphim_II"]

[QUOTE="blue_hazy_basic"] I don't think they are necessarily up there either, but how many Bioshock Infinites a year are there? Indie games can bring totally different perspectives on gaming, which can often get stale because when you're dealing with budgets of $10's millions you have to play it safe. Being quirky for the sake of being quirky doesn't interest me. FTL giving me a game I could never get from a mainstream publisher anymore? Yes ****ing please!blue_hazy_basic

Well lemme stop you right there good sir, because there is only 1 bioshock infinite! :D As for quirky gameplay, I agree. I loved FTL. It was a great and fantastic game, but the overwhelming majority of indie games that I have played feel like throwaways. What I have come to understand that bothers me about indie games is the over reliance on one core gimmick. They build the game around the gimmick, when I would rather they made the gimmick fit the game. So what you end up having is a game that just concentrates on that one gimmick and and neglects everything else.

 

Lets take FTL for instance. I love that game. Its great fun, but you have to admit its pretty barebones. And you are just doing the same thing over and over again. Sure, you can make the same claim regarding FPSes and TPSes and so on and so forth. But lets compare Bioshock Infinite with FTL. Bioshock infinite has pacing, story, narrative, characters you actually care about and on top of that, fun gameplay. Now lets look at FTL. It has a freaking awesome sound track that should be oscar nominated, and a core gameplay mechanic. Thats all there is to the game. U do the same thing over and over until you reach the end. There is nothing else to keep you interested. Thats my issue. Indie games are fun, but they have a long way to go before the majority start taking them seriously.

 

One gimmick and a fancy artstyle does not make a game. Sure if you're making a game like tetris or other puzzle games, you can live off 1 gimmick. But in other genres? we have come to expect a little more. And maybe we are spoiled and we expect too much, but if someone told u right now "oh you will now have to walk 10 miles to get your water from a well" you would complain too. Maybe you are spoiled, but thats the standard you are accustomed to. That's why indie games arent as main stream. People are accustomed to a certain level of quality that indie games dont always give.

I said you can't compare them! :P But FTL also only cost me a fraction of the price! Plus it has HUGE replayability as all the ships play so differently. Its the perfect example of what indie games should be. I also agree that there are bunches of crap indie games, but isn't that exactly the same for full-priced retail ones too?

True that, true that
#41 Posted by Sali217 (1290 posts) -
So lots of games with little quality control? Hello Atari 2600.
#42 Posted by finalstar2007 (25999 posts) -

Ok this is REALLY huge!.. PS4 will not only see some amazing exclusives and console multiplats but ALSO most likely get a lot of games that are on PC ( indie's, MMO's, MOBA's, etc ).

They even confirmed devs will NOT pay to patch their games so no Patch fee's... THIS IS really big!! well done Sony!

#43 Posted by clr84651 (5547 posts) -

Sony are sorting their s*** out while MS seem to be doing everything they can to be obstructive, both to indie developers and gamers. No idea wtf is going on at MS, but I sense the 3rd console curse coming on hard and fast.blue_hazy_basic

MS is self desteructing like Nintendo with the Wii U. Sony is solid. 

#44 Posted by tonitorsi (8613 posts) -

I applaud you Sony!

DivineSword

This is really good news. :twisted: